Kill La Kill - Trigger & Imaishi Bros full power
Space Dandy - BONES & Watanabe team full power
Yozakura Quartet - Ryochimo Time
Kyousogiga - Bless thee Toei
Gundam BF - AGE Team + KenO Team (Maybe Obari?) = 2D Mecha
Kyoukai no Kanata - KyoAni action show
Legend of Korra 2 - Studio Pierot now working on it
Galilei Donna - Umetsu show
Masaaki Yuasa hiring people for a Fall show
Kenichi Yoshida also looking out for a Fall show
Kill La Kill - sakuga feast
Space Dandy - this year's Zetsuen no Tempest = disappointment
Yozakura Quartet - schedule collapse
Kyousogiga - mostly Toei on economy mode
Gundam BF - a few well animated climaxes
Kyoukai no Kanata - will have as many action scenes as Free! has swimming scenes
Legend of Korra 2 - average shounen level
Galilei Donna - Umetsu's power used up after episode 2
Name:
Anonymous2013-08-03 13:46
Masaaki Yuasa hiring people for a Fall show
That's interesting. Wouldn't it be a little to late to start production though?
Regarding Kyokai no Kanata, here's what a guy who's translating the novel said The prologue is action Chapter 1 is all SOL / mystery-building Chapter 2 is slightly more action than other stuff Chapter 3 is slightly less action than other stuff Chapter 4 is mostly action
Name:
Anonymous2013-08-03 13:58
>>6
>>Space Dandy - this year's Zetsuen no Tempest = disappointment
But this time Yutaka Nakamura is confirmed.
Name:
Anonymous2013-08-03 14:04
>>13
not that I would completely agree with >>6 but usual cycle in sakuga thread is first hype, then disillusion.
Name:
Anonymous2013-08-03 14:18
>>18
But be honest, we never had a season like this before.
Name:
Anonymous2013-08-03 14:44
4.44 dreams
Yutapon
Miyazaki
Ohira
Inoue
Iso
Itano (2d ,yeah i know)
Yoshinaris brothers
Imaishi
Norimitsu
and more
>>32
Because one frame is still credited as KA. Same with Sadamoto's KA credit in Gurren-Lagann.
Sadamoto drew Kaworu at the end. If he moved I guess he also did some animation. There might be other bits as well.
He's also assistant AD for that film.
Name:
Anonymous2013-08-04 3:32
>>32
He's credited for genga(lit. original drawing).
It could be still frame or layout because Japanese productions don't normally credit layout separately.
>>16
That sounds like there will be enough action? Let's hope that KyoAni is ready for some "real" action.
Name:
Anonymous2013-08-04 4:14
>>31
If only these making-of segments were subbed ;_;
Name:
Anonymous2013-08-04 4:15
>>36
They've proven they can in Munto and FMP, haven't they?
Name:
Anonymous2013-08-04 4:18
>>38
I think so. But well, I think people underestimate the animators at KyoAni. Was Satoshi Kadowaki pegged as an action animator before leaving KA? What about Atsushi Saito? There's probably more like these two at KA that just haven't had a chance to show their chops, or even if they had people haven't put their name to a scene. Everyone seems to think Kigami, Ishidate, and Takemoto do all the action scenes in KA shows. That can't always be true.
>>38
it was years ago and animation isn't the only factor when it comes to action
Name:
Anonymous2013-08-04 5:25
>>39
I'm not sure about this, but I think Clannad AS's fight scene was actually animated by Nao Naitou. So there, she can do action.
The Ikeda sisters can also do action, they did in Inuyasha, and Kitanohara can, too.
They obviously are capable of making decent action scenes, the doubtful thing is whether or not they're capable of making GREAT action scenes. Kigami can, and I'd say Ishidate too, but I'm not sure about a full TV production.
The overall look of it will be good, that's a given.
Name:
Anonymous2013-08-04 6:00
>>41 I'm not sure about this, but I think Clannad AS's fight scene was actually animated by Nao Naitou
Itano flew in a real jet to develop his cinematography and animation skills.
Name:
Anonymous2013-08-04 13:26
>Aside from Studio Ghibli, I believe the only other Japanese animation production company that keeps a certain number of full-time people on its payroll is Khara Inc., run by Hideaki Anno, the director of the anime TV series "Neon Genesis Evangelion." I have known and worked with Anno for 30 years. He is undergoing unspeakable hardships, giving his all to film-making and grooming the next generation of film makers.
I heard that Ohira's scene for Kaze Tachinu was the most impressive one,
it was scene that everyone was talking about after the film.
Something with water colors.
Name:
Anonymous2013-08-04 13:34
So, did Anno do animation in Kaze Tachinu in the end or not? Were those rumors about him being a voice actor from the start?
Name:
Anonymous2013-08-04 13:52
>>56 only other Japanese animation production company that keeps a certain number of full-time people on its payroll is Khara Inc.
I find that hard to believe.
Who are Khara's fulltime key animators?
I looked at the list of key animators on 3.33 and all of them are either freelancers or animator from another studios.
Name:
Anonymous2013-08-04 14:17
There's definitely a lot more full-time animators at Khara than in others studios. That's why he said what he did.
>>63
But who are the full-time animators at Khara? And up to now I always would thought of studios like KyoAni, Ufotable and GoHands with such a status.
Name:
Anonymous2013-08-04 15:47
>>65
Every studio does have its share of in-house animators
CEO: Hideaki ANNO
Managing Director: Kazuya TSURUMAKI
Managing Director: MASAYUKI
Managing Director: Yoshiyuki SADAMOTO
Managing Director: Moyoco ANNO
Managing Director: Ikki TODOROKI
Managing Director: Mitsuko TANAKA
Statutory Auditor: Hirotaka NAKAO
Name:
Anonymous2013-08-04 16:43
>>66
Yes.... But we aren't talking about a handful of animators. And with "status" I meant a studio that is on par with Ghibli when it comes to the amount of in-house or full-time animators.
>>67 >>68
The positions on EVA:Q are obvious and I have seen it, but can the amount of these animators and the guys from the management be compared to studios like KyoAni, Ufotable and Gohands? Though i'm sure there are even more.
>>70
Yeah, he's a part of Katsuhito Ishii's circlee.
Name:
Anonymous2013-08-04 21:07
>>67
only the CG people and in-betweeners get credited with studio they're not the only full time employees
Name:
Anonymous2013-08-05 1:17
>>72
Then who are Khara's other "full time employees"?
They're not even recruiting key animators.
Name:
Anonymous2013-08-05 1:20
カラー 所属アニメーター:庵野秀明 貞本義行 摩砂雪 鶴巻和哉 本田雄 松原秀典 田中達也
Name:
Anonymous2013-08-05 2:27
>>73
first none of the key animator get a studio credit even if they're known to be attached to one (like "Tetsuya Nishio Prod. I.G") because they're working directly for khara when making the film. this is how credits always work.
as for who
probably something like maeda, ikuto yamashita, masuo, nakayama, komatsuda, hiramatsu, honda, matsubara, maybe okuda, maybe shunji if he's not been fired and higuchi when he's not making movies elsewhere
it's not like there is a public list of names or anything but these are pretty reasonable assumptions. i don't see what recruiting key animators have to do with anything.
i guess the meaning of miyazaki's words could be that that khara like gibli don't pay their animators piecemeal so as long as they are working they'll have a large amount of staff on payroll whether they're permanent employee's or not. ghibli also uses freelancers like this.
Name:
Anonymous2013-08-05 3:26
I remember Inoue mentioned that he's also on payroll when he's working on Wolf Children (he didn't get paid by the number of key animation he did).
>>88
I hope that Masami Goto will animate some nice mecha for Space Dandy.
Name:
Anonymous2013-08-05 11:19
My hopes for Shinichiro Watanabe sakuga team
Yutapon
Masami Goto
Takeshi Koike
Kazuto Nakazawa
Bahi JD
A few guys from FMA Milos
Shinji Hashimoto
Masaaki Yuasa
My speculation is based on people that Watanabe usually works with.
Shinji Hashimoto is definitely in, he animated for Watanabe's Champloo and the two Animatrix films.
Koike might be doing the opening again, I hope for it.
>>83
Ishidate: I don’t have a favorite or second favorite, but there is one that made quite the impression on me. It was the first episode I directed; the one where Nagato and Asakura fought. No matter what I thought of, it didn’t fit in the allotted time. I began to think “this is useless” when Kigami-san told me “We’ll work on this all night.” I immediately said yes. That evening, Kigami-san went home and came back with the original novel. He waited, sitting beside me reading that portion until we were finished. It took us until 4-5 in the morning to finalize it, but I made sure to remember that walk home together.
Kigami: I don’t remember that at all though. (laughs)
Ishidate: What?! (laughs)
These guys are so great.
Name:
Anonymous2013-08-05 14:10
>>96 妖夢 (youmu: dreamghast) - this term describes entities like Akihito's father and the utsuro-no-kage (to be explained in a later blog post). They are, of course, the creatures against which xenors fight. Character-by-character, 妖夢 is supernatural/strange-dream. 妖 appears in words like 妖怪 youkai (roughly, ghost/spirit/apparition). The morpheme-wise decomposition should be obvious.
>>94
Wow, great! I guess that means Nobutake Ito is working on it as well. He worked on Champloo, Kids on the Slope and is chara designer on all of Yuasa's TV anime. Brilliant.
Are these two the same person? I understand the characters are a bit different, but some of the work that 藤澤 研一 is credited with has entries in the 藤沢 研一 page instead.
Who wants to be the next Bahi? Right this way, folks.
Name:
Anonymous2013-08-06 23:54
>>107
Maybe if I wasn't such a lazy shit, and animated something longer than the quick tests I've been doing. I'm ashamed to even show them here, let alone to Yuasa.
Name:
Anonymous2013-08-07 3:57
>>106
Sakugta wiki says yes, sometimes his name gets mis-spelled in kanji as well.
>>103
This is interesting because he says "we are animating masses, not lines".
IIRC a lot of the Japanese's approach to animation has to do with how they draw and interpret things as lines instead of shapes. I don't know who was, but I think a renowned animator said something along the lines of "it all comes down to the line".
>>110
It's nice that you believe in me, but I don't think I'm quite at the level where I'd be comfortable working on a professional project. The schedule would probably kill me.
Anyway, have a little .gif
>>118
Not bad, better than what I can do.
That kick at the end looks a bit awkward tho.
Name:
Anonymous2013-08-07 22:14
>>119
The whole thing looks awkward because it's still unfinished. I want to add some in-betweens here and there (especially for the kick). I'd post another more complete .gif if I wasn't on my laptop. Maybe tomorrow. If anyone cares, that is. Maybe the collective minds of this thread can help me be a better animator.
>>116
That is pretty much the only time in all of the HnI episodes that a fight has looked that smooth. I wonder why they've only hired that animator once for a fight scene. Especially since it's one of the best the series has to offer.
Name:
Anonymous2013-08-07 22:58
Didn't Yoshiyuki Ito do some key animation for Ippo?
>>120
I dont think Yuasa is looking for professionals on this particular projects.
When you tweet that you look for animators, you are probably aiming on amateurs with talent.
Would be cool and crazy if every animator animates in his own style for 1 cut, whether professional or not. Would be a crazy sakuga rainbow , each cut would look so different and fun.
Name:
Anonymous2013-08-08 9:14
>>126
If that's the case, then I'm really glad Watanabe gave Yuasa lots of freedom. But then again, we're talking about the director who allowed foreigner to work on his show even if he's not in Japan. If that's not crazy and risky, then I don't know what is.
>>128
Directors that are still missing from Free
Kitanohara
Ishidate
Ishihara
Shoko Ikeda
Chise Kamoi
Miku Kadowaki
Ishidate and Kadowaki are obviously working on KnK.
Judging from Kazumi Ikeda's involvement in this series, Chuuni movie should be finished (or almost) by now so Ishihara might show up later.
Kitanohara might be working on KnK too.
probably because she's good. Free turned out to be a lot better than expected writing wise. it's pretty far from being the fujoshit show I thought it would be.
Name:
Anonymous2013-08-08 14:41
>>128
Episode 7 and 8 should be pretty good, especially 7 if they are comfy with the schedule. Nao Naitou is great.
Name:
Anonymous2013-08-08 19:58
>Low quality concept art from Space Dandy shown at a Chilean con
eh. without some "" I couldn't tell. there are people who think that shaking a little bit the camera is sakuga, your regular monthly sakuga videos is enough proof of that.
So Maruyama has said that mappa is directing ippo seson 3?.Or it,s like they are working in it as support in a lot of episodes?.
Name:
Anonymous2013-08-09 18:45
>If I'm reading this right, when Obari was a 2nd year HS student, he visited 'Star Animators' at Studio Live, Tatsunoko Pro & Kaname Pro.
>He met with Yoshinori Kanada and Kazuhiro Ochi, discussing with them ways on improving his drawing and animation skills.
Don't like it. It seems KyoAni is going cheaper and cheaper with every new entry since Hyouka. That PV looks pretty damn underwhelming. Pretty much like your average action anime. And the colour direction is meh. ;_;
Name:
Anonymous2013-08-10 3:50
it's over, kyoani is finished
Name:
Anonymous2013-08-10 3:53
Chuunibyou killed kyoanu :(
Name:
Anonymous2013-08-10 3:57
Trigger is the new kyoani
Name:
Anonymous2013-08-10 4:01
>>200
Why in the world didn't they show more of that action or mystery stuff with such music?
And as >>201 said, it looks cheap like Chuuni/Tamako Market/Free. Will watch it for the action animation though.
If that 1-minute PV of KnK managed to looks less exciting than Kill la Kill's PV that only has flashy text + 4 frames of animation, Kyoani should be ashamed.
>>216
If it's just a PR talk, they'd be making fujoshit or moeshit anime right now.
Stop being in denial.
Name:
Anonymous2013-08-10 4:52
>>215
KyoAni also wants to make anime that they enjoy, that's why they decided to turn their own light novels into anime.
Name:
Anonymous2013-08-10 4:54
Wow, checking out the past honorable mentions, it's pretty bad how only 1 honorable mention from 2010 was published in the end which was Chuuni and only 2 honorable mentions in 2011 were published which includes KnK out of less than 15 honorable mentions.
Must stuck for all those honorabe mentions stuck in limbo.
Not only that but take a look at the manga and anime section for KyoAni's contest.
Holy shit, no winners everywhere. It's like a fucking graveyard.
Their 3rd animation award was the worst year too. No winners at all.
No wonder why KyoAni has problem attracting people to their contests.
When you have 4 years of constant no winners, it makes you think of how rigged or scammy these KyoAni contesst are.
Better to go for an award that's been going on for long years already like Dengeki which is far more legit than these scammy contests KyoAni is running.
I especially feel bad for KyoAni's anime and manga contestants.
Kyoani should treat writer better if they want anime with good writing.
The problem is not KyoAni. It's that the contestants fucking suck ass dude. Why the fuck should they treat shit writers better?
Name:
Anonymous2013-08-10 5:19
>>221 Why the fuck should they treat shit writers better?
So they can get better.
You can't deny that the lack of good young animators right now is because new animators are being treated like shit. That's why they have Animemirai project.
Young writers shouldn't be treated poorly, too.
Name:
Anonymous2013-08-10 5:28
>>222
Thank god for KyoAni who'll actually lift a hand to train the next generation of animators without needing a government initiative to give them money to do it.
Name:
Anonymous2013-08-10 6:40
>>211
A KyoAni show, bad? What does this even mean?
KnK will be one of the best animated shows of the next season.
Where does the hate towards them even come from, their shows are always on top in terms of production value.
Name:
Anonymous2013-08-10 6:48
>>224
Just some residual trolling from /a/. It leaks over occasionally.
I haven't enjoyed anime this much since I was a teenager. It took a good five episodes to build up momentum, and for the protagonist to stop being such a faggot, but I've been thoroughly enjoying it.
Wait, is Umetsu on 2 anime ? Is Wizard Barristers an OVA ? I don't see him working a 2 TV serie at the same time.
Great news either ways.
Name:
Anonymous2013-08-10 9:42
I think what's good about Kill La Kill and Space Dandy is that they will probably have a good story too.
Good story and good sakuga is the best.
Name:
Anonymous2013-08-10 9:47
Kill la Kill animators vs Space Dandy animators
Let the sakuga begin!
Name:
Anonymous2013-08-10 9:52
>>238
They already said for Kill la Kill that it will be even more over the top then TTGL. So the crazy/silly story and the characters will be pretty much hit or miss. Since I enjoyed FLCL, Diebuster and TTGL, KlK is also a safe bet, but I know quite a few people who get turned away by this kind of style.
Name:
Anonymous2013-08-10 9:54
>>239
Kill la Kill and Space Dandy will be leagues above the other anime this season, I think it's obvious now.
Name:
Anonymous2013-08-10 9:57
What about Yozakura? Don't forget that glorious web-gen sakuga
I see nothing wrong with it when done well. Only Yesterday is still the best Ghibli film.
Name:
Anonymous2013-08-10 10:01
Kill la Kill VS Space Dandy
Yoh Yoshinari VS Yutaka Nakamura
Osamu Kobayashi VS Masaaki Yuasa
Hiroyuki Imaishi VS Takeshi Koike
Hisao Dendo VS Bahi JD
Masaru Sakamoto VS Masami Goto
Takafumi Hori VS Gosei Oda
Tadashi Hiramatsu VS Hidetsugu Ito
Akira Amemiya VS Seiya Numata
-insert rough animator here- VS Shinji Hashimoto
Name:
Anonymous2013-08-10 10:02
Kill la Kill VS Space Dandy
Yoh Yoshinari VS Yutaka Nakamura
Osamu Kobayashi VS Masaaki Yuasa
Hiroyuki Imaishi VS Takeshi Koike
Hisao Dendo VS Bahi JD
Masaru Sakamoto VS Masami Goto
Takafumi Hori VS Gosei Oda
Tadashi Hiramatsu VS Hidetsugu Ito
Akira Amemiya VS Seiya Numata
-insert rough animator here- VS Shinji Hashimoto
Name:
Anonymous2013-08-10 10:03
sorry for the double post
Name:
Anonymous2013-08-10 10:03
>>245
Think Hokuto Sakiyama could show up on Kill la Kill?
Name:
Anonymous2013-08-10 10:04
>>230 but we don't care about plot or characters here
Fuck off, newfag. Everyone here loves good plot.
Name:
Anonymous2013-08-10 10:06
Yoh Yoshinari VS Yutaka Nakamura ==> Yoh
Osamu Kobayashi VS Masaaki Yuasa ==> Yuasa
Hiroyuki Imaishi VS Takeshi Koike ==> draw
Hisao Dendo VS Bahi JD ==> Dendo because fuck Bahi
Masaru Sakamoto VS Masami Goto ==> draw
Takafumi Hori VS Gosei Oda ==> Hori
Tadashi Hiramatsu VS Hidetsugu Ito ==> Hiramatsu
Akira Amemiya VS Seiya Numata ==> Amemiya
The problem was that his shots came out of nowhere, if he had animated more cuts it would feel more balanced and no one would complain.
He broke the flow of the scene, that was the problem.
I just hope he animates an entire scene this time so everything flows naturally into each other.
Imagine Ohira would jump into a scene and animate two cuts, it would be very awkward.
Name:
Anonymous2013-08-10 11:33
>>275
I actually heard that animators are always assigned to scenes, not to cuts.
Makes sense now.
>>270
You can only improve with time. And personally I didn't think his Apollon cuts looked unrefined, maybe just the third. The first cut and the second one especially looked incredibly well-done.
The fuck is that. I hope they step it up considering Ishidate sits at the helm of this project. Chuu2 fight scenes looks way more interesting than those footage.
He is working on an action show airing in Fall along with Shinichi Kurita.
It's Kill la Kill; Kurita = Tachikawa = KLK.
Name:
Anonymous2013-08-10 16:56
>>286
Why are you comparing fighting scenes when this PV has basically none?
Besides, it looks pretty good.
Name:
Anonymous2013-08-10 17:03
>>287
But I think Shikama is working on the IM@S movie, and he hasn't said anything about KLK on twitter.
Name:
Anonymous2013-08-10 17:03
Shikama is a good fit for KLK, but it may be a bit lame considering all he animated last year was sword fighting and now he would be working in sword fighting again.
Space Dandy is a crazy anime show inspired by 70's old school SF directed by Cowboy bebop director with a 2013 top class animators staff!
Name:
Anonymous2013-08-11 0:39
So now that the sakuga shows are flowing in it's safe to say KyoAni will be the least of the crowd. But that won't mean it will be terrible. Most likely it's just not gonna live up to peoples expectations and most likely get drowned by more interesting quality cuts from other shows.
Name:
Anonymous2013-08-11 0:56
KyoAni will do a good job as usual, but it's hard to beat projects that have got a lot of great staff working on them like Kill la Kill and Space Dandy.
Name:
Anonymous2013-08-11 1:12
Well, in terms of individual cuts, no action from Kyoani will live up to the best scenes from other shows. But it'll probably still be the most consistent show of Fall (maybe KlK can compete in that? dunno).
What Kyoani is actually top-notch at is character acting, which I find a lot of the renowned "big-scale" animators fail miserably at. Doesn't seem like Kyokai will feature much interesting in that regard though.
Name:
Anonymous2013-08-11 1:19
So now that the sakuga shows are flowing in it's safe to say KyoAni will be the least of the crowd. But that won't mean it will be terrible. Most likely it's just not gonna live up to peoples expectations and most likely get drowned by more interesting quality cuts from other shows
Good, now we don't have to talk about Kyoani here.
Name:
Anonymous2013-08-11 1:41
>>305
This is a place where we talk about animation. You can hate KyoAni as much as you want (I don't like them too for their shows), but keep such thoughts at /a/.
Regarding the actual topic: It's quite obvious that KyoAni will have no chance to beat shows like Kill la Kill or Space Dandy. But Kyoukai no Kanata is only one of many shows with potential in the next seasons.
For me KyoAni really isn't about action choreography. The fight scenes with good choreograph were from shows before KyoAni lost Ordet.
Aside from the obvious character acting gift they have, they're really good with effects as well. Not the cream of the crop of the industry but definitely above average.
I dunno, depends really if they have the budget to splurge on this one. Since this is heavily shouldered by their company, I don't think they have that much of a privilege to go wild ala Nichijou. But really just take a look at Nichijou. This studio has a lot of things going on for them. They have the potential. Now all we have to do is wait and see if they will deliver on a very foreign domain.
If this really will be action heavy as we're lead to believe then they will be certainly working out of their comfort zone.
This is good for the artist but I'm going to be selfish and hope they stick with what they're good at in the future. While the average animation quality for TV series has increased, I don't think anyone else can produce well-animated non-action shows as frequently as they can. One can only hope that we get another Nichijou or Hyouka but it's not like its easy to get each of your TV series to that level, even BONES has been lacking lately.
I'd say Nichijou can also be partially attributed to Ishidate (assistant director), but I have no idea how much he was involved aside from the episodes he was credited in.
>>308 The fight scenes with good choreograph were from shows before KyoAni lost Ordet
What KyoAni anime have good action choreography?
Name:
Anonymous2013-08-11 6:18
>>310
even before the show has started, even before an official trailer release,
some people's sakuga spirit can't wait
Name:
Anonymous2013-08-11 6:22
>>310
even before the show has started, even before an official trailer release,
some people's sakuga spirit can't wait
>>299
lol
I think they are producing Tenkai Knights just to have more money for their high quality project Space Dandy.
Name:
Anonymous2013-08-11 6:24
Space Dandy episode 1 key-animation rumors
Gosei Oda
Yutaka Nakamura
Bahi JD
Yoshiyuki Ito
Name:
Anonymous2013-08-11 6:30
>>314 ThomasRomain ロマン・トマ @Thomasintokyo 4h @bahijd Yes, that was awesome. I saw the pv for the first time. I don't think your cuts were in it though.
The slight smearing with no outlines is reminiscent of Oda's work in Xam'd. Ken'ichi Fujisawa does this frequently too.
Name:
Anonymous2013-08-11 7:10
>>318
Those pictures have pretty much Oda's trademark style. I'm sure it's him and Natsume asked him to work for him on this show. Oda worked on Natsume's Youjohan episode, Milos and Iron Man movie.
Raito-kun said they're animated or heavily corrected by Kigami himself.
I'm not familiar with Kadowaki's work as an animator so I really can't tell how good he is at animating action scene, but this episode is impressive nonetheless.
Name:
Anonymous2013-08-11 8:48
Is @higanishi_yuta working on Space Dandy? Loot at his 3 last tweets.
Ah well that would make sense. I'm also not familiar with Kadowaki's work but just went out and used him as a reference since he was the AD for that episode.
Name:
Anonymous2013-08-11 17:33
So if Yuasa was looking for people to complete a Space Dandy episode by October, how good is the schedule looking for the show? Obviously it's going to be more than 1 cour, but do you think they have some kind of requirement to get it all done one time before broadcast? That could be the case if they have a simultaneous release deal going on.
Name:
Anonymous2013-08-11 18:17
why is Yuasa looking for animators on twitter anyway?
Don't they have enough talents at Bones?
I guess he wants to do some weird experiment with this.
Someone should tell BahiShitJay that anime is a mass noun.
Name:
Anonymous2013-08-12 5:19
Sakuga board, I have an open question:
What animators from the last ~10 years would you consider to be god-tier and worthy of comparison to the legends?
By that I don't mean they should have started animating after 2003, mostly talking about their breakthroughs and the point they started being recognised.
I can only think of Hisashi Mori, Tetsuya Takeuchi and... I'm mostly drawing a blank. There are tons and tons of good and even great new animators, now more than ever due to the web-kei onslaught, but how many of them are truly inspiring?
tl;dr the absolute greatest new animators, opinions welcomed.
>>342
nope
he is good at action, but sucks at character acting
Name:
Anonymous2013-08-12 5:56
>>341
Yeah I hesitated with Kameda, he is extremely good but also sort of inconsistent. I think he still hasn't topped that scene in FMA:B with the fire. Actually he hasn't come close.
Space Dandy is only 1-cour? Fuck, what a disappointment. An Watanabe original show and it will have only 13 episodes? Such bullshit.
And I don't think his show at Mappa will be longer than that too. And Bahi with that FLCL comparison....
Name:
Anonymous2013-08-12 6:31
>>345
for example his work on Star Driver or Tempest, his exaggerated style doesn't fit non-action scenes
Name:
Anonymous2013-08-12 6:34
>>341 I can only think of Hisashi Mori, Tetsuya Takeuchi
Didn't those guy started working in 90s?
Name:
Anonymous2013-08-12 6:38
>>347
The thing with Kameda is that his action scenes have much more power than any other animator's.
Akio Sugino
Shingo Araki
Akihiro Kanayama
Araki again
Sugino again
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Anonymous2013-08-12 7:03
Kameda and Tanaka are great but they aren't getting any better for the few years.
Judging from the quality of their works right now, they're far from being god-tier.
Bahi has potential but he needs more time and experience.
Anyone who has seen this gif knows that this is the real Bahi JD sakuga.
If I was the director, I would guide him to his gif-animation roots.
Space Dandy would be the perfect show for such a crazy animation.
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Anonymous2013-08-12 8:58
>>355
I totally agree with you.
This is still his best animation, even if it's 4 years old.
Imagine he would do something like this with his current skills.
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Anonymous2013-08-12 9:03
What about Shingo Yamashita?
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Anonymous2013-08-12 9:08
>>351
Lol, Bahi has done a few seconds in his lifetime and people start to hype him. Too bad that Tanaka can't speak english, right?
The problem with Tanaka is that he is doing too much and it is always too short. It's work without much effort. And the studio and working condition is a factor too. His work lately is no compare to series like FMA, Kurenai, Bleach or Naruto Shippuuden.
Though he is nonetheless much better than most other animators out there.
>>356
Keep dreaming. Shithead action is too individual, too messy for mainstream TV shows.
The producers won't let anyone do something like this and broadcast it to the whole world.
It would be a mass destruction. It's too different for TV.
It would cause the same thing that Shingo Yamashita caused with his Wakabayashi Naruto episode.
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Anonymous2013-08-12 9:26
>>360
> The producers won't let anyone do something like this
I think you are wrong.
Masahiko Minami (Space Dandy producer):
“Anything is fine as long as there’s spaceships.”
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Anonymous2013-08-12 9:27
>“Anything is fine as long as there’s spaceships.”
i would have been more worried had the kickstarter project failed, which is thankfully not true
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Anonymous2013-08-12 16:40
>>392
But kickstarter was funded by the west and not Japan. And if Japan don't like LWA, which is worse enough, than there is a chance they won't like Kill la Kill too.
Fucking Otakus.
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Anonymous2013-08-12 17:12
blaming Japan for etc
This is getting so old and annoying. And LWA fans are quite the annoying bunch as well. If I had more tangencies with them before I wouldn't have thrown $150 on that kickstarter.
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Anonymous2013-08-12 17:14
hey won't like Kill la Kill too
Good. I hope Utena: Shonenshit edition bombs so hard the sun goes black. I'm so sick of the hype for this series no amount of good animation will be able to bleach my eyes clean of the hate.
I think the problem today is the marketing.
No one knows about little witch fucking academia in Japan.
Only Otakus know about anime these days and that's the problem. Bring anime to normal social people and everything will be fine.
But still crazy how they only sold 94 tickets.
Maybe the tickets were fucking expensive.
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Anonymous2013-08-12 17:19
Little Witch Academia would have been successful if it was also marketed to kids instead of animation otakus.
Everyone was just talking about the animation quality of LWA, no one gave a fuck about the story or the characters, I don't think it will be so successful.
I don't think I've ever heard of Imaishi being a particularly "tough" director. Specially with Sushio, who he has known for a very long time. In fact, consdiering Sushio's role as "chief animation director" the opposite may be more likely. Sushio realizing he can't just his team as "genga machines".
>>394 >>395
I can't believe that idiots like you two still don't understand that this is a thread about animation. Tell me what good does it to animation when Japan don't care about Trigger? Such stupidity should be illegal. Holy fuck.
How big are the chances that Samumenco will have big guys on board? I would say not so high because Manglobe, but hopefully with that director it might be possible. I really hope, the show looks like fun.
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Anonymous2013-08-12 18:33
Trigger's popularity is irrelevant to Kill la Kill's potential success or lack of success; they aren't part of the marketing tag-line. The big selling point is IMAISHI X NAKASHIMA: THE GUYS THAT BROUGHT YOU GURREN-LAGANN, I don't see how LWA or Trigger is relevant to that. Almost like saying Shaft shows bomb because Salami bombed.
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Anonymous2013-08-12 19:22
^Yeah, but Imaishi = Trigger basically. In other words, if you're supporting Trigger, you're supporting the big selling point you're talking about, which is Imaishi x Nakashima
I'm guessing it should have some nice bits of animation, especially for the action scenes. Not expecting anything particularly amazing though. With Tatsuo Yamada working on it maybe we can expect some Toei affiliated animators? Maybe Tetsuya Takeuchi and/or Hiroshi Tomioka might also show up.
Imaishi was never mentioned in LWA's hype train; he gets a small "story assistance" credit at the end. Aniplex is marketing "THE SECOND COMING OF GURREN-LAGANN".
Hmm, Space Battleship Yamato is surprisingly well animated. I always thought that Macross was the first series with missile circuses, but it seem they predate it by almost a decade. The plane animation in episode 2 was better than anything in Zeta. it's amazing. What the hell happened with anime after 1975?
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Anonymous2013-08-13 4:03
And it has some pretty good background animation (with the yamato rising from the ground for example). I've been avoiding this for so long due to Ideon looking like shit (yes it does) but now I realize that Tomino just isn't an aesthete. No wonder he shoved new footage into the Zeta films without any care for visual quality and consistency.
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Anonymous2013-08-13 4:06
>>424 THE SECOND COMING OF GURREN-LAGANN? Confirmed for being shi in every aspect but animation.
Haha, I agree. But I could put up with an incredibly boring plot if the visuals are as stunning as they seem they're gonna be.
There's still no genga book for Nichijou.
Fucking kyoani.
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Anonymous2013-08-14 5:41
>>437 I have to say it's a bit difficult to write without any questions, so if anyone has any specific questions please feel free to leave a comment or send me a tweet
Hey, can we think of asking her something (animation related of course)
Well, I be damned. That linework must have been a pain to make.
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Anonymous2013-08-14 13:50
So some guy has asked for source on this on /tv/ : http://vimeo.com/40080758
I told him to post here maybe, because you guys know about stuff, but he hasn't yet. I'm interested too so I'm gonna do it.
It looks pretty old, almost definitely from a VHS. "Citac Films" at the end has a website with the same name : http://citac.web.fc2.com/
Looks like a school maybe, the stuff on there isn't very good, and also the borrowed music make me think it's a student work, that maybe used to be in this school or whatever it is. The video itself or a screenshot don't appear on the website however. The stuff in the "work" section only goes back to 2004, which seems too recent compared to the quality of the video.
I was thinking maybe it was saved because it's some famous animator's student work or something. It looks really good, more than the stuff on the website.
Aplix, parent company of AIC, is planning changes in their anime production process to cut the production period to 3 months, one third of the normal period, and the production costs to 1000000 yen, a fraction of the current cost.
They intend to do this by centralizing all of the production, including after recording and distribution, to their company, and assigning groups of around 3 animators for a specific character's animation, instead of the current system of assigning individual animators by cut.
They expect this lowered cost will convince companies to advertise through anime. A 13 episode TV series created under this system is planned to begin airing by September.
1 million yen for 13 episodes in 3 months? Disaster incoming, but I'm curious how the new system of animating will affect the animation.
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Anonymous2013-08-16 2:26
You sure it's not 1mill per episode? It seems ridiculous for a whole show, it'll be basically a slideshow.
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Anonymous2013-08-16 3:02
assigning groups of around 3 animators for a specific character's animation
This is terrible and boring.
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Anonymous2013-08-16 3:06
No one gives a fuck about AIC,
they just do in-betweening.
let them go disney, fuck them.
Studi Ghibli, Studio Khara, Studio Bones, TRIGGER
my life
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Anonymous2013-08-16 3:10
Will it be worth trading any bits of stand-out/charismatic animation for better animation consistency throughout a show? Will this method even work well for TV anime productions?
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Anonymous2013-08-16 4:34
Assigning animators to specific character is only done in high-budget movies in the west.
You will never see something like this on a TV show because this kind of process takes a lot of time.
I'm interested about how it will turn out.
Name:
Anonymous2013-08-16 6:18
test
Name:
Anonymous2013-08-16 7:08
Eddie Mehong, a french animator and friend who worked on Macross F, Basquash, has now his own animation studio in Tokyo
Is this how absolutely retarded some sakugafags are? How does the presence of some scenes with CGI mecha invalidate the animation quality of the rest? Are you going to say that Imaishi is a shit animator because he directed the CGshit in BRS too?
>>488
I simply wanted to know how a studio that relies heavily on CGI does fit in a list with studios which avoiding CGI. And the 2D scenes from the evangelion movies are not really outstanding for an movie actually. Aside from some top guys.
You spout the typical nonsense that is common practice at /a/, as I said. As seen in that Imaishi and BRS example too.
I've already said it: every thing that came out of Khara so far had great animation. The CGI notwithstanding because there are sperglords who rip their panties off in rage over that subject. If you're going to tell me that this (just the first video I got off of youtube)
And like I said: You have no idea of animation or did not see much in that regard. That video had some good animation of course, and some cuts were even great, but that amount is not really extraordinary for an movie. Especially for an action scene. Though I did say that the evangelion movies had some talented animators.
I'm even almost sure that you're not more than some fanboy that can't differentiate between good and bad. Do you even know what a key frame is? Or an storyboard? All you talk about is Khara, Khara, Khara or that immature screaming and trolling. The posts
Christ you're fucking pathetic. I've been reading through genga books before you even knew what the difference between layout and key frame is. And I hate the Rebuilds. Go fuck yourself, you're just a poseur.
And sadly no, none of the posts you linked are mine.
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Anonymous2013-08-16 18:11
that amount is not really extraordinary for an movie
Post examples of anime films with "adequate" amounts of good cuts so I can laugh at you. You're not the first idiot who thinks he's a wise ass because he points out that limited animation is limited animation.
>>512
Most people moved to IRC, it leaves only the shit posters.
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Anonymous2013-08-17 12:29
Reminder that there is an IRC channel. There is enough discussion going on (more than here) and it's all civilized and cool. There are no kids as that Khara/CGI troll too.
As long as that idiot stays here we can only ignore him.
I'm certainly not here to kiss your ass, if that's what you mean by discussion.
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Anonymous2013-08-17 14:37
>>533
Strange. Now that you've joined IRC, it shows you _can_ talk like a normal person. Right, diebuster?
Name:
Anonymous2013-08-17 16:49
>>534
So diebuster is the one who's been shitposting this thread?
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unironically the gutsiest frog2013-08-17 19:00
"I'm certainly not here to kiss your ass, if that's what you mean by discussion." nah, I'd never talk like this even when I'm being a smug asshole. I do use the word 'hugbox' but that's not me either.
I pretty much never shitpost existing good discussions, I only make ironic shitposts for OPs to gather up like-minded people by harnessing the power of negativity.
>>546
Mad's take time to make. You wanna go and search through all them episodes and make a video compilation of it? If not, just be patient and wait and be thankful someone's willing to make one.
For me personally, it’s a project where I have complete artistic freedom and full control over my scenes, crazy fun animating for Space☆Dandy! the whole team is working with all their heart on this!
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Anonymous2013-08-20 14:02
原画Animation: Yutaka Nakamura, Bahi JD, Gosei Oda and more
give all animators complete artistic freedom, as long as there is spaceships.
Just add Spaceships to the flavor, and you can do whatever you want.
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Anonymous2013-08-21 1:11
Anything is fine as long as there is spaceships.
my favorite producer quote of all time.
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Anonymous2013-08-21 1:14
complete artistic freedom
Sounds like Space Dandy would be a good place for Ohira and Hisashi Mori.
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Anonymous2013-08-21 1:17
>>557
It sounds believable to me, considering that they also let Yuasa direct an entire episode (which can't possibly get more artistic).
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Anonymous2013-08-21 2:43
Isn't Space Dandy actually a very risky project?
It's breaking all the rules of the mainstream anime industry.
Let Yuasa direct an entire episode
Let them design 100 aliens even if we might not use them all
Fuck the system, do whatever you want, but don't forget the Spaceships
Give all the animators all the freedom they want
Hire a french guy who works for another company to design the Spaceships.
Sell the project world wide, we are not focused on a small group of otakus anymore.
First, announce the project outside Japan
I think Space Dandy is starting a revolution here!
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Anonymous2013-08-21 2:59
>>562
Nothing will happen.
The industry can't be defeated by a bunch of artsy bananas like Yuasa or Watanabe or Bahi JD gaijin kid.
They are too small in numbers, they need thousands of Space Dandy shows to raise up against thousands of cute anime shows that are produced everyday.
If you try to fuck with the system, you gonna get raped.
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Anonymous2013-08-21 3:01
>>563 If you try to fuck with the system, you gonna get raped.
What if they fuck them in a way that they don't find out that they are getting fucked?
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Anonymous2013-08-21 3:02
Calm down everyone.
Just shut your mouths and wait until 2014.
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Anonymous2013-08-21 3:03
>>565
I HAVE TO WARN KYOANI AND SHAFT UNTIL IT'S TOO LATE!
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Anonymous2013-08-21 3:04
Kill La Kill and Space Dandy are the new revolution.
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Anonymous2013-08-21 3:33
It's just marketing hyperbole. Space Dandy won't be a creative free-for-all.
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Anonymous2013-08-21 4:04
Why are Bones and Trigger the only studios willing to take risks?
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Anonymous2013-08-21 4:16
Why are you trying too shove this shitty meme over here as well?
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Anonymous2013-08-21 4:34
>>562 Have genga exhibition 4 months before the broadcast. In America.
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Anonymous2013-08-21 6:44
>>571
Looks like the anime industry find out that they have a big crowd of fans outside outside Japan too.
"March 4th (Mon.)
Visit to Koji Yamamura’s Atelier
The artists visited the Atelier of animator Koji Yamamura. They watched his latest work that had only just been completed (an animated segment in the NHK program “Kojiki Girl Travelogue”) and listened to Mr. Yamamura talk about his distinctive production style and approach to creating art."
Words cannot describe the jealousy I am feeling right now.
But they already know that. It's just that licensing and shit hurts the whole business. Unless they can find a way to deliver those merch in a reasonably priced range for international audience, they won't be getting good sales for that.
Let's face it. Majority of anime fans outside buy discs that are localized. They don't directly support the studios.
This is the reason why besides animation which will most likely be amazing, I have 0 expectations of either shows. They're not really my cup of tea and the casual fanbase that drools in anticipation over them is rubbing me the wrong way.
Because they are the ones with which you ultimately interact when you want to discuss and series and whatnot. I generally like to talk with others about the stuff I watch because I get a wider perspective on things, both good and bad. You can't really dissect a show on your own. But with these fanbases finding any quality discussion will be an immense struggle, even more so than with the average tripe, because the majority of the "discussion" will be an endless circlejerk with people who don't even really like anime in the first place.
Off-topic anyway.
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Anonymous2013-08-23 3:43
>creative freedom for all animators
If it really true. It will end as big clusterfuck.
Just read that Kazuhiro Miwa did a cut in Monogatari S2 episode 7. He also did something for Sasami-san.
I hope he will do more cuts for future Shaft shows or the incomming Madoka movie.
He is only 22. He is working with the top creators of Japan already through the internet.
His Apollon genga was published in two magazines in Japan.
He made character-designs for a Toshiyuki Inoue project and was assistant sakkan on it.
He worked with Koji Morimoto on a short animated clip for Toyota.
He worked for Studio 4°c (on a project that is still not out)
Watanabe mentioned 2 years ago that he would like to work with Bahi again.
Now he is working on Space Dandy.
But it's true, we haven't seen much from him yet.
As >>610 has mentioned, wait for his upcoming works.
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Anonymous2013-08-23 12:32
>>611
Tatsuyuki Tanaka was 22 when he animated for AKIRA.
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Anonymous2013-08-23 12:33
Hayao Miyazaki about karisuma animators
Eventually, the scenes you animated start to stick out from the other sequences, standing apart for how much more lively and individualistic they look and feel. People start to be able to guess what part you did. Your courage starts to build. Usually with this kind of animator, the characters are way off model. Even if he drew the character designs, they're still way off model. You start to notice that, even when you think you drew a character close enough to model, for some reason other people seem to think it's way off. But you don't let it get you down.
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Anonymous2013-08-23 12:35
>>613
Dude, he was actually talking about Yoshinori Kanada.
The whole thing is on Anipages.
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Anonymous2013-08-23 12:39
What is the thread's opinion about AICs new concept of using animators who only do animations of one specific character?
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Anonymous2013-08-23 12:42
>>611
did I mention that he did all this just in 1 year?
Name:
Anonymous2013-08-23 12:42
>>615
It'll probably do nothing much for their animation quality save for some better consistency perhaps. It's AIC we're talking about here after all.
I asked you why the scene was stunning. I don't even know what was the message of the two articles.
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Anonymous2013-08-23 13:20
>>625
They don't publish gengas by a random Korean animator, right?
They published Bahi's animation because it's good enough.
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Anonymous2013-08-23 13:31
The music scene at the same time killed Bahi's sloppy cut.
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Anonymous2013-08-23 13:34
>>628
How are his cuts sloppy?
They'r more well-done than the music scene.
I would say his animation is the highlight of the episode.
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Anonymous2013-08-23 13:34
Don't forget that Bahi did very inspired animation work on Skullgirls too. He designed the character Double for the most part, easily the most impressively bizarre work in the game.
Bwahahaha, the ships in Space Dandy are CGI. I knew it. I can't wait for all the tards to start up their double standards and brush this aside just because it's a Watanabe anime and some shit.
Well, CG isn't bad per se. It's even pretty neat because you can do alot of cool stuff, which isn't possible if you want to draw all shit.
It's just that only a handful people in Japan have the know-how and maybe the budget for good CG stuff. Shinkai does so much crazy CG stuff and computer effects without that it looks out of place.
Ufotable is maybe the biggest offender in this regard.
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Anonymous2013-08-23 16:06
Bones is not known for CGI, so I don't think they will use CGI for the ships. And Space Dandy will very likely have a big budget, so there should be no problem with a pure hand-drawn show.
>Space Dandy is Bones' 15th anniversary work.
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Anonymous2013-08-23 16:07
K
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O
A
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I
A
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D
B
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E
S
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U
C
K
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BAHIDJ A SHIT
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Anonymous2013-08-23 16:13
>>621
>I wonder if she isn't the best director at KyoAni.
>>672
Episode direction and being good at storyboards aren't equivalent to being good at full series supervision. Not saying Yamada is bad, but her doing great episodes on other series was always expected.
>>674
My favorite episode directors are Takemoto and Kawanami. But the best series director is easily Ishihara. He knows how to pace a series, also his sense of humour is even better than Takemoto's.
I'd say his episodes are always the most well-animated in a series but Takemoto's still work better for me when it comes to overall visual impact. Nichijou 14 vs 25 is a very close race though.
No, he's just the average Shaft fan. It's really awful: KyoAni hater, Khara freaks, cinematography and now this. Would be nice without the shitposting. Why not keep it on /a/?
Are you implying that everyone should love KyoAni's animation style, hate Khara and not care about cinematography in a medium that emulates filming in 99% of the cases? YOU are shitposting you fuckhead. You turned this into a studio war when the discussion should be about animation, not matter who did it, as long as it's good. If anyone here should fuck off back to the imageboards, it's you faggots. I'm not even sure who's trolling who anymore.
Yeah, Shaftfags and Kharafreaks go home. This is Triggerdrone and KyoAnuslicker central. We don't care about anything else. Amazing animation is by definition coming from these sources, or BahiDeeJay.
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Anonymous2013-08-25 5:19
This place is such a waste of time.
Post more links.
Are there any fresh sakuga scenes of more realistic looking fights? I dislike the fact that many animators don't have a feel for the right weight of characters or even mechas.
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Anonymous2013-08-25 17:59
>>707
He never mentioned Birdy Decode in that interview. He just said Birdy and unless someone can prove otherwise I assume he was talking about the old OVA.
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Anonymous2013-08-25 19:59
>>721
Yeah, I don't know if you've seen the old one, but the action in the old one reaaaally isn't similar to Decode.
example:
The animation is nothing less than a supreme delight from start to finish. Drawn with rough and quick pencil lines with the calm confidence of a master's hand, the characters are full of life at every moment, their expressions vivid and their movements heightened with imaginative flourishes. Every line is visible, and lines do not play within the shapes. In the climactic wrestling scene, the characters transform into a mess of squiggles as they twirl around one another and the camera swirls around in response. Scenes segue into other scenes deftly, creating an irresistible flow that takes you through to the end. At no point does the animation feel like it is struggling technically to convince you of something beyond the animators' capabilities. They are comfortable that the handful of scribbled lines they have placed on the screen create a beautiful visual scheme. Simplicity is deceptively challenging.
This is some high level nonsense. And this is also not how art criticism works.
I think it's the same guy who did the Bahi is the best trolling some days ago.
It's better just to ignore him.
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Anonymous2013-08-27 17:23
>>739
>At no point does the animation feel like it is struggling technically to convince you of something beyond the animators' capabilities.
What the hell does this shit even mean? Sounds like a bad first year art history student would write, who loves his own voice a little too much.
Too bad he is doing this shit for years now.
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Anonymous2013-08-27 18:09
>>724
Pretty mediocre CG. Imitates the hand-drawn look but the movement totally gives it away. There are studios that definitely do it better.
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Anonymous2013-08-27 18:48
>>739 This is some high level nonsense. And this is also not how art criticism works.
I don't know, it makes sense to me. And I'm not sure why you have a problem with someone posting his impressions of something on his blog. Looks like a pretty normal thing to do to me.
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Anonymous2013-08-27 19:58
>>743
>And I'm not sure why you have a problem with someone posting his impressions of something on his blog.
It's possibly the same guy that said we can't talk about KyoAni anymore. Too much trolling recently.
>>739 This is some high level nonsense
Why? It makes sense if you have watched the film. He's not an animator, he won't go frame by frame.
A random example how something like this should be done
Seems like the same style to me. A fuckton of words, adjectives and concepts that probably make sense if you are familiar with the work.
Also >>743 is right, he's posting his opinion on his blog, he's not trying to be an "art critic". If you find his writing too pompous you could tell him or debate his viewpoints, ask him to precise definitions. Why come here to whine like a baby?
>>752 >>751 Little Witch Academia I watched already a while back, actually. I guess it was one of the few things I couldn't resist watching because everyone was talking about it, and, well, it's Yoshinari. I had to see that. Most impressive technically, there is no denying that. But the story and tone didn't do much for me. I would have liked something a little edgier and darker and not so conventionally cutesy and whimsical. Tweeny Witches comes to mind as the sort of thing I would have preferred.
There aren't many shows/movies like LWA. And even LWA doesn't try to be "deep" or try to pull out some Lord of the Rings world-building, so describes "generic" not really LWA - even less than "conventionally cutesy and whimisical".
Like Ben you should stop trying to use adjectives without to think about it.
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Anonymous2013-08-28 10:01
>>758
>Like Ben you should stop trying to use adjectives without to think about it.
No, you should stop the trolling. Holy fuck, when does it end?
I think he means something more in line of "simple". There is no "meta" or "subtext" in LWA but it's all about the story of a girl who want to become a witch.
LWA is strong because of the technical execution and because of the lively storytelling and character interactions.
The lastest Free episode had some nice swimming action again. It got better in the last episodes.
Name:
Anonymous2013-08-28 21:19
>>762
LWA is a heartwarming feel-good story, full of little character quirks and bits that anyone can interpret as "cutesy" or "whimsical", which does not mean it's bad or that it isn't the right approach. I loved it, it's among the best things in the year.
If Ben didn't like it because of its tone, so be it, I don't agree with it. At least he recognizes it's excellently made. But really the comparison to Tweeny Witches should tip you off about what he meant with "edgier and darkier" (and conversely, with "cutesy and whimsical").
I always hated that cut. I'm still not sure whether the layer with those strings was supposed to be animated continuously or whether it's just an oversight. It looks stupid either way, and I don't really see the point of it, if it was supposed to be some kind of animation joke.
"conventionally cutesy and whimsical" doesn't mean what you wrote.
LWA is something that could run on a morning slot and little children would love it. It doesn't mean it's "conventionally" in any way.
He is just trying to give his personal opinion some universal validity.
Why do we need to talk about a stupid blog?
You wouldn't be here, nor know anything about sakuga or any of the karisuma animators if Ben wasn't here.
He brought sakuga to us. Before that it was only a term know by a few japanese people.
Everything we know is based on his blog you idiot.
All our knowledge about sakuga was brought to us by Ben.
And you can't lie about this one, go check out his old posts, you will see he knew more than any of us back in the old days when no one knew about sakuga.
Ben wrote the first english articles about sakuga.
>>764 >>765
You idiot haven't yet explained what animation style could mean. And as I said, if you know jack about animation, than stop with the trolling and go back to /a/. Nobody here wants to talk with such stupid people.
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Anonymous2013-08-29 4:23
WE WOULDN'T KNOW SHIT ABOUT SAKUGA IF BEN WASN'T HERE
Hisao Dendo is a cool guy.
He did cuts that other animation didn't want to do in LWA.
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Anonymous2013-08-29 6:56
Don't we get a new Kill a Kill CM today?
Name:
Anonymous2013-08-29 7:15
What is Trigger waiting for?
Show us some quality Kill La Kill animation already, I'm starting to get tired of that Terminator theme song playing on Kill La Kill.
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Anonymous2013-08-29 7:17
After Love Lab there will be a new CM.
6 hours to go.
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Anonymous2013-08-29 7:33
Iso is coming
.
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Anonymous2013-08-29 7:34
.
revolution
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Anonymous2013-08-29 7:54
Shinji Hashimoto animated the 3-minute promotional video for Yamada-kun (the dorayaki/banana scene), which when shown at a press meeting reportedly so blew away Hayao Miyazaki, who was in attendance, that after the film was over he excitedly grabbed a mic to inquire who animated it ♦
I don't need it anymore. I hope Kill A Kill deliever some consistent animations.
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Anonymous2013-08-29 8:44
>>800 I hope Kill A Kill deliever some consistent animations.
Uh...if Imaishi's TTGL is any indicator, I wouldn't expect Kill la Kill to have a very consistent visual style. You're better off looking at KyoAni's Kyoukai no Kanata if you're interested in consistency.
I'm not really the fan of his writing style and don't understand why people are posting his articles because they are barely sakuga related for the most times.
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Anonymous2013-08-29 10:26
>>820 don't understand why people are posting his articles because they are barely sakuga related for the most times
Are you a fucking drunk? Are you retarded? Are you autistic? You are a fucking idiot and you should never make a post on this board again and I'm fucking serious. I almost have a feeling you're the only guy making all these anti-Kyoani topics because you're a faggot hater who doesn't like the studio because they're good. Fuck you, be good at something in YOUR life and then maybe try to troll these fucking studios on the board, like I give a fuck. It's so easy to spot out your posts now, you're a retard. Always doing stupid shit like this. Why don't you try to be a good poster? Just for once? For once in your fucking life try not to make a post like this. That's just you, you're always right at getting it wrong. Fuck you. You are nothing.
Odd world we live in where Bandai tweets in English the PV isn't region blocked.
Meanwhile scumbag Aniplex region blocks it, Sony cockblocking youtube reups, and judging by twitter, the PV is being played at Chara Hobby, fucking GSC and Ultra Super Pictures
I think the huge problem with Kill La Kill sakuga is that,
and that's just my opinion,
that Imaishi is forcing all his animators to be Imaishi.
80% of the animators on Kill La Kill are young newcomers, I think he should let them go free. They are fresh blood and anime needs some fresh sakuga now.
I remember a key element in sakuga used to be the individuality of each animator.
I don't feel the "karisuma" in Kill La Kill.
Bones can still offer that.
Lots of animators with individual styles working on Space Dandy.
Specially having Yuasa on board is a special thing.
They are really going for this philosophy of offering the audience lots of variety with each episode.
Kill La Kill feels more like a straight forward Imaishi school through 26 episodes.
I personally prefer variety sakuga, that's why I enjoyed GitS Innocence submarine scene where we see technical Okiura and Inoue among surreal Ohira and Hashimoto.
This reminds me to Koji Morimoto and Otomo's debate at the Akira production.
Otomo wanted to try the disney production style and have everything be very consistent, but Koji was against it. So Akira ended up being something in the middle at the end, both of them were satisfied with the mixed result.
Kill La Kill has become way too consistent, I can't tell who animated what in this PV.
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Anonymous2013-08-31 8:22
Looking for the incoming fall shows.
I guess my biggest hope is Knk by KyoAni.
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Anonymous2013-08-31 8:24
Kill La Kill has become way too consistent, I can't tell who animated what in this PV.
Is this serious or I'm victim of trolling?
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Anonymous2013-08-31 8:27
There is just a 30s CM and people call the show too consistent?
Guys, I'm so happy that you aren't in charge of an anime production.
Havin a consistent art style isn't a bad thing. I'm not sure why people acting that stupid here.
Espencially if the show is already stylized as fuck.
If you want different styles for all cuts Yozakura Quartet will have it.
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Anonymous2013-08-31 9:12
Space Dandy PV looks also pretty consistent for all the talk about total freedom.
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Anonymous2013-08-31 9:14
Space Dandy PV sakuga analysis
0:13 super speed spaceships, decent but layout looks beautiful
0:15 decent face animation of Dandy,
0:16 cool layout
0:17 nice layout and cinematography angle, animation is ok
0:18: great mouth animation
0:19 cool eye, looks like Hisashi Mori
0:20 layout
0:21 yutapon feeling
0:22 Yutapon is approaching, get ready
0:24 stylish Yutapon gun shoot with some very interesting shadow shades.
0:21 Spaceship smoke madness
0:33 Space Ship is moving chilled like a NES game through all the laser beams
0:34 BOOBIES that's what you want, right?
0:35 BOOTIES
0:39 TITTIES
0:40 hot chick
0:41 Dandy is a horny male species
0:42 Dandy's robot is a piece of shit, but I like him because of that
0:43 Miau is also a horny space cat
0:45 lots of aliens
0:46 waiting to get beamed? layout
0:50 lots of cool layout, nice alien animations and Yutapon stuff in-between.
0:56 very well animated boobies
1:00 Drugs, we are going nuts now
1:02 Dynamic running, beautiful colors, Gosei Oda
1:04 very cool shooting, great timing
1:09 mechanical animations
1:19 great Yutapon
1:21 decent
1:22 great running animation, Yutapon?
1:27 very nice layout
1:29 again very nice layout and cool detailed monsters
1:33 Cool and funny animation, Yutapon
1:36 beautiful shading
1:37 beautiful layout
1:40 very expressive Dandy head
1:50 big layout of beautiful and colorful space
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Anonymous2013-08-31 9:19
Space Dandy PV looks also pretty consistent for all the talk about total freedom.
total freedom
Only Bahi said he has total freedom, that's when the talk started and people got confused and thought the whole show was confirmed for total freedom.
His animation is not in the trailer.
Space Dandy PV looks also pretty consistent
I think it's a mix. Dandy has very different type of facial expressions.
He looks different in each cut of the PV, specially when you compare them all with the last show of his face and that thick neck.
Also Yuasa is on board, consistency will be dead when his episode airs.
I don't understand. Is the post you quoted a trollpost?
Posting a handful gifs in three different posts is spam at least - one post would be more than enough.
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Anonymous2013-08-31 11:42
>>898
I don't think Ito animates stuff like that. I support the Hisashi Mori theory.
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Anonymous2013-08-31 11:50
Is this really that important who animated something?
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Anonymous2013-08-31 11:53
Well KLK looks cheap as fuck. No, not "Imaishi-style" (like he has a style), not Kanada-style. It looks fucking cheap. Money, not aesthetics dictated the manner in which those cuts were animated. This is why Kanada is a shit. Kanada style animation nowadays is just like "cartoon network's" new series (if Adventure Time isn't animated like shit, I don't know what is - fucking full animation as in full of shit), a copy of a copy made by a shithead who has no fucking clue what he's doing.
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Anonymous2013-08-31 11:54
>>899
As far as I know, this part should be from Yutapon too:
>>904
I'm okay with that, but I was actually speaking about the early parts in the cut. There's some Namaura's shadings but that each animator can draw. No special choregraphical style, I mean. The same goes for the gun shoot scene.
Thanks for the precisions.
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Anonymous2013-08-31 12:04
>>903 Kanada style animation nowadays is just like "cartoon network's" new series (if Adventure Time isn't animated like shit, I don't know what is - fucking full animation as in full of shit), a copy of a copy made by a shithead who has no fucking clue what he's doing.
Might be related. Miyazaki on Kanada: The work of a great animator can only be drawn by that animator. Every element of a piece of animation - in other words, the technique providing the foundation for that piece of animation - is the product of the innate sensibility of that particular animator, which is something unique to that animator.
Very few animators have a firm grasp of how weight, momentum and acceleration affect the properties of objects, and are able to instinctively visualize in their heads how a movement might play out in space. Even fewer are able to not only do this, but go beyond logic, integrating physics with instinct to create animation that can't be explained but that simply works in the eyes of the viewers. The ability to create animation that works comes from first achieving mastery of how the laws of physics such as weight and momentum work, and then going beyond those rules - saying to yourself, "Drawing it this way would feel better", and drawing it based on that feeling. It's a mistake to think that his style can be mimicked simply by surface imitation of his crazy poses and rough drawings.
>>910
Sushio is an amazing animator but Kill La Kill seems to be blemished by skill-less USP/Aniplex affiliated freelancers and inexperienced Trigger animators.
Which cuts of the 30s CM were skill-less animated?
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Anonymous2013-08-31 16:22
Imaishi is a one hit wonder that's been remaking Dead Leaves over and over. I still don't get why anyone would think Kill la Kill would/will be noteworthy. I'm looking over his stuff now and creatively I see no progress. I still like his stuff in FLCL the most, because it was really exaggerated, almost a parody of Kanada in a way. After the crap that was Panty & Stocking (flash animation? really?) I lost any kind of "trust" in the Imaishi crew. It's kind of amusing to see everyone underwhelmed by the Kill la Kill preview to be honest.
It's 30 seconds, but how much better will the real deal be? If TTGL is any indication, not much better. They'll blow their stuff on some set-piece in episode X, and will slap some shit together to fill the cracks in episodes Y and Z. That's the old school thing to do, and Imaishi is old school: "Meh", I say.
Not him, but the few animated cuts that were in that PV were all just standard loops or standard posing. A few guys here were apparently slightly impressed by that scissor spin cut at the end, but I really don't see it. It's so deja vu I can't even tell how many times pr when was the first time I've seen that kind of cycle.
It's all apt, but very bland. Yes, it's just 30s, but...
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Anonymous2013-08-31 16:37
>>876
>0:11 random "I have no idea how hair moves" animation
...dude, are you blind? Her hair is being blown by a fucking helicopter helix spinning around.
>>913
>It's kind of amusing to see everyone underwhelmed by the Kill la Kill preview to be honest.
I'm sure Kyoukai no Kanata will be really cool, but I'm 100% sure Yozakura Quartet will be looking like ass by episode 4~5; it has the sort of loose, thin-line designs that look like total shit if they aren't being handled by an skilled animator. And the only scene I actually liked in the trailer was by an animator that won't be working in the show at all beyond that one single scene.
Watch the trailer, it's honestly pretty bad. It's almost all stills and it doesn't use one single good scene from the first episodes even if they could have.
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Anonymous2013-08-31 16:48
Kyousogiga will come from behind and get KyoAnus, Trifag, Ryoshitmo and Boners rekt from behind. Rie Matsumoto has more talent in a single finger than the other hacks.
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Anonymous2013-08-31 16:49
|What is limited animation?
It's like some people here believe that shows like Spance Dandy doesn't have use anykind of limited animations.
The 30s CM shows nice character design, nice coloring and 2 interesting animation cuts.
Looks good for 30s.
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Anonymous2013-08-31 16:51
Hi sakuguys
Could you please provide an answer to my follwoing question: Why are some animators (Norimitsu for example), doing works as uncredited animators?
Thanks!
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Anonymous2013-08-31 16:51
The Space Dandy trailer has more stand outs, but it also has much uglier shots than the KLK. The colors they're using for some of the backgrounds look out of Star Driver, which had atrocious backgrounds. And the female character designs are uninspired as shit. The space stuff looks amazing so I hope they spend all their time outside.
...dude, are you blind? Her hair is being blown by a fucking helicopter helix spinning around.
I still go with "I have no idea how hair moves"
because you should watch some good hair animation in wind.
There was even a sakuga for that in niconico.
One of the best examples of great "hair animation in wind" is A letter to Momo, the rain scene at the end.
I don't even know what's your proplem is. And I'm not even the same guy.
That Kill La Kill is stylized as hell shouldn't be a surprise or even a bad thing. Or do you thing Dezaki stuff is bad?
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Anonymous2013-08-31 17:04
>>925
They don't want to be associated with the anime?
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Anonymous2013-08-31 17:04
I want to hype shit but I'm worried that people start to hate shit even more.
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Anonymous2013-08-31 17:05
>>941
But I'm arguing the other way around... the hair movement in the video I posted looks closer to the KLK animation than to what the guy is proposing.
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Anonymous2013-08-31 17:10
you guys don't even know who is arguing what anymore. it's time to stop.
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Anonymous2013-08-31 17:14
Guys, it's nice to see you exchange your opinions and points of view, but please, be polite. And respect other people's opinions.
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Anonymous2013-08-31 17:21
It's a mystery to me why Bahi JD didn't join Kill La Kill.
All his old friends are working on Kill La Kill.
Would have been fun to have him on board.
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Anonymous2013-08-31 17:22
>>947 All his old friends are working on Kill La Kill
Who?
>>951
One of the rules for Animemirai is that all the animators have to be in the Studio in Tokyo. He was asked but they thought that he was in Japan,
he couldn't work on Animemirai from Austria.
>>951
One of the rules for Animemirai is that all the animators have to be in the Studio in Tokyo. He was asked but they thought that he was in Japan,
he couldn't work on Animemirai from Austria.
Ahoboy is a guy who believed in the younger generation.
So he made an animation competition for amateurs, and the winner would work on a professional Gainax project.
Desuran and Dendou were one of the winners.
They both work on Kill La Kill now.
Desuran was also the first japanese animator that Bahi met on web, they are very close friends.
>>965 he made an animation competition for amateurs, and the winner would work on a professional Gainax project Desuran and Dendou were one of the winners.
>>969
Desuran (16yo back then) was picked up by Ahoboy, who was looking for young animators that had potential. Desuran's animation debut are Ahoboy's Zettai Karen Children episodes.
Hisao Dendo started as an in-betweener at Gainax. Nothing special.
Desuran started on those Zettai Karen Children directed by ahoboy. Ahoboy was looking for young animators so he launched the abe48 contest to look for some. They just had to send in a short clip of animation which were online on his HP (too bad it's down). There was 4 winners selected by Akira Amemiya & one animation producer i don't remember the name. The prize was working on ZKC as key animator.
So I contacted Desuran (Keisuke Kojima), and surprisingly he was in contact with ALL the current young animators...so he kinda put me into this group of people through Skype & Twitter.
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Anonymous2013-08-31 18:18
>>972
I wasn't right about "everything" but thanks for the links!
@liborek3: In Gosei Oda's cut on Space Dandy PV, we can easily identify Oda's style of Dandy's slide and shoot scene, but which signature from Oda's work can we see on the feet running on water scene?