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Animation Appreciation Thread #13

Name: Anonymous 2013-04-09 16:34

Previous Thread #12: http://dis.4chan.org/read/anime/1364402321/
Older Threads: http://pastebin.com/7PK8rYQE

The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
Good Animation Blog - http://www.pelleas.net/aniTOP/
Other websites: http://pastebin.com/r2Vcy4b2

Animation on Twitter, Tumblr and Youtube:
http://pastebin.com/CQa8wU3q

irc channel:
#sakuga @ irc.rizon.net

Name: Anonymous 2013-04-14 7:56

>>264

I think that episode was outsourced to GoHands

It was.

Ep 10 had three of GoHands aces actually, the two you mentioned plus Shingo Suzuki. AbeGen, Imamura, Umetsu, Kutsuna, and Takahiro Kishida (who adapted Ume's original designs for TV) also worked on it.

>>266

http://www.animenewsnetwork.com/news/2012-04-16/stranger-5th-anniversary-project-begins-with-screening

Name: Anonymous 2013-04-14 8:15

>>281

B-b-but Bahi tweeted that Nakamuraさん is working on Space Dandy.

Name: Anonymous 2013-04-14 8:23

>>281
Yutapon sounds like he liked working on Stranger. Was the movie a success?

Name: Anonymous 2013-04-14 8:33

>>280
Surprise hit in terms of sakuga this season?
I wonder if it will be like Umi Monogatari, that was a show with Web-Kei animators too.

Name: Anonymous 2013-04-14 8:38

Name: Anonymous 2013-04-14 8:43

Old stuff i did year ago

http://www.youtube.com/watch?v=NcWLb-Vf_I4

http://www.youtube.com/watch?v=2lbM4-xYDQ8


I heard that disney 2d animation is dead , litterally
It's sad (bye glean keane by the way)

It's up to the new generation to continue and work hard as much in 2d we can.
I hope 2d will stay strong especially with japan and asia

But something tell me that in 5 years , all 2d animators will be dead.
Damned!

Name: Anonymous 2013-04-14 8:44

>>285
Why not link to busterbeam talking about it instead?
http://busterbeam.tumblr.com/post/47814907863/sushiobunny-busterbeam-sushiobunny

I somewhat agree with him. Though I think the footstep in the new version has more impact and gives it a much wilder and stronger feeling. The other two cuts however, I prefer the older versions.

Name: Anonymous 2013-04-14 8:50

>>287
Though I think the footstep in the new version has more impact and gives it a much wilder and stronger feeling. The other two cuts however, I prefer the older versions.

That's what I was thinking as well. It's basically the poses that make the old cuts a bit better to look at. Can't say I share his opinion on digital coloring though.

Name: Anonymous 2013-04-14 8:58

>>285

The only one that is better now is the first one. The other two looked better in the original, if'you ask me.

Name: Anonymous 2013-04-14 9:04

>>282
 Bahi never mentioned Space Dandy.

Name: Anonymous 2013-04-14 9:08

>>286

But something tell me that in 5 years , all 2d animators will be dead.

I don't think so
New talents are rising from france and japan.

Everyone is at the age of bahi, all between 19 and 21.
 I don't think 2D will die so soon if these guys continue.

Name: Anonymous 2013-04-14 9:24

>>291
I know there is talent everywhere but there is more tendencies to 3d and flash paper cut style animation

You can't deny it

I'm more pessimistic about the future.

Name: Anonymous 2013-04-14 9:29

>>292
I'm not sure how things are for American cartoons, but the state of animation in the Japanese industry looks okay. This season has got a fair amount of young animators having the opportunity to do some work on stuff like the latest Naruto OP, Muromi-san, and Yuyushiki.

Name: Anonymous 2013-04-14 9:31

>> 293
I see , good to hear

Still , people were so scared when Obari used 3d in his animated cut (the new mecha anime)

Name: Anonymous 2013-04-14 9:43

>>288

I've seen him say that digital paint can best actual paint if done well on /a/. TTGL is one of his favorite shows after all.

>>293

Heck, it'll probably be a decade until Japan goes paperless. Anime doesn't really seem all that expensive either, since most of the staff are underpaid.

Name: Anonymous 2013-04-14 9:55

>>294
Obari didn't animate anything there, he was sad he didn't get a chance to. I'm looking forward to the things he mentioned about coming in the fall.
He's working on the Hakuouki movie and 2 other things iirc.

Name: Anonymous 2013-04-14 9:56

The problem with 1.0 and 2.0 isn't the digital coloring, it's the flatness and blandness of the colors chosen. It's a movie yet it looks like a TV show, all the time! Even Diebuster's design choices were more stylized and movie-like.

Name: Anonymous 2013-04-14 10:14

I hope 3.0 turns out looking better. Since they had a ton more budget from the success of 1 and 2.

Name: Anonymous 2013-04-14 10:19

>>297
Who's typically responsible for the color direction? Is it the chief AD?

Name: Anonymous 2013-04-14 10:23

>>298
I hope too

I wonder also this obesession of Violet/purple color
Did you saw it too?

It'sd kinda weird
Fluo purple all the time

Looks like Anno wants a movie colored as opposed to EoE wich was gritty and dark as hell

Name: Anonymous 2013-04-14 10:56

Toriko OP2
youtu.be/4OqMBeMsu6Q
Ryou Onishi, Yuki Hayashi, Nozomu Shishido, Kenji Kuroyanagi
Toei strong.

Name: Anonymous 2013-04-14 11:02

>>299

Color designer

Name: Anonymous 2013-04-14 11:17

>>299
There's usually a color artist/designer that decides with discussion from the director.

Name: Anonymous 2013-04-14 15:47

>>298

I can confirm that the colour direction in 3.0 is indeed much better. One of my main complaints about 1.0 and 2.0 (besides the shitty CG at times, in 2.0 especially) was the gray/washed-out look so I was pleasantly surprised they dropped that in 3.0

Name: Anonymous 2013-04-14 15:49

So they used 3d mecha animation in 2.0 and 1.0 because Budget?

That means , maybe Final 4.0 could have entirely 2d mecha ala EoE

Name: Anonymous 2013-04-14 16:28

>>305

No, most of the scenes are based on 2D key-animation by the animators.
They use 3D for the final motion because it's cheaper to render in 3D than having the Eva's traced, colored and shaded and everything.
When you render, all this happens at once, you don't need extra staff to color and trace lines.
http://youtu.be/uVdyKcY9Nqc?t=3m

Name: Anonymous 2013-04-14 16:59

>>306

So you mean no but actually yes.
Another thing to keep in mind is that the team Khara/anno put together for the first and second films were still getting the hang of things, and by Q they're significantly at doing their shit.

Name: Anonymous 2013-04-14 18:32

Mr. T ate my balls.

Name: Anonymous 2013-04-14 18:40

Azazel-San Z #2 nice cuts (Spoiler-ish)

https://twitter.com/paeses/statuses/323559830474326016

Name: Anonymous 2013-04-14 20:17

http://www.dailymotion.com/video/k6a8GXAFrR1Ifv3YHwx

Gargantia ED- Kameda solo key animation

Name: Anonymous 2013-04-15 1:01

>>310
lol, why did they go to the trouble of getting Kameda to do it if their plan was to waste him on something like this? Some random animator would have been just fine for this shit.

Name: Anonymous 2013-04-15 1:04

On the subject of Gargantia, oh my god those CG robots at the beginning of episode 2. Worst CG since 1994.

Name: Anonymous 2013-04-15 1:11

>>312
I didn't think it was really awful, but Gargantia's CGI falls short compared to the CGI animation in Majestic Prince and Valvrave.

Name: Anonymous 2013-04-15 1:16

3DCGI: Tri-Slash

http://www.animenewsnetwork.com/encyclopedia/company.php?id=11644

Should've gotten Sanzigen to work on Gargantia instead

Name: Anonymous 2013-04-15 1:19

>>313
Not talking about Gargantia in general, just those orange robots at the beginning of the episode. That is pretty much as bad as anime CG gets in the year 2013.

Name: Anonymous 2013-04-15 1:27

>>315
Nah, Vividred had uglier CGI. Anyway, it might have been less of an issue in Gargantia if the robot movements weren't so jerky. That's pretty much my main gripe with the show's CGI. The model quality seems acceptable.

Name: Anonymous 2013-04-15 1:33

Name: Anonymous 2013-04-15 4:42

Name: Anonymous 2013-04-15 5:21

>>317 mind blowing!

>>318 Nice!

Name: Anonymous 2013-04-15 5:49

>>317
Yuki Hayashi, I think.

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