>>7
Some of the parts looked like 2d animation to me. The strawhat introduction up to Luffy part was in 2d I think. The CG was pretty nice to look at imo.
so basically, why is everyone at Calarts? Calarts students all over my tumblr dashboard.
The only thing people need to network with people is THE INTERNET (*゚▽゚*).....and a good portfolio
I never went to art school. But I went to a place called INTERNET where I met awesome people. I recommend it to everyone who wants to study
All that subtle mocking then someone says
the friends of mine who go to Calarts are all wonderful artists, they really work hard and deserve their spot there
backpeddling: yup, the artists from there are very taleneted! ^^
Bahi getting a little big headed now. I hope he doesn't let his huge success let him get arrogant.
Name:
Anonymous2013-04-10 7:48
In the west, people go to art/film school to build connection.
Name:
Anonymous2013-04-10 7:57
It would actually be nice to see some of the stuff Bahi has been working on. There hasn't been anything since the stuff he did for that Sakamichi no Apollon episode, right?
- originally animation director on Steamboy and Howl's Moving Castle but fired due to being too slow
- appointed as animation director on The Cat Returns but fired for criticizing the director's storyboard
- delayed anime sequence production caused postponement of Muv-Luv Alternative
- takes several hours for one keyframe
- finished sub-character settei materials for White Album only days before broadcast
- on Gurren Lagann: "There aren't any highlights animation-wise"
- astonished Ohira by using thousands of drawings for his three Wanwa cuts
- delighted Imaishi by drawing a Kanada fire dragon offhand on Abenobashi
Name:
Anonymous2013-04-10 9:31
astonished Ohira
Ha ha.
That says a lot.
Name:
Anonymous2013-04-10 9:38
>>44
No wonder he doesn't get as much high-profile work as his brother. I wonder what does he think of You's animation.
Name:
Anonymous2013-04-10 10:54
where i can see wanwa cuts please?
Kou is amazing!
I enjoyed his work on valkyrie profile!!
Name:
Anonymous2013-04-10 10:58
Yuyushiki #1 has some nice animation but everything else is pretty mediocre. Majiro was the sakkan.
Anyone here watched it? How was the animation and directing in general?
Name:
Anonymous2013-04-10 11:20
>>56
The animation wasn't so bad but the directing, layout, and storyboard felt kinda bland and uninspired most of the time.
Name:
Anonymous2013-04-10 11:38
>>44
Well damn.
But isn't he too slow because he does his own digital processing ?
Name:
Anonymous2013-04-10 12:06
>>56
The fights were nicely choreographed and all, but man, there was some seriously lack of frames in them. It was just way too choppy for me.
Name:
Anonymous2013-04-10 12:13
I'm late but wow, I was pretty impressed by the animation in Majestic Prince. I know there was a lot of 3D in there, but that's why it impressed me really. They used a lot of it and still managed to make it look good. It was especially pleasing since I just watched Gargantia before, and the space battle in that one was just a confusing mess. I liked the cast too, seems like it'll be a fun show with lots of silly antics.
Was it fixed in the BDs? I always get the feeling that it is running at half the framerate it is supposed to run.
Name:
Anonymous2013-04-10 13:18
>>29
please stop posting these here, it's unrelated to this thread.
Also Bahi JD is self taught, no point here to go to art school.
I find it odd that people claim that he had bad intentions with these tweets.
Calarts students all over my tumblr dashboard.
Wich mean he follows them on tumblr. I don't see why people think he is big headed.
>>70
You is not loli. Also why is everyone calling him You? it's YOH with an "H".
Name:
Anonymous2013-04-10 13:27
>>68 please stop posting these here, it's unrelated to this thread
How is it unrelated?
Some people here are animator, some are learning to draw. This is sure an interesting topic.
>Also Bahi JD is self taught, no point here to go to art school.
Many people who went go art school have been self-taught at some point.
Do you think you can get into CalArts without knowing how to draw?
Especially for CalArts's animation program, you must already have a good animation skill before you can even get into the program.
Do you think you can get into CalArts without knowing how to draw?
No I don't think so, I'm very well aware of the difficult entrance.
Especially for CalArts's animation program, you must already have a good animation skill before you can even get into the program.
It's the same with all the other good schools.
What's your point?
Should Bahi go to art school now?
Name:
Anonymous2013-04-10 13:35
>>66
I like Kou's animation more, but it's true that You's style lends itself well to many things. And he's a talented director too, from what he has done.
Name:
Anonymous2013-04-10 13:35
Anno flunked out of college and he turned out fine.
>>77
I never said he should go to art school.
I even posted this >>30
Why would he need to go to art school with all those connections he already has.
Name:
Anonymous2013-04-10 13:41
Some animators don't even go to art school. Obari just visited studios and talked to animators, they trained him in meetings and eventually they hired him.
Name:
Anonymous2013-04-10 13:43
>>77
It's both. Same for Kou, it can be spelt Koh too. It's different methods of romanisations.
Name:
Anonymous2013-04-10 13:44
>>79
Hiroyuki Okiura didn't even go to college.
Miyazaki studied political science and economics, not art.
Art doesn't need any social education system.
Bahi: I’m thankful to be working with and learning from very talented artists, I feel like a student during a production and all the others are my teachers.
So for him working in the anime industry is like studying animation.
mamoru oshii said the same thing about the car cut in innocence (that cut with the cur passing through that shopping district with many lights or whatever it was), while trying to deny that it wasn't cg (which it wasn't). turned out it was rotoscoped. it's on the bd commentary. point is, I for one wouldn't listen to bahi dj who's pretty outspoken about rotoscoping. who knows what was asked and what was answered. "I told a friend to ask his friend..." this is third hand information already.
He basically says that right now he is working in Imaishi's upcoming anime and asks people to look forward to it. He also says that even if he is a total noob right now he would like to try to get another director work in the future.
Name:
Anonymous2013-04-10 13:58
>>85
I think you wouldn't even believe if Ohira would personally say that it's not rotoscoped.
If Bahi JD tells me who that friend of his is, then I might find the tweet less doubtful. I'm not going to believe a kid who says a lot of crap on twitter just because he animated a couple of nice scenes.
hey guize, hey! consider the following: animating from reference is just as "bad" as doing rotoscope.
I always wonder. how come its okay to animate with references but not okay to have the reference under your sheet? a good draftsman can draw from reference just as good as tracing over image. if you draw with reference, you do not animate just like with rotoscope. you just copy movement from footage.
"Proven" is a strong word. Chinese whispers don't really prove anything, only that the channel is faulty.
Name:
Anonymous2013-04-10 14:15
>>95 If Bahi JD tells me who that friend of his is
Why don't you tell us who you are?
animating from reference is just as "bad" as doing rotoscope.
you are right, these Ghibli animators are doing animal abuse http://youtu.be/xLmxKJjas0s?t=3m58s
All this rotoscope hate. That's being so ignorant. It's just a tool. Any good creator knows how and when to use their tools. Including rotoscoping. Some of the most iconic animated films ever have rotoscoped cuts. Cry all you want. There's nothing inherently bad with it. Who gives a shit whether this list is true or not:
Well, the tweet itself is about how Bahi asked a guy to ask a guy, so...
Name:
Anonymous2013-04-10 14:22
Miyazaki did references (have other people act out/photographing himself).
Yasuo Otsuka did the same thing.
Disney had a bunch of animals in their studio when they're making The Lion King.
Glen Keane went to museums and use Greek sculptures as references for the transformation scene of the Beast.
The point is, you don't just copy the references, you study them to make the animation.
You can say the same thing about rotoscoping. "You're just studying". Trace things out, then modify them to fit your "vision". Fucking artfags and your terms. It's all the same shit.
At least state who that friend is so we can know there is actually a connection with Shin'ya Ohira. That tweet sounds too much like various "My dad works for SHAFT" shit you read on /a/ all the time.
Can you stop this endless bickering over stupid comments, who the fuck cares if you are right. You're anonymous. This is an animation thread not endless whiny squabbling thread. People are right when they say the sakuga thread is horrible these days.
Name:
Anonymous2013-04-10 14:47
This is the most retarded discussion the sakuga community has ever had.
Name:
Anonymous2013-04-10 14:48
People are right when they say the sakuga thread is horrible these days.
Was this thread ever good?
Name:
Anonymous2013-04-10 14:51
>>133
Sakuga thread is either
- too slow to have any discussion
or
- full of spamming, trolling and shit posting
Ah, this is him, Touyaさん—> https://twitter.com/Ot_star he is an aspiring young animator. He is Shinya Ohira’s animaiton student at the Nagoya Zokei university.
Who are you quoting and who are you talking to my friend? Also, do I need to remind you AGAIN, that this is an anonymous board and there are more than 2 people posting? I am neither of those guys... sorry. :(
> Ohira sucks, Miyazaki sucks, everyone is rotoscoping, animators are liars, Inoue is done, Yoh Yoshinari is loli
What are we appreciating here?
This thread should be called Animation FUCKING SUCKS thread
Name:
Anonymous2013-04-10 15:19
I prefer rotoscoped stuff like A scanner darkly or yes, even Flowers of Evil because it has a very lifelike feel to it. Characters move like people, because they are the "shadows" of actual people, not drawings that try to imitate and suggest a fake, artificial humanity. I really appreciate that.
Animation does suck. Layouts make the whole deal. Fuck animation. Amen to that!
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Anonymous2013-04-10 15:20
They've had some funny discussions in the Japanese 2ch thread, like the whole "TRIGGER IS PROFITING FROM TAX-PAYER MONEY, AS EXPECTED OF GAINAX ALUMNI" thing. They actually had a lot of talk about LWA and it was really well-recieved and praised, specially since it got a lot of insider/industry praise. (Kameda, Rie Matsumoto, Hiroyuki Kitakubo all talked about it).
>>154 It's the degenerates from /a/ who have to be IRONIC and post with the mindset of "JOKES ON YOU I WAS ONLY PRETENDING TO SHIT POST" - it just ends up with everyone posting horribly and egging one another to see who can post worse. The bad thing is, they don't they they are shitposting, they think they are being funny.
I really wish people would stop posting like this, it just causes the thread to be filled with horrible posts with little to no actual discussion. Just look at the previous thread, it only took two weeks to fill up. That's the fastest a sakuga thread on the BBS has ever filled up yet the majority of it was some of the worst posting the thread has seen. And yes, the people who contributed that will forever be blind to how much shit they contributed.
>>155
I don't see any artificiality in good art or animation. Is every piece of art that doesn't copy the real world "fake"? I don't think so.
And Aku no Hana looks like crap, because the rotoscope is badly done. It's just poor draftsmanship, and not on the level of AsD or even Take on Me. What could we expect from ZEXCS really?
I wish people would stop posting every thought that passes through their brain in this thread. This is not a chatroom, go to the irc channel if you want to chat brainless thoughts.
hey we have some good discussions on irc and it's certainly not brainless
Name:
Anonymous2013-04-10 19:04
>>181
Kevin Aymeric.
Graduated from Gobelins, sarted working with Yuasa and looks like he will be working with Shinichiro Watanabe at Bones.
He is background artist, not animator.
>>184
Isn't Thomas Romain also rumoured to be working there? He's also a great background artist. Damn this might just end up being an amazing looking show.
Name:
Anonymous2013-04-10 19:24
It's a mystery to me how frenchjapanese collaborations end up being way better than americanjapanese collabs.
The only american anime collaborations that worked well was Animatrix, but probably because Michael Arias was producer on that one.
Everything else was just decent. Just look at the Mass Effect and Halo anime.
Name:
Anonymous2013-04-10 19:46
mass effect and halo are license
not original stuff
Name:
Anonymous2013-04-10 20:06
>>188
The Matrix wasn't exactly 100% original material either. The Wachowskis wrote a bunch of shorts too.
I think it's to be expected that stuff based off of or inspired by action video games won't be as good as stuff based off of or inspired by a (slightly more) serious film. I bet the budget and time was a lot bigger for the Animatrix too, and they managed to assemble impressive teams for each short.
that MAD is awesome, specially the scenes with background animation.
can someone list the anime clips used, please?
Name:
Anonymous2013-04-10 20:37
>>187
Actuall there are some more good american japanese productions.
I don't know all the names of the projects but all these DC superhero feature films and series lately have been produced in Japan amd they look good.
Superman and Batman specially.
There are two Batman feature films with some very nice sakuga.
Also the famous batman cartoon intro was produced in japan.
But Marvel animes suck though,
I don't know why, but some marvel animes had great animators but their scenes all looked decent. Utsunomiya worked on Blade and the scene he animated was so dark composited that I couldn't see anything.
Takeshi Koike's Ironman scene didn't looked like Koike at all.
And the recent Ironman sakuga by Kameda went wrong.
Didn't look like much effort was put into that, probably not Kameda's fault.
Name:
Anonymous2013-04-10 20:40
>>190
Junkers come here
Hakkenden
Animatrix Kids Story
Ghost in the Shell Innocence
Howl's Moving castle
I don't know
I don't know
Tekkon Kinkreet
Name:
Anonymous2013-04-10 20:42
Michael Arias was not satisfied with some of Ohira's Tekkon Kinkreet shots.
He said they were not fluid enough as usual for Ohira's standards.
So they used a special software that regenerated in-betweens because there was no time for Ohira to add more in-betweens.
Name:
Anonymous2013-04-10 20:45
>>193
it's in the Tekkon Kinkreet DVD making of.
If anyone i willing to upload it on youtube, that would be appreciated.
It shows a lot from the key-animation production.
But Ohira is not at the studio during production.
Name:
Anonymous2013-04-10 20:47
>>180
He's very good.
Space Dandy will look really amazing, probably as good as the Trigger show if not better.
Name:
Anonymous2013-04-10 20:49
>>191
Aren't most of DC's animated shows these days made in Korea? Young Justice is definitely a Korean production. The Green Lantern: Emerald Knights and a Justice League movie were made in Japan though, those had some decent cuts. Superman/Shazam is a Korean production, but it looks better than what I expect from a Korean-made DC animation.
I always watch the DC movies not only because I like the DC lore but of the animation. Most of the time it sucks.
The only time I saw a fairly good scene in recent movies was actually that cut made by Tanaka in the Justice League Movie. That was the only scene that stood out. Made more sense why when I found out who did it months later.
that was in the fantasia 2000 movie by disney if I recall correctly
check it out, the firebird suit short is pretty good.
Name:
Anonymous2013-04-11 10:30
>>205 >>206
I'm the one who posted #202 just to highlight some good old Shinbo episodes (first one is Metal Fighter Miku 13, second one is Devil Hunter Yohko 6 and third one is Starship Girl Yamamoto Yohko 1)
>>217
Yes, Shinsaku Kozuma's Kanada dragon animation is superb in this YYH episode. The over all animation quality is top notch, no doubt thanks to Atsushi Wakabayshi as the Animation Supervisor for the episode. He imbues the drawings with his personal touch and characters come to life in situations that would normally never be given that much animation detail. The scenes where one announcer saves the other and she cries is quite wonderful. Characters look slightly, I won't say off-model since they still look great, but they are different to the standard animation model the show uses. It's well worth checking out.
I don't know how much of this was down to Shinbo, but at the very least he managed to direct a very well made episode.
Name:
Anonymous2013-04-11 12:15
>>210
thanks !
i'll check it
I probably already saw it before , but dont remember.
I dont know why but this kind of stuff surprises me. like when gainax visited pixar studios.
Name:
Anonymous2013-04-12 11:55
Kitakubo says a lot of shit. Just saying. Like when he bitched at Trigger and LWA because, according to him, it was a "a pilot for TV series and Trigger is using tax money for their own profit".
>>250 >>249
I think many of the younger crowd, especially those in their 20s and early 30s appreciate the finer Japanese animation.
>>252 Nozomu Abe, Hironori Tanaka, Yousuke Kabashima and Kazunori Iwakura on the Railgun S opening. Sakuga people will be happy.
>>251
Aha, what a guy.
>"a pilot for TV series and Trigger is using tax money for their own profit".
If they do make an anime out of it he'll be right lol
Name:
Anonymous2013-04-12 16:20
I wonder when the next controversial topic will blow up in this thread.
Name:
Anonymous2013-04-12 16:33
what is the japanese answer to calarts? as in, a school where important animators come from
Name:
Anonymous2013-04-12 16:46
what is the japanese answer to calarts
I hope none. Who wants an institutionalized ghetto for creativity anyway? Nothing good has ever come out of calarts. It's just a factory of embellished mediocrity.
so what's the secet sakuga show this season? I would say Maou-sama.
Name:
Anonymous2013-04-13 17:44
>>269
I wasn't expecting Yuyushiki to be sakuga, but maybe that's just me since I didn't knew much about the staff in advance.
Name:
Anonymous2013-04-13 17:59
>>268
Of course the story is terrible, but dat sakuga, I'm watching
>>269
Maou-sama have really consist animation, i hope it keeps it that way, since Naoto Hosoda is the director, there might be a chance seeing Tetsuya Takeuchi
Name:
Anonymous2013-04-13 20:21
Muromi-san #2
Hideki Kakita, Shingo Fujii
Shingeki no Kyojin ED
Sayo Yamamoto as SB
Kouichi Arai and Tadashi Hiramatsu as KA
Name:
Anonymous2013-04-13 21:27
Today was Toei new bank day. 4 new banks in Precure, new Toriko OP, new OP OP.
Doki Banks: 志田、上ケン、板岡、森田
Toriko OP 大西、宍戸、林、黒柳
One Piece OP ゴッキー、佐藤、敬史、新谷
Ep 10 had three of GoHands aces actually, the two you mentioned plus Shingo Suzuki. AbeGen, Imamura, Umetsu, Kutsuna, and Takahiro Kishida (who adapted Ume's original designs for TV) also worked on it.
I somewhat agree with him. Though I think the footstep in the new version has more impact and gives it a much wilder and stronger feeling. The other two cuts however, I prefer the older versions.
Name:
Anonymous2013-04-14 8:50
>>287 Though I think the footstep in the new version has more impact and gives it a much wilder and stronger feeling. The other two cuts however, I prefer the older versions.
That's what I was thinking as well. It's basically the poses that make the old cuts a bit better to look at. Can't say I share his opinion on digital coloring though.
But something tell me that in 5 years , all 2d animators will be dead.
I don't think so
New talents are rising from france and japan.
Everyone is at the age of bahi, all between 19 and 21.
I don't think 2D will die so soon if these guys continue.
Name:
Anonymous2013-04-14 9:24
>>291
I know there is talent everywhere but there is more tendencies to 3d and flash paper cut style animation
You can't deny it
I'm more pessimistic about the future.
Name:
Anonymous2013-04-14 9:29
>>292
I'm not sure how things are for American cartoons, but the state of animation in the Japanese industry looks okay. This season has got a fair amount of young animators having the opportunity to do some work on stuff like the latest Naruto OP, Muromi-san, and Yuyushiki.
Name:
Anonymous2013-04-14 9:31
>> 293
I see , good to hear
Still , people were so scared when Obari used 3d in his animated cut (the new mecha anime)
Heck, it'll probably be a decade until Japan goes paperless. Anime doesn't really seem all that expensive either, since most of the staff are underpaid.
Name:
Anonymous2013-04-14 9:55
>>294
Obari didn't animate anything there, he was sad he didn't get a chance to. I'm looking forward to the things he mentioned about coming in the fall.
He's working on the Hakuouki movie and 2 other things iirc.
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Anonymous2013-04-14 9:56
The problem with 1.0 and 2.0 isn't the digital coloring, it's the flatness and blandness of the colors chosen. It's a movie yet it looks like a TV show, all the time! Even Diebuster's design choices were more stylized and movie-like.
Name:
Anonymous2013-04-14 10:14
I hope 3.0 turns out looking better. Since they had a ton more budget from the success of 1 and 2.
Name:
Anonymous2013-04-14 10:19
>>297
Who's typically responsible for the color direction? Is it the chief AD?
I can confirm that the colour direction in 3.0 is indeed much better. One of my main complaints about 1.0 and 2.0 (besides the shitty CG at times, in 2.0 especially) was the gray/washed-out look so I was pleasantly surprised they dropped that in 3.0
Name:
Anonymous2013-04-14 15:49
So they used 3d mecha animation in 2.0 and 1.0 because Budget?
That means , maybe Final 4.0 could have entirely 2d mecha ala EoE
No, most of the scenes are based on 2D key-animation by the animators.
They use 3D for the final motion because it's cheaper to render in 3D than having the Eva's traced, colored and shaded and everything.
When you render, all this happens at once, you don't need extra staff to color and trace lines. http://youtu.be/uVdyKcY9Nqc?t=3m
So you mean no but actually yes.
Another thing to keep in mind is that the team Khara/anno put together for the first and second films were still getting the hang of things, and by Q they're significantly at doing their shit.
>>310
lol, why did they go to the trouble of getting Kameda to do it if their plan was to waste him on something like this? Some random animator would have been just fine for this shit.
Name:
Anonymous2013-04-15 1:04
On the subject of Gargantia, oh my god those CG robots at the beginning of episode 2. Worst CG since 1994.
Name:
Anonymous2013-04-15 1:11
>>312
I didn't think it was really awful, but Gargantia's CGI falls short compared to the CGI animation in Majestic Prince and Valvrave.
Should've gotten Sanzigen to work on Gargantia instead
Name:
Anonymous2013-04-15 1:19
>>313
Not talking about Gargantia in general, just those orange robots at the beginning of the episode. That is pretty much as bad as anime CG gets in the year 2013.
Name:
Anonymous2013-04-15 1:27
>>315
Nah, Vividred had uglier CGI. Anyway, it might have been less of an issue in Gargantia if the robot movements weren't so jerky. That's pretty much my main gripe with the show's CGI. The model quality seems acceptable.
The only part with good animation was that 1 second cut with the cheerleaders. Everything is bland and underwhelming. That whole clip should better serve as a "Girls und Panzer, the mediocre cuts" promo.
Name:
Anonymous2013-04-15 12:12
>>325
Is that how it works in real life? I had no idea.
Name:
Anonymous2013-04-15 12:32
>>329
It's not particularly bad, to be honest. I would say this kind of animation is still above average if you consider the average TV show. I don't think it's impressive or worthy of an animation video, but it's still kinda cute (the animation is, not the girls).
But I have to say, I see so many of these MADs with generic animation that I wonder how people even figure out that those animators did those parts.
Kameda left Bones for real. It's over, Bones is finished.
Name:
Anonymous2013-04-15 12:38
Was he ever Bones? Wasn't he a freelancer?
Name:
Anonymous2013-04-15 12:44
Isn't Nakamura the only contracted animator at Bones? I've seen everyone else do KA for other studios, but he hasn't. Other than the supposedly uncredited BRS stuff.
>>333 >>334
He's just affilated with them. His latest big work (action animation director on Layton game) was at BONES and I think Gargantia is already finished, so maybe he's working with them on something already.
Name:
Anonymous2013-04-15 13:39
>>332
For real..? I thought Yuki was a girls name..
Name:
Anonymous2013-04-15 14:07
raw of "Fuse: Teppou Musume no Torimonochou" is out
>>333
Kameda is acting very strange lately.
That Iron Man scene and now this decent ED animation that didn't look like his work.
I wonder what's going on.
He was praising Trigger on Twitter a while ago; both Trigger as a company and LWA. He started saying bu saying that he just watched LWA and that he loved it and the usual but then he went on a rant about how Trigger is the best and that he really admires them because they're a self-produced animator studio for animators and other stuff.
>>346
I'm sure we talked about female animators in the past threads
Adding:
Atsuko Ishida
Mutsumi Inomata
Suzuki Aya
Atsuko Tanaka - Ghibli animator (sort of)
Atsuko Fukushima (Koji Morimoto's wife)
Atsuko Nakajima (I think)
I'm surprised Koh is older
Also i thought Yoshinaro brothers were way younger , since the animation young program lol.
Impressive Ohira , he maturated like very fast.
Name:
Anonymous2013-04-16 5:48
>>379 >>378
It's a typo.
He's 33, according to a post in the 7th sakuga thread.
Anyway, who is the oldest animator that is still working(doing key animation) in the industry?
Name:
Anonymous2013-04-16 5:51
>>382
Since anno will be back as an animator on guibli movies
Anno and otsuka ?
Name:
Anonymous2013-04-16 5:58
>>382
maybe Moriyasu Taniguchi, he is 70 and still does key animation (most recently worked on Jojo)
Name:
Anonymous2013-04-16 5:59
Anno is 53.
Utsunomiya is 54.
Kigami's age is unknown but I assume he's around the same age as Inoue, or could be older.
(he started working 2 years earlier than Inoue and Utsunomiya, according to sakuga@wiki)
today, finishing my last animation cut for Koji Morimoto森本晃司さん upcoming project. ( ^ . ^)
He sure is busy.
Name:
Anonymous2013-04-16 8:38
How much does a key animator make for a cut?
Name:
Anonymous2013-04-16 9:00
Kameda is Kanada-style animation, no? Not as much as Imaishi/Amemiya but more so than Nakamura...
Name:
Anonymous2013-04-16 9:40
>>409
Kameda has his own spin on Kanada style animation/poses/timing I think, it's what separates a good Kanada style animator from the bad. You are right to think he has slight more form and realism similar to Yutaka Nakamura.
I think Kameda also draws from that Masahito Yamashita/Early Shinya Ohira branch of the Kanada style where the drawings are sometimes loose and sketchy, where as Imaishi draws mostly from the extreme Kanada dynamism and Akira Amemiya draws from a mix of Imaishi and Obari.
Name:
Anonymous2013-04-16 9:52
>>409
It is. Yakamura is not "Kanada style" at all, though.
Name:
Anonymous2013-04-16 9:58
What are the animation styles that inspired Yutapon? He seems to mix realistic movement with some stylization.
>>412
I wonder. I don't think a style like his even existed before he came up with it. A lot of today's animators are certainly inspired by his style, but it's hard to say what inspired him to come up with that style.
>>421
I would if I remembered the names from the MADs I watch. If you look around there are quite a few animators that are clearly inspired by his animation these days.
Name:
Anonymous2013-04-16 10:57
The most influential is Hironori Tanaka because holy fuck monthly sakugamads are filled with people trying so hard to be him.
>>423
You think? I can't remember anyone that gave me the impression he was trying to copy Tanaka.
His style is so unique that I don't think you can even try to copy it.
no, I think it's the opposite.
Exactly because Yoh has more copycats,
it shows that Nakamura's style is more superior and can't be copied so easily by everyone.
>>422
I can't seem to recall any despite having watched many MADs, but maybe that's because it's really hard to think of anyone pulling off an action scene of a similar caliber as Yutapon's. The way he conveys weight during an action sequence is something else and I find that to be the most remarkable trait of his animation.
Name:
Anonymous2013-04-16 11:12
>>427
That's surprising. The way his stuff moves is pretty much the opposite of Nakamura's.
>>433 Animation directors earn 300,000 yen an episode. On average, it takes a month and a half from the time that drawings are received to the time that the episode is finished. This means a monthly salary of 200,000 yen. These directors are twenty-year veterans of the anime industry.
>>431
Oh, I'm not saying there's someone out there that does fighting scenes the way he does them. But I think there are many people that are inspired by his timing and use of distortion effects to convey movement.
Name:
Anonymous2013-04-16 11:37
>>435
>Colorists earning more than an animation supervisor
I don't even
Name:
Anonymous2013-04-16 11:42
If we go by how many people copy an animator then hands down nobody can beat Kanada.
Those are famous animators who follow Tanaka style animation
Yoshihara Tatsuya - Sakuga@Wiki said (Follower of Hironori Tanaka and Seiya Numata)
Hiroshi Tomioka - Sakuga@Wiki said (Yasushi Muraki says "(Original is) very similar to Tanaka") sorry google translation
Megumi Kouno - a lot of Megumi animation was mistaken and it was addressed as Uncredited work by Hironori Tanaka
there are more but i can recall their names
basically Hironori Tanaka invented new original style and many young animators started to use his timing or effects style
>>447
From Star Driver genga book
Muraki: "Tomioka's genga is very similar to Tanaka's"
From audio commentary
Muraki to Tanaka "Tomioka is your follower."
Name:
Anonymous2013-04-16 14:15
>>447
I think Kim Se Jun is also listed as a follower, can't really read the japanese properly.
what really got my attention were the SSY scenes. The rest was pretty meh
Name:
Anonymous2013-04-16 21:28
>>462
You should see the series again
you missed the last episode animation, and several great action sequences , and surrealist sequences "ohira-style" of fiend manifestation
Name:
Anonymous2013-04-16 21:30
>>462
SSY 19 sure was amazing, but the Robotics Notes and Vividred cuts in the MAD were neat as well.
>>465
CGI could be smoother, but it's not bad considering it's their first go at CGI mecha.
Name:
Anonymous2013-04-17 2:00
>>452
I think Hironori Tanaka has nothing to do with Hisashi Mori. Completely different look, completely different movement, completely different feel.
I don't know if you can go as far as saying that Tanaka invented an entirely new way of making things move (maybe you can, but I wouldn't know), but his animation is certainly unique. There are quite a few animators with unique animation styles working on shows right now, so it's not surprising either.
Name:
Anonymous2013-04-17 2:03
>>462
Yeah. Many of these monthly "sakuga" MADs are generally 80% forgettable crap and 20% scenes that actually deserve to be seen.
I guess people have different standards for what defines good animation.
Name:
Anonymous2013-04-17 2:50
>>469
Basically those sakuga MADs shows just how poorly-animated most anime are, since any bits of decently expressive character animation are deemed noteworthy.
Name:
Anonymous2013-04-17 2:54
I heard that the Japanese sakuga folks didn't like to use the word "good" to describe animation they use the word "interesting" instead.
Scenes in those sakuga MAD are probably interesting to them but not to us/you for some reason.
Name:
Anonymous2013-04-17 3:06
Aren't many of these videos done by western sakuga fans?
Name:
Anonymous2013-04-17 3:18
>>472
I'd say it's a good mix of both, sometimes the videos are even collaborations between Japanese and overseas animation fans. I think the current monthly MADs are done by a Japanese.
Name:
Anonymous2013-04-17 3:54
Blue and Murad are not Japanese but they don't make monthly MAD.
yamaneaki is Japanese, I think.
The budget isn't that high (just little bit more than that of 2 anime episodes); but I guess it helps that they animators have a long schedule to work on it.
Name:
Anonymous2013-04-17 11:04
>>485
>square-shaped debris is CG instead of hand-drawn
Somewhat better than the first, although mostly just because it has more action scenes...
Name:
Anonymous2013-04-17 14:01
Yutapon have a son working in the industry ?
Name:
Anonymous2013-04-17 14:41
Why do most of the sakuga MADs AMVs have such a bad editing?
I think most of them have no experience with AMVs.
They just put music on, and randomly put the video clips in. There is no editing at all.
>>496
Why the hell would you want anything else? Show all the interesting cuts, have some music because a mute video would be bizarre. No need for fancy things.
Name:
Anonymous2013-04-17 15:26
>>496
The amv with billion of view and synchronized lip sync or worked editing are beyond stupidity
hearing shinji or arararagi speaking on the words of beyonce or whenever stupid singer is awful
I dont get the success of those AMV's
They irritate me so much
If you want a sakuga wich kinda works with music , try this shit http://www.youtube.com/watch?v=P_kvX2nHoBI
(the ending is so powerful and intense , i cried shit loads of tears)
The point of sakuga mad are not those stupid amv lip sync please
Those Mad are nice , i think sometimes is hard to pull of togheter because the Footages are already bad ? (quality wise)
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Anonymous2013-04-17 17:38
Boy I can't wait for Eva 3 to come out and see a series of bullshit complaints all over again, this time about the animation you WILL find something to complain about! this is a certainty. you'll pull it out of your asses if need be coming from the sakugafags who stayed virgins till the 24th.
So you are talking only about syncing the footage with the music after all. The videos could be muted for all I care. They're animator reels not cool audio-visual beats and bits. Who gives a shit about making the sakuga dance to the tune in the background?
Didn't Kitakubo complain about sakuga MAD makers cutting some part of the scenes?
Syncing with the music is not a bad thing but I don't thing they should cut or change the timing of the scene to try to sync with the music.
Name:
Anonymous2013-04-17 18:01
>>496
I think one of the problems is that some of the people that do these videos are awful at choosing tracks. Not every audio track is suited for this kind of thing, or works well with the content, but some people ignore that.
Others simply don't get the concept of editing, as you say.
Name:
Anonymous2013-04-17 18:22
What is this "concept of editing" you guys are talking about?
Don't worry, everyone at EvaGeeks already complained about it since the story is fucking retarded and the writing makes no sense most of the time.
Name:
Anonymous2013-04-17 19:36
>>515
Gotta have cute animators in order to come up with cute animation
Name:
Anonymous2013-04-17 19:45
It's not as difficult as it seems. I think they just don't spend any time on making the MADs, it's a showreel and you need to build something to keep the excitement. Kitakubo is talking nonsense, you have to edit it, or does he want to put the whole 20 minute footage into the MAD.
sakuga mad > list on wikipedia. Sakuga MAD were originally made for fun, not just to know the animators work, but also enjoy the showreel.
I'm trying hard but I just can't see her so called "cuteness".
I think her face is missing in the pictures, from the back she looks like any other female animation staff.
Why is hse hiding her face? Why do people find her cute without her face?
Name:
Anonymous2013-04-17 19:54
What's going on with Kameda sensei?
Why did he left Bones?
Name:
Anonymous2013-04-17 20:01
>>520
Hasn't Kameda always been freelance? It's not like he worked exclusively on Bones productions.
Name:
Anonymous2013-04-17 20:23
>>515
You can't even see her face, man. Most people aren't so massively deformed as to be unattractive from behind, that doesn't mean she's actually cute. That said, I do like her ponytail.
Name:
Anonymous2013-04-17 20:45
I always mute Sakuga MAD videos, the only thing I care about is showing the whole scene and that is it
Name:
Anonymous2013-04-17 20:46
>>516
Let me guess
Kyoani shows have better stories right ?
>>518
Kitakubo says a lot of nonsense anyway. He also said that amateurs shouldn't make sakuga MADs to begin with when he raged about the erroneous Kouichi Arai and Akira MAD back then. He's a junkie so it can't be helped.
>>535
So he's basically spending more time tweeting than working these days?
Name:
Anonymous2013-04-18 6:15
>>535
I heard that Kitakubo is the pioneet of sakuga MADs.
Eventually he had a youtube and nico doga account where he posted the first sakuga mads ever.
>>539
different anon but I think there were rumors that he was arrested in 2006 due to some affair concerning drugs and that the reason he lost so much weight was LSD consumption.
>>508
The issue I have with bad sakuga MADs is that they are in RETARDED 30 fps.
Because of the 30 fps, the timing is all fucked up.
Name:
Anonymous2013-04-18 9:56
I don't think having a 30 fps frame rate fucks up anything if the source videos have been imported correctly to the editing program.
Of course if the source videos are 24 fps there's no point in having a 30 fps output, but no harm is gonna be done to the timing of the animation.
Oh, I forgot Horiguchi's dad is some sort of politician in Japan.
Name:
Anonymous2013-04-18 10:33
>>549
Seriously. People are even nitpicking about MAD's. Be glad someone takes the time to put together all those scenes for you. I get it if you don't like the music that goes with the video, but people just bitch to bitch about the other stuff.
>>554
After reading the last few of these threads, this is might be true.
Name:
Anonymous2013-04-18 19:49
>>556 >>560
Never heard of this guy before, but that .gif looks rather neat. What episode number is it and what's the name of the current series? I don't follow the series but I'd like to check out that episode.
If I have to recommend some episodes by him. those would be Pokemon DP187 and 188. He was the only KA in both of them. Most of those episodes scenes are featured in the MAD video posted above.
Other episodes... I dont know, I mean, there is a lot to choose from, he has been in the show since day 1.
>>570 >>569
Guess the chara designer from the silhouettes. I go for Nishiya.
Name:
Anonymous2013-04-19 4:39
I'm thinking it's Nishiya as well. Could this announcement be for something completely new? So far there's Kyoukai and Chuuni S2, that's already 2 things of their plate at the moment. Are both of them under Pony Canyon?
>>574
it's not clear at the moment if there will be a full second season of Chuuni, though.
Name:
Anonymous2013-04-19 6:22
>>574
Chuu2koi is Pony Canyon/TBS and we have no reason to believe that Kyoukai no Kanata will be any different, especially considering how well that worked for them. So maybe this is their next Kadokawa project?
As for the silhouettes, I agree that they kinda look like Nishiya's since his style is... sharper? than the other designers at KyoAni.
Name:
Anonymous2013-04-19 6:31
I think it's probably Kyoukai. The style of the silhouettes is the same as the ones in the character page of Kyoukai (just that these are in blue), they are pretty similar, and it's not reasonable for Kyoani to announce two anime properties of their own at the same time (if this was Kadokawa, chances are it would be announced as such, and not in Kyoani's site as a Kyoani thing).
And if it's not Kyoukai no Kanata, to keep this staff guessing thing: Takemoto will direct it.
Name:
Anonymous2013-04-19 6:59
Looks suspiciously like the swimming anime.
Name:
Anonymous2013-04-19 7:21
>>579
If it's KnK, why would they have to do the countdown thing?
Name:
Anonymous2013-04-19 7:21
Inferno Cop @InfernoCop_USA Whats done is done! I still have one more surprise coming up soon.
Soon.
Name:
Anonymous2013-04-19 7:32
>>582
A grand announcement rather than one line of text on the book's site, which doesn't even specify the format? No idea what it will be, but that would make sense as well.
Right silhouette looks more like the main male character to me.
Name:
Anonymous2013-04-19 8:14
Kyoukai no Kanata is a huge stretch. If anything, we can be sure it's NOT that.
Name:
Anonymous2013-04-19 8:15
>>587
Isn't that the thing with most webgen animators?
Name:
Anonymous2013-04-19 8:47
If it's the swimming anime I'm going to love Kyoto Animation until the end of my life. It doesn't matter if the chara-design is so fujoshit, I just want a fuckin shonen (or it will be like in Keion and they won't going to do a thing. But at least we can be sure it will be pretty enough to be watched!)
Name:
Anonymous2013-04-19 8:51
>>587
good FX animation is not as difficult as good character animation.
Inoue: I used to hate drawing smoke Inoue: I'm serious! Until Akira, for the longest time I couldn't get smoke right no matter how I tried. I actually had an inferiority complex about it. Then around the time I was working on Roujin Z I happened to run across a copy of some smoke animation by Mitsuo Iso, and that gave me the hint I needed.
Obari said when he started drawing characters with more fanservice he noticed the timing of boobs was not that far off from effect and explosion animation. thus he coined the phrase 乳揺れは爆発/"Breast bounces are explosive"
I always thought boob animation resembles more a pudding or waterbaloon
Name:
Anonymous2013-04-19 10:18
shitposting has started
Name:
Anonymous2013-04-19 10:30
>PA WORKS: Yesterday you talked about how you try to keep your personality from showing up in your work. "I can't hide my personality completely, but I try to keep it from being distracting." You're one of the few people who thinks that way.
>Inoue: Well, in my case it's just that I don't have that much inside that's itching to come out. But there seems to be a feeling these days that if it's not individualistic, then it's no good. Individuality isn't something you force out because there's pressure on you to be individual. That's not the real thing. Individuality is something that comes out whether you like it or not after you've been working for years and years to develop your skills. What I was trying to say is that you shouldn't feel frustrated if you're having a hard time forcing out your individuality. Something about that worries me. You can see that struggle especially clearly in kids who've just graduated from art school, where they've been educated to try to find a personal means of expression. I think it'll only wind up being a burden if they come to animation feeling pressured to come up with some new, personal approach to the drawings or the movement. Because, comparatively speaking, animation is hardly the line of work most conducive to personal expression. Say you start working as an inbetweener - you're going to have pretty much zero opportunity for personal expression while you're doing that. So I was just trying to say "Keep your cool". After ten years as a key animator you'll find that your work will be full of personality without even trying.
He isn't part of the Bullet 2 book, either. And it has everyone else from the Imaishi gang: Imaishi, Amemiya, Sushio, Chikashi Kubota, Yoshinari, Yoshigaki, Kobayashi, Hiramatsu.
>>629 >>630
>Alas, we can't tell everything we want in a 25 minutes episode. For all that, we already have a lot more stories that could maybe be done if this project meets a great success. A TV series could then be considered to develop stories about the secondary characters of this LWA.
>trigger in charge of not thinking with their wallets
Name:
Anonymous2013-04-19 14:40
>tv series
>not OVAs
come on
Name:
Anonymous2013-04-19 14:59
OVAs are not doing well these days.
Name:
Anonymous2013-04-19 15:47
OVAs havent done well since the early 90s
Unless he meant doing it like Unicorn
He is not the only one. Akihiro Tamagawa is often considered the best, even better than Masaaki Iwane. He has also done animation since the beginning, but he is not that active so his work is quite scarce.
wow, that's depressive.
This just made me appreciate sakuga a lot more. I won't be complaining anymore about some devent Kameda Ironman sakuga.
I'm really going to miss all these sakuga animators of the 20th and early 21st century. Probably we will be re-watching FLCL and stuff in 15 years later because there won't be anything better.
the younger generation will be far too inexperienced
If more people would join Shingo Yamashita, Majiro, Rapparu, Desuran, Bahi JD, Kenichi Kutsuna and Gosei Oda, sakuga will live another 50 years.
Also I think Shingo Yamashita will not retire in 15 years.
Right now he is just 26, as old as Inoue was when he worked on AKIRA. So there is still a lot of sakuga coming. Don't worry.
>>645
I like Ryosuke's motion, he seems to be more of a technical Okiura-Inoue-Honda animator. I feel a very technical focus on realism.
Bahi feels more like an Ohira-Utsunomiya-Yutapon type animator.
More intuitive realism, less technical.
A mix of both would be the Iso animator wich no one has achieved yet except Iso himself.
Technical, intuitive and innovative. So I look forward to see if someone can top Iso in the next 15 years.
Name:
Anonymous2013-04-19 18:58
So I look forward to see if someone can top Iso in the next 15 years.
Well I think someone on Anipages said this (maybe not?) but the current industry is ran by too many people who are in their 40s and 50s. Very little opportunities are given to the younger generations.
Very rarely do you get to see stuff like Zeta Gundam OP (solo by Umetsu when he was 23/24), Obari's Dragonar (solo when he was 19/20) I mean, could you imagine it if Sunrise handed off all of the Valvrave intro to someone like Majiro, Rapparu, Desuran or Bahi JD? I'm sure they could create something amazing, but you'll never see something like that happen in this day and age.
I think it's one of the reasons why Young Animator Training/Anime Mirai was created because they specifically needed outlets for young animators to actually strut their talent and allow them to shine and grow.
Nice, that Squirtle vs Machamp was from the first Movie. They used to put a lot of effort in the movies, at least for me the animation is terrible nowadays. Seeing You Yoshinari in movie 14 was really nice.
Name:
Anonymous2013-04-19 19:31
>>649
This is why we have to support Muromi-san and Yuyushiki. And anything helmed by promising young people.
It's pretty good, and I agree that his characters move with a bit more restraint and he's more "technical" than other web animators.
We need more young people who want to do this type of thing. Most web-kei animators are all about flashy movements with haphazard timings and loose drawings, that's why they're absolutely amazing at FX and fast action, but most of them are not very good with low-key character acting. This guy seems to lean that way a bit.
Speaking of that, what would be other young animators who focus on acting like that?
Name:
Anonymous2013-04-19 20:00
>>645 >>652
Okiura successor confirmed, now to see who has the potential be the next Yutapon
Name:
Anonymous2013-04-19 20:48
>>642 go watch unicorn and code geass oav
I did. What's your point?
Only a few recent OVAs did well commercially, CG and Unicorn are ones of those few exceptions.
It's not a format that guarantees profit like it was in the 80s anymore.
Name:
Anonymous2013-04-19 22:55
Ah ok !
my bad
Name:
Anonymous2013-04-19 23:48
Would the Anime Mirai dudes be mad at Trigger if LWA becomes something else? I mean, it would be good publicity for the whole project, no? "We help budding studios create new anime works!" and all that; good cache, I think.
>>674
He's working on some important scenes of the anime, I assume.
Name:
Anonymous2013-04-20 9:27
>>674
Well done Bahi, always impressed by what he manages to achieve.
Name:
Anonymous2013-04-20 9:48
>>681
Not so fast.
Let's wait and see, it's quite a challenge to be side by side with Yutapon.
It might end up very decent compared to Yutapon's scene, I hope he can keep up with the master.
Umetsu reunited with some of his friend animators but the photo of the happy reunion 404ed. Can you recognize them? Maybe there is some kind of hint hidden between all this.
I have to say going from nothing to working on an episode with no other than Yutaka Nakamura in the span of a few years is simply amazing. Kudos to Bahi.
I don't really mind as long as they deliver when it matters. The still during the armored titan's charge did hurt though, and half of the OP is probably going to appear in the show itself.
Name:
Anonymous2013-04-20 23:49
>>714
As long as the art is good and the action well animated, I can deal with that. I won't be surprised if the show's overall production values end up being similar to Guilty Crown's though.
Does anyone know why some animation looks amazing and why some looks... really average? The scenes from BONES/Production IG shows look really nice but then it shows scenes from Fairy Tail and it just looks... underwhelming. Is it because FT is really low budget?
That pic from Morimoto is at Katsushiro Otomo's 3DCG Studio.
The studio where they produced the CG parts of SHORT PEACE.
That tablet Morimoto is working on might be studio equipment.
Also Morimoto said he still animates sometimes even if he is mainly focused on directing.
And Otomo is a rich man.
Name:
Anonymous2013-04-21 18:12
Akira - Otomo $$$$$$$$$
Evangelion - Anno $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Ghibli - Miyazaki $$$$$$$$$$$$$$
Ghost in the Shell - Oshii $$$$
Min Game - Yuasa -$:0
Dennou Coil - Iso ?????????????!!???!?!!!!!
Name:
Anonymous2013-04-21 18:19
Let's make a kickstarter for Iso to come back.
I would pay him to come back and make another original anime.
Yoshifumi Kondo's Conan grieving in Future Boy Conan episode 2.
Imaishi's Naota running with his father on his back in FLCL 4 (everyone knows this scene).
Otsuka Shinji's shot-out in FLCL 5.
The beginning of Gurren-Lagann 1 by Yoshinari.
When all the demons surround the kid in Ohira's Wanwa: http://www.youtube.com/watch?feature=player_detailpage&v=NRSzVH-i4sM#t=554s (Looks like Ohira's KA work, anyone knows if it's him or someone else)
Name:
Anonymous2013-04-21 18:53
Has anyone checked out the Magi DVD episodes. Did they change anything?
>>771 what is someone that hasn't watched Dennou Coil and FLCL in the sakuga thread?
Feels bad man ;_;
Name:
Anonymous2013-04-21 20:53
>>771
That would be pretty hard, isn't there a list of the sort at the sakuga wiki?
Name:
Anonymous2013-04-21 21:01
SAKUGA THREAD ESSENTIALS
Movies:
A Tree of Palme
AKIRA
Animal Treasure Island
Blood: The Last Vampire
Catnapped!
Cowboy Bebop: Knockin' on Heaven's Door
Dead Leaves
Digimon Adventure
Digimon Adventure: Our War Game!
Doraemon: Nobita's Dinosaur
Gauche the Cellist
Genius Party
Genius Party Beyond
Ghost in the Shell
Ghost in the Shell: Innocence
Grave of the Fireflies
Hashire Melos!
Hols: Prince of the Sun
Howl's Moving Castle
Jin-Roh
Junkers Come Here
Kaiketsu Zorori
Kiki's Delivery Service
K-ON: The Movie
Laputa: Castle in the Sky
Macross: Do You Remember Love?
Mai Mai Miracle
Memories
Metropolis
Millenium Actress
Mind Game
My Neighbor Totoro
My Nighbors the Yamadas
Nausicaa of the Valley of the Wind
Neo-Tokyo
One Piece the Movie 6
Only Yesterday
Paprika
Patlabor 2: The Movie
Peek The Whale
Perfect Blue
Pom Poko
Ponyo
Porco Rosso
Princess Mononoke
Rojin Z
Royal Space Force: The Wings of Honneamise
Spirited Away
Spriggan
Steamboy
Summer Wars
Sword of the Stranger
The Animatrix
The Castle of Cagliostro
The Dagger of Kamui
The End of Evangelion
The Girl Who Leapt Through Time
Tokyo Godfathers
Whisper of the Heart
OVAs:
Cat Soup
Cream Lemon Part 4: Pop Chaser
Diebuster
Doomed Megalopolis
FLCL
Giant Robo: The Day the Earth Stood Still
Golden Boy
Gosenzo-sama Banbanzai!
Gunbuster
Idol Project
Kara
Leda: The Fantastic Adventure of Yoko
Little Witch Academia
Macross Plus
Megazone 23 Part II
Mezzo Forte
Mighty Space Miners
Mobile Suig Gundam 0083: Stardust Memory
Photon
Birth
Puppet Princess
Re: Cutie Honey
Robot Carnival
Rurouni Kenshin: Trust and Betrayal
Saber Marionette R
Street Fighter Alpha: The Movie
Tenyamonya Voyagers
The Hakkenden
The Hakkenden ~Shinsho~
Urotsukidoji
Wild Card
You're Under Arrest! (Pilot episodes of the TV show)
TV series:
Ayakashi: Samurai Horror Tales (Bakeneko episodes)
Blue Comet SPT Layzner
Casshern Sins
City Hunter
Cowboy Bebop
Denno Coil
Dokkoida?!
Dokonjo Gaeru
Eureka Seven
Full Metal Alchemist
Full Metal Alchemist: Brotherhood
Future Boy Conan
Hyouka
Kaiba
Kamichu!
Kemonozume
K-On!(!)
Lupin III (First series)
Lupin III (Second series)
Machine Robo: Revenge of Chronos
Magical Shopping Arcade Abenobashi
Master Keaton
Medabots
Mononoke
Moribito: Guardian of the Spirit
Neo Ranga
Neon Genesis Evangelion
Noein
Panty & Stocking with Garterbelt
Paranoia Agent
Popolocrois Monogatari
Rahxephon
Red Photon Zillion
Samurai Champloo
Space Adventure Cobra
Tengen Toppa Gurren Lagann
The Adventures of Peter Pan
The Tatami Galaxy
The Vision of Escaflowne
Windy Tales
Xam'd
Name:
Anonymous2013-04-21 21:14
>dat feel when you've seen everything on the list
>dat feel when no life
>>780
Really hard to believe him because it's a shot that has no meaning or point at all.
Why would an animator take the hard effort and animate this in 2D?
What's the point of that?
Kyoji Asano's looking to hire animators for Shingeki no Kyojin.
Now what could this mean for the show's production? Could they be having some trouble?
Name:
Anonymous2013-04-22 9:54
>>804
I was just about to post this. I am thinking the same, it has to be they are having production issues. Otherwise why would they mass advertise the hiring of animator? The tweet has like some 4000+ retweets.
Name:
Anonymous2013-04-22 10:06
Considering how many slideshows there have been only 3 episodes into SnK, I am not surprised. Very disappointing animation wise.
>>807
I think it is showing all the styles evolved from Kanada.
Kanada & Yamashita is the core of it
Then you have Imaishi, Watabe, Numata who took the Kanada extreme form to new heights
Then you have Obari who is a mix of the extreme Kanada/Yamashita and realistic shown by Itano and Anno. Amemiya who is a mix of Imaishi and Obari.
Itano whom inspired by Kanada's realism who spawned his own followers like Muraki, Goto and Anno.
Name:
Anonymous2013-04-22 10:58
>Kanada
>realism
Care to elaborate?
Name:
Anonymous2013-04-22 11:16
>>809
I read about it in an animage interview between Yasushi Muraki and Takashi Hashimoto
There are a few explosion/smoke guys that animate completely different; but they have their own style that isn't very realistic at all. Yoshinari and his fans (Sushio, Chikashi Kubota, Rapparu) do this ultra-fluid, stylized explosions that uses a lot of solid 3D geometry.
Name:
Anonymous2013-04-22 13:28
Anno commented on the cut he did for Eva 1.0 that was mixed with Hashimoto's saying something like "compared to Hashimoto I'm old fashioned"
>>811
I think I recall raitokun once saying alot of the Quovadis2 circus work was done by Muraki, there was an event where he talked about his work and Muraki had to explain most of it was his work rather than Itano who is credited in the guidebook for it all.
Name:
Anonymous2013-04-22 14:20
>>818
+ it looks more like Muraki's stock Itano Circus motion. Compare that scene with say, Star Driver's laser circus and you'll see they follow quite similar paths.
I dunno
Each time someone bring some material with trails named Itano, some other dude comes and debunk it by satying another artist
And that happens each time you bring back an itano circus.
Looks like people want celebrate him the less way possible
so okay maybe he is credited on some animated cuts he only directed or key animated but i feel like some people don't like his name being put on some animations.
Name:
Anonymous2013-04-22 18:36
>>827
Nah Itano's definitely someone important.
Just watch Macross Do You Remember Love or Macross Plus for some of Itano's good work. Just like someone of his age, much of his best work is hidden away in shows and OVAs from the 80s and early 90s.
I wish someone makes an Itano MAD but has none of his circus.
Name:
Anonymous2013-04-22 18:42
>>828
Circus scenes in Macross Plus were animated by Muraki, not Itano
I'd add Naoko-san, Minori Scramble and Hoshi no Umi for OVAs. Wasurenagumo looked good too, but didn't steamroll the competition like Ichigeki and LWA did.
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Anonymous2013-04-23 6:28
Definitely agree with adding Naoko-san, that was really good. I'm not sure if Minori Scramble belongs in an "essentials" list though, it was pretty good but I don't think it's special enough. Haven't seen Hoshi no Umi, I assume it's full of web-gen goodness?
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Anonymous2013-04-23 6:35
Should we make a wiki and add stuff to it about shows, explain why they are a must watch for sakuga, etc..?
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Anonymous2013-04-23 6:41
English sakuga wiki? We'd need really knowledgeable people to run that though, maybe someone like Raito-kun or Ben from Anipages-oh wait....
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Anonymous2013-04-23 6:52
Guys from Anipage already made English sakuga wiki
>>840
Various realist animation styles and their evolution throughout the years?
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Anonymous2013-04-23 7:24
I think first was just various effects animators/tions, and this was various character animator/tions. Not all are realistic style.
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Anonymous2013-04-23 7:46
>>842
The first video definitely had a focus on animators who were inspired by Kanada and a bit of Itano in the later part. The second one features lots of realist animators, with the focus shifting from a more "rigid" type of realism to something more "expressive" like Ohira's animation.
Tsutomu Mizushima (Girls und Panzer, Squid Girl, XXXHOLiC, Genshiken OAV, episode director on first Genshiken) is serving as both director and sound director at Production I.G
>>840 >>841 >>843
Definitely this is showing the various "realistic" animators and changes to those that draw surreal animation. I wonder if there is a link like there was in the Kanada school video.
>>848
so she is like the canadian version of Aya Suzuki?
Name:
Anonymous2013-04-23 9:05
>>831
Sorry, I forgot to TL since I'm not 100% on it but it goes something like:
Q: When animators like Itano came into contact with "Realistic Animation" it was through Kanada wasn't it? From this point of view, what's your view of Kanada's animation?
Muraki: Well he had amazing strength. After watching the MSG Trilogy films, I spent my summer watching Zambot and Daitarn. Zambot at times was amazing. /*I don't get the next bit Something about how Muraki he believes Itano's work on Gundam was influenced by Kanada's work on Zambot*/. Muraki also speaks how Itano once said he studied Kanada's animation frame by frame to analyse it.
Hashimoto: Kanada had a surprisingly realistic flair to his aniamtion in his early years, and then he moved on to more stylish animation in his later years. He was able to skilfully draw both ways. That's why I think it's a given Itano was influenced by Kanada. In short, Kanada's "Realistic Animation" was inherited by Itano while, in the grand scheme of things his stylish work evlovled into the popular "Kanada style" copied by many. I saw both sides of Kanada's animation and absorbed both sides myself.
Q: By the way, where would Masami Obari fall into the scheme of things?
Muraki: This is my own analysis but I think he's close to Kanada. However rather than say he's between "Itano & Kanada" I think it's better to say he was between "(Hideaki) Anno and Kanada". After all Obari's way of detailing shadows and adding intense detail in his early years was something inspired by Anno.
Hashimoto: Yes, in his early years he drew exceptionaly close to the detail found in concept art(settei)
Muraki: Furthermore, rather than to say he's close to Kanada's form, I think he drew stronger influence from Masahito Yamashita. The modulation in his timing was definately closer to that of Yamashita.
----
Which is probably what the creator of the other video with Kanada animators had in mind. At least I think he did otherwise it wouldn't pan out like this http://i.imgur.com/XdpgRcB.png
Maybe Itano studied stuff like the various missile and mechanical animation in this video.
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Anonymous2013-04-23 9:48
Itano didnt created the circus after an experience he had with his bike ?
That shit was animated as an hommage in suzumiya dudes
Name:
Anonymous2013-04-23 10:01
>>854
Dunno who the hell you are but you got a new fan there.
fuckin awesome videos
Name:
Anonymous2013-04-23 10:04
>>848
I have a feeling that she is way older than Aya.
She must be 27 years old if she was an intern at Ghibli back in 2008.
And yes, she is probably half japanese. You can't get hired by Ghibli if you can't speak japanese, they are sensitive about that.
I heard Miyazaki fired some french guy who couldn't deal with the language barrier.
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Anonymous2013-04-23 10:06
the french who worked on mononoke ?
wow i didnt knew that
that rapparu dude better evolve his animation. they all look the same, and it is kind of weird to be honest. like its not smooth enough
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Anonymous2013-04-23 10:35
>>875
He is experimenting. Go back to your timing standards.
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Anonymous2013-04-23 10:36
ike its not smooth enough ike its not smooth enough ike its not smooth enough ike its not smooth enough ike its not smooth enough ike its not smooth enough
fuck smooth animation, I was Iso momentum.
Iso get back to work!
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Anonymous2013-04-23 10:37
not again
shitposters are back
Name:
Anonymous2013-04-23 10:37
More like over-reacting.
Name:
Anonymous2013-04-23 10:37
>>875
>like its not smooth enough
That kinda became his signature.
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Anonymous2013-04-23 10:40
I've never seen Rapparu animate characters before, he seems to focus on Yoshinari-style effects a lot instead.
I will never understand Hideaki Anno.
Has lots of budget, fucking spends it on decent fucked CG Evas.
But he is a fucking genius.
One of the greatest film maker of our century. He fucks with our mind.
I dont know the first one, but the second one is Progress by Ayumi Hamasaki.
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Anonymous2013-04-23 11:35
>>885
He worked on Guilty Crown >>872
shitposters please stop
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Anonymous2013-04-23 12:14
Khara is just doing practice with the CG preview. None of the films looked like in the previews, and none of the TV series previews were that representative of the episodes either. It's just something they whipped out in between cuts. I am pretty certain that Final will not be full CGI.
Or maybe they're just testing the waters to see how people would react. Since many don't like it (or so I believe), they won't go in that direction. Or maybe they will just to piss everyone off, in which case: it will be glorious!
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Anonymous2013-04-23 12:50
>>855
Great video, but most of it is the stylish side of Kanada. Thought this scene from Yamato is great: http://youtu.be/2aRVkhEcbrM?t=1m36s It's exactly the sort of 'real' side to Kanada that Itano was probably inspired by.
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Anonymous2013-04-23 13:55
Rebuild 3.33 is filled with speed-lines and looping-"action" backgrounds; Anno confirmed for hack, Khara confirmed for shit.
Crying Freeman OVA #6
Slam Dunk OP #2
Jigoku Sensei Nube OP
Himitsu no Akko-chan #14
PURPLE HIGHWAY OF ANGELS (?) 湘南爆走族 12 桜吹雪の卒業式 (dont know about this one)
Konjiki no Gash Bell: 101 Banme no Mamono (movie)
-Hideki HAMASU (浜洲 英喜)-
Be-Bop-Highschool (OAV) #4
JoJo's Bizarre Adventure (OAV) #5
Ghost in the Shell (movie)
Digimon Adventure: Born of Koromon (movie)
Ghiblies (special) episode 2
Millennium Actress (movie)
Paprika (movie)
-Kouichi ARAI (新井 浩一)-
Crying Freeman (OAV) #1
Roujin Z (OAV)
Macross 7 (TV) OP
Macross Plus Movie Edition
Perfect Blue (movie)
Niji-Iro Hotaru ~Eien no Natsu Yasumi~ (movie)
-Junichi HAYAMA (羽山 淳一)-
Fist of the North Star 2 (TV) #145 (Season 2 has only 43 eps, so it must episode 36 from season 2 -109 from 1st season+ 36 from season2-)
Sakigake!! Otoko Juku (movie)
Shonan Bakusozoku (OAV) (湖南 爆走族) #5
Vampire Wars (OAV)
Psychic Wars (OAV)
Manyū Hiken-chō (TV) OP
-Shinya HASEGAWA (長谷川 眞也)-
Sailor Moon (TV) #10
Sailor Moon R Movie: Promise of the Rose
Neon Genesis Evangelion (TV) #9
Idol Project (OAV) OP
Revolutionary Girl Utena (TV) OP
Zero no Tsukaima: Futatsuki no Kishi (TV) OP
Shin Seiki Evangelion Gekijōban: The End of Evangelion: Magokoro o, Kimi ni
-Tadashi HIRAMATSU (平松 禎史)-
Now and Then, Here and There (TV) #6
FLCL (OAV) #6
Sister Princess: Re Pure (TV) #9
BECK: Mongolian Chop Squad (TV) OP
Dennō Coil (TV) #26
Gurren Lagann the Movie –Childhood's End-
Kimi ni Todoke 2nd Season (TV) #12
-Takeshi HONDA (本田 雄)-
Nadia - The Secret of Blue Water (TV) #1
Neon Genesis Evangelion (TV) #2
Tokyo Godfathers (movie)
Naruto the Movie: Ninja Clash in the Land of Snow
Dennō Coil (TV) #2
(The) Sky Crawlers (movie)
-Shinji HASHIMOTO (橋本 晋治)-
Perfect Blue (movie)
Spriggan (movie)
My Neighbors the Yamadas (movie)
Blue Submarine No.6 (OAV) #4
Sci-Fi Harry (TV) OP
Kid's Story (Animatrix OAV)
-Shinya OHIRA (大平 晋也)-
The Legend of the Dog Warriors: The Hakkenden (OAV) #4
Spirited Away (movie)
Ghiblies (special) episode 2
Kid's Story (Animatrix OAV)
Ghost in the Shell 2: Innocence (movie)
Howl's Moving Castle (movie)
Niji-Iro Hotaru ~Eien no Natsu Yasumi~ (movie)
-Hisashi MORI (森 久司)-
Samurai 7 (TV) #23
One Piece: Omatsuri Danshaku to Himitsu no Shima (movie 6)
Doraemon: Nobita no Kyoryu [2006] (movie)
Gurren Lagann (TV) #2
Zetman (TV) #1
-Yasunori MIYAZAWA (宮沢 康紀)-
Tanoshii Moomin Ikka (TV) #12
XxxHOLiC the Movie: A Midsummer Night's Dream
Doraemon: Nobita no Kyoryu [2006] (movie)
The Girl Who Leapt Through Time (movie)
Tales of Vesperia: The First Strike (movie)
-Masaaki YUASA (湯浅 政明)-
Chibi Maruko-chan: Watashi no Suki na Uta (movie)
Crayon Shin-chan: Unkokusai no Yabō (movie 3)
Crayon Shin-chan: Henderland no Daibōken (movie 4)
Welcome to THE SPACE SHOW (movie)
Name:
Anonymous2013-04-23 14:26
a lot of people in the comments are calling that girl from Basilisk the next Miyazaki http://youtu.be/qzos_pPlOlI
is it wrong if I pretend that this is hand drawn with superb coloring skills that makes it look like it is in 3D?
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Anonymous2013-04-23 15:45
Eva 3.33 was crazy good. Not only animation but art direction was great. >>897
It's directed by Higuchi. Anno was the producer.
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Anonymous2013-04-23 15:51
That short at the beginning was great too. It's been a long time since I've seen tokusatu style effects. Did not look bad at all. Or at least this was leagues better than the TV monster shows I used to watch a while ago.
don't listen to anyone who says the animation is crap,
it is pretty good, lots of great 2D Eva animations in the climax scenes and the CG Evas didn't bother me personally.
Name:
Anonymous2013-04-23 18:10
Ok guys
i'm out
i dont want to get spoiled
Nice to see the animation is neat*
Anyway i suggest people to get the hell outta there for a while
>>931
these 2 minutes are just the works of the listed animators.
Okiura, Inoue and others.
There is more sakuga in other scenes with
Tadashi Hiramatsu,
Takeshi Honda
Hideaki Anno
Yasuo Muroi (he animated Piano scene)
Yoshimichi Kameda
Masashi Ando
Atsushi Nishigori
Name:
Anonymous2013-04-23 18:29
>>930
WOW! That Okiura scene, it was worth the spoiler.
Name:
Anonymous2013-04-23 18:52
>>932
You mean the rest of the thing wasn't animated?
Best one of the Rebuilds so far yes. A lot of really cool angles and deep, 2-plane shots. It really looks like an anime movie, not some glorified TV episode this time around.
I liked the CG backgrounds.
They used a lot of very cool track-shots.
The new designs were great. I never thought a pink Eva could look and move this good.
Minori was definitely not as strong as Naoko, but it did have a longer running time. At times it even seemed more like an animator training project because of the extended action sequences plus the hand drawn truck chase. The last cut would have been amazing if it weren't for a minor error though. I'd still recommend checking it out since it's basically a modern day short OVA with decent production values.
Hoshi no Umi has a number of young animators so we get a lot of flashy action scenes very reminiscent of gif animations. The first episode isn't that great but it definitely picks up by the second one. It should also be interesting to see if the upcoming TV series can reach same level as the OVAs.
The part where the dad pulls his chair right after drinking looks like it wasn't inbetweened. I only noticed it when I extracted some frames to make a gif.
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Anonymous2013-04-24 11:11
>>955 Your drawing style is popular and you draw illustrations of magazines, posters, even character design. That's very well payed
I wonder how much people like Horiguchi make per month.
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Anonymous2013-04-24 11:56
>>958
Well she's KyoAni right? She probably gets paid well enough.
Name:
Anonymous2013-04-24 12:40
>>959
I still don't understand why people think that KyoAni employees get paid better than your average Tokyo animators. Any source for this?
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Anonymous2013-04-24 12:50
I think Tokyo-based animators can make a lot more money than KyoAni's if they draw a lot of animation.
Name:
Anonymous2013-04-24 12:57
More stable income, probably.
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Anonymous2013-04-24 13:45
Anno needed to spend more time coming up with an actual story; the movie was a total mess from a direction/narrative stand-point and a waste of perfectly good animation.
Name:
Anonymous2013-04-24 14:58
3.33 is out ?
Trolling on story/Anno in 5,4 ,3 ,2 ...
Someone, please, tell this dude to stop. It's like he's pulling those names out of his ass. And that QUALITY.
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Anonymous2013-04-24 15:11
>>965
There's some nice animation, but some of it is just very regular. I guess you could do with cutting it down some and pruning some of the more unimpressive stuff.
what was the number of animation frames used by Star Driver episode 25, again?
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Anonymous2013-04-25 1:31
was "Fly! Peek the whale" by Morimoto ever released in dvd? I downloaded a version from a torrent but the quality is terrible (vhs rip I think)
Name:
Anonymous2013-04-25 1:39
http://www.youtube.com/watch?v=Gt_qveDo67U This is the very first video of this movie that can be found today on Youtube. Actually this is a sample-preview of a heavy and long restoration Im making on this title, it plays the first 2 minutes which works well as an introduction. >Naturally it will have more quality than that of displayed on youtube for obvious reasons. I will update the description when finished which will be in about 2 months. It will have Dual Audio Jp-Sp, and Dual Subs En-Sp.
------------
2 months ago I halted all my projects since 2 years ago due to memory space issues. Hope fully after my soon bluray burner acquisition I can resume this and other works.
------------
*Update: Project is resumed. -Project rethinking atm.
>>981
Reference surely? OR is it a straight up trace of the live action?
Name:
Anonymous2013-04-25 6:01
>>975
It's quick and easy to do and allows those with actual talent to express their visual ideas?
I mean even in Japan you hear the CGI animation is done tracing over rough KA and layouts done by regular 2D animators. BRS was all done like this right? KenO was also saying something like this a while back.
I doubt they'd change much of the content from the manga, but the new series apparently has some original stuff as well. It isn't exactly going to be Yozakura Quartet: Brotherhood.
>>972
Most of the people making these videos need to learn that, actually. For some reason they think it's still 2005 and ultra crappy video quality is fine.
Name:
Anonymous2013-04-25 7:51
>>988
Goddamn Anno. He should be arrested for crimes against sakuga.
Name:
Anonymous2013-04-25 7:55
Thread's almost full, someone make a new one.
Name:
Anonymous2013-04-25 7:56
Iso
Name:
Anonymous2013-04-25 7:57
will
Name:
Anonymous2013-04-25 7:57
appear
Name:
Anonymous2013-04-25 7:57
in
Name:
Anonymous2013-04-25 7:57
never
Name:
Anonymous2013-04-25 7:58
Iso is retired
Name:
Anonymous2013-04-25 7:58
Q
Name:
Anonymous2013-04-25 7:58
not
Name:
Over 1000 Thread2013-04-25 7:58Over 1000
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