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Animation Appreciation Thread #11

Name: Anonymous 2013-03-06 13:34

We're back to the usual numbering

The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
Good Animation Blog - http://www.pelleas.net/aniTOP/
Other websites: http://pastebin.com/r2Vcy4b2

Animation on Twitter, Tumblr and Youtube:
http://pastebin.com/CQa8wU3q

Older Threads: #1-Refuge Thread #1 http://pastebin.com/ykTP0v6m

Name: Anonymous 2013-03-17 10:10

>>I get the feeling when realistic looking animation is drawn on 1s people automatically assume it is rotoscoped.

Disagree with that. As someone who got into animation from the "western" side of things (especially classic Disney and all, where everything is animated on 1s and 2s) there is a very noticeable difference in timing when the animation is rotoscoped. You can notice that in Secret of NIHM right away for example (the cuts with the wobbeling cage). Rotoscoped animation has a lot of tiny skips and jumps that aren't consciously noticeable if you're not used to it because they're very natural (that's how things move), while "plain" realistic animation is smoother.

Here's Okiura's animation in CB for example

http://www.youtube.com/watch?v=fdCrDZ6_V3A&t=6s

If you look at it closely, the animation timing is much "smoother" (curvy) than it would be in reality. A lot of subtle stylized posing, stylized squash and stretch - it generally follows principles of animation that simulates real movement than actual movement dissected in frames like it would were it rotoscoped. You notice this from the first cut, with the leg tapping the rhythm, especially the way the jeans move around the leg. Very "curvy"  motion.

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