Ep 10 had three of GoHands aces actually, the two you mentioned plus Shingo Suzuki. AbeGen, Imamura, Umetsu, Kutsuna, and Takahiro Kishida (who adapted Ume's original designs for TV) also worked on it.
I somewhat agree with him. Though I think the footstep in the new version has more impact and gives it a much wilder and stronger feeling. The other two cuts however, I prefer the older versions.
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Anonymous2013-04-14 8:50
>>287 Though I think the footstep in the new version has more impact and gives it a much wilder and stronger feeling. The other two cuts however, I prefer the older versions.
That's what I was thinking as well. It's basically the poses that make the old cuts a bit better to look at. Can't say I share his opinion on digital coloring though.
But something tell me that in 5 years , all 2d animators will be dead.
I don't think so
New talents are rising from france and japan.
Everyone is at the age of bahi, all between 19 and 21.
I don't think 2D will die so soon if these guys continue.
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Anonymous2013-04-14 9:24
>>291
I know there is talent everywhere but there is more tendencies to 3d and flash paper cut style animation
You can't deny it
I'm more pessimistic about the future.
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Anonymous2013-04-14 9:29
>>292
I'm not sure how things are for American cartoons, but the state of animation in the Japanese industry looks okay. This season has got a fair amount of young animators having the opportunity to do some work on stuff like the latest Naruto OP, Muromi-san, and Yuyushiki.
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Anonymous2013-04-14 9:31
>> 293
I see , good to hear
Still , people were so scared when Obari used 3d in his animated cut (the new mecha anime)
Heck, it'll probably be a decade until Japan goes paperless. Anime doesn't really seem all that expensive either, since most of the staff are underpaid.
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Anonymous2013-04-14 9:55
>>294
Obari didn't animate anything there, he was sad he didn't get a chance to. I'm looking forward to the things he mentioned about coming in the fall.
He's working on the Hakuouki movie and 2 other things iirc.
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Anonymous2013-04-14 9:56
The problem with 1.0 and 2.0 isn't the digital coloring, it's the flatness and blandness of the colors chosen. It's a movie yet it looks like a TV show, all the time! Even Diebuster's design choices were more stylized and movie-like.
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Anonymous2013-04-14 10:14
I hope 3.0 turns out looking better. Since they had a ton more budget from the success of 1 and 2.
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Anonymous2013-04-14 10:19
>>297
Who's typically responsible for the color direction? Is it the chief AD?
I can confirm that the colour direction in 3.0 is indeed much better. One of my main complaints about 1.0 and 2.0 (besides the shitty CG at times, in 2.0 especially) was the gray/washed-out look so I was pleasantly surprised they dropped that in 3.0
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Anonymous2013-04-14 15:49
So they used 3d mecha animation in 2.0 and 1.0 because Budget?
That means , maybe Final 4.0 could have entirely 2d mecha ala EoE
No, most of the scenes are based on 2D key-animation by the animators.
They use 3D for the final motion because it's cheaper to render in 3D than having the Eva's traced, colored and shaded and everything.
When you render, all this happens at once, you don't need extra staff to color and trace lines. http://youtu.be/uVdyKcY9Nqc?t=3m
So you mean no but actually yes.
Another thing to keep in mind is that the team Khara/anno put together for the first and second films were still getting the hang of things, and by Q they're significantly at doing their shit.
>>310
lol, why did they go to the trouble of getting Kameda to do it if their plan was to waste him on something like this? Some random animator would have been just fine for this shit.
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Anonymous2013-04-15 1:04
On the subject of Gargantia, oh my god those CG robots at the beginning of episode 2. Worst CG since 1994.
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Anonymous2013-04-15 1:11
>>312
I didn't think it was really awful, but Gargantia's CGI falls short compared to the CGI animation in Majestic Prince and Valvrave.
Should've gotten Sanzigen to work on Gargantia instead
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Anonymous2013-04-15 1:19
>>313
Not talking about Gargantia in general, just those orange robots at the beginning of the episode. That is pretty much as bad as anime CG gets in the year 2013.
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Anonymous2013-04-15 1:27
>>315
Nah, Vividred had uglier CGI. Anyway, it might have been less of an issue in Gargantia if the robot movements weren't so jerky. That's pretty much my main gripe with the show's CGI. The model quality seems acceptable.