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Dear /prog/, this is /vp/

Name: Anonymous 2010-08-14 2:15

Dear /prog/,

Sorry to be of a bother but we /tr/ainers in /vp/ are in quite a struggle.

Currently a bunch of us are working on creating Pokémon games based on the North American continent, called the North American Pokemon League Project. However, we realized that creating a romhack was not the best solution to this due to inherent limitations on what we can do, and that RPG Maker XP doesn't provide what we absolutely need.

I'm not a programmer, so please bear with me as I explain.

One of the /prog/rammers in our ranks suggested that perhaps we can create an original engine scripted for the purpose of mimicking a Pokémon game (with added modifications such as seasons, real time weather, etc). It would be an open source project and would run under OpenGL.

Furthermore, it would ideally also have a Wysiwyg editor so that a non-programmer willing to learn the basics and who doesn't want to make any dire changes in the engine (because they don't know how) can make a simple Pokemon game. /vp/ would love it. I'm sure everyone on 4chan and beyond would love it.

Anywho, we're serious about this project. We have creative heads, but simply lack programmers. It would be a blessing if anyone here would help us out or take part in the inner workings of the project in general.

Our IRC is: rizon.net #napl
Our Wiki is: napl.wikia.com
Our Forum is: http://z7.invisionfree.com/NAPL/index.php?act=idx
For a glimpse into our story-script, we have some for two of our regions:

Great Lakes: https://docs.google.com/document/edit?id=1U0IWXg6NR6zQeCIR1Uot1jelWDOj2IDKwAqJXtLG5IU&authkey=CLPHmcQP#

Pacific: https://docs.google.com/document/edit?id=1RU9DYm90IkbpL3OtjfIbpf3GDzN9-SgjfVftMgsDK04#

Thank you for listening/reading! We really appreciate it!

Name: Anonymous 2010-08-14 2:21

Dude I'm so high right now dude. If you had to eat a pokemon how would you eat it and which one would you be eating?

Name: Anonymous 2010-08-14 2:22

Also, we only really need an engine and ideally a wysiwyg editor.

We don't need anyone to program the entire games as that would be even more to ask for from what is already too much.

Hopefully if a wysiwyg editor is created, the brunt of us already working on this project would be able to do the rest (unless of course if you want to stick around, which you are more than welcome to do so!)

Name: Anonymous 2010-08-14 2:22

>>2
Paras

Name: Anonymous 2010-08-14 2:24

>>4
Because it has shroom on its back, which would make you higher than you already are.

Name: Anonymous 2010-08-14 4:13

I'm probably bored enough to help you, but I have no idea how pokeymanz work.  Sorry.

Name: Anonymous 2010-08-14 4:37

I'd like to say that you need to give more details about your project constraints: The platforms you hope to target, the libraries you intend on using, the languages you're considering, the time scale you're thinking about, etc.

Open source and OpenGL are decent starts for constraints, but by no means do they compose the entire picture.

If /prog/ is to help you, you need to help us help you. I also lament that the board is so full of shit in general that this help thread is one of the better threads on the front page.

Name: Anonymous 2010-08-14 4:50

>>7
I suppose I should've been a bit more verbose in the constraints part because it sounds like you're like a pack of lost puppies.

Tools are extremely important constraints as well: Source revision control, development environment, some sort of bug/issue tracker (Trac or BugZilla or some other equivalent), methods of collaboration and communication (IRC, e-mail, Wave?, messengers, forum, etc.).

Not to mention things to produce assets for your game, such as audio creation tools, spriting/modeling programs, etc.

Also keep in mind that OpenGL is graphics only. DirectX is a suite that covers input, sound, graphics, and I believe it also does networking, though I may be incorrect about that. Since you've decided on OpenGL, you'll need something else to cover the other areas, and SDL is a poor choice for production code.

These are lots of things that mostly need to be standardized at the beginning. There's some leeway for things that you won't need for a while, like assets. So you can put off standardizing those tools until later. But for the most part, you're going to want coordination on the development side because lacking coordination leads to a great deal of issues.

For example, I stopped working on a project because people kept committing things around the modifications I was making even after I specifically requested that they not do that. You're going to have to manage the people on top of all of these constraints. I don't know if you know quite what you're getting into.

Name: Anonymous 2010-08-14 5:06

>>8
Okay, let's use DirectX then.

Name: Anonymous 2010-08-14 6:09

Oh God, the dialogue

Name: Anonymous 2010-08-14 9:00

We have creative heads, but simply lack programmers.
You have nothing. Everybody has ideas, what makes you think yours are good enough to warrant other people working on them instead of their own?

Name: Anonymous 2010-08-14 9:06

I once put a pokemans in my butt and it hurt ;_;

Name: Anonymous 2010-08-14 10:02

>>11

If you don't want to help, its fine. I'm not here to argue that our ideas are good enough. Whether or not the idea is receptive to you is up to you, bro.

Name: sage 2010-08-14 10:17

>>8
In terms of collaboration and communication we're using IRC, wiki, forum, and Google docs.

For tools to create assets, such as audio creation tools and spriting tools, we largely have Photoshop. That being said, we'll be using already existing tilesets for the most part.

I think the OpenGL and DirectX Issue can be talked about between the programmers in our ranks. I'll have one run by this thread tonight.

In terms of co-ordination, I am more than likely capable of it. We can first set out the rules of conduct before going about the development process so that we can prevent things that you mentioned. We had some general (albeit unwrittein in this case) rules that prevented things such as backtracking on what we already have, or adding things which would mess up the entire process.

I've been constantly trying to keep the processes (rules, etc) we use for the project updated to make sure that we run efficiently and that everything is coordinated.

Thanks for all the help, bro.

Also, polite sage

Name: Anonymous 2010-08-14 10:18

>>14
dang, forgot mah sage

Name: Anonymous 2010-08-14 10:19

Please do not reinforce the Microsoft Windows gaming monopoly by using DirectX. Game development is not one of my strong areas, but I'm sure there are tolerable cross-platform libraries for the areas not covered by OpenGL.

Also, keep in mind that no non-trivial 4chan development project has ever gotten anywhere. If you want to succeed, you'll have to figure out why others have failed and what you need to do differently.

Regardless, I wish you the best of luck in your endeavors. As a Pokémon player myself, I am curious to see what will come out of this.

Name: Anonymous 2010-08-14 10:33

This thread is an uplifting proof that proper inter-board communication is possible and not limited to stray polecats. :-)

Name: Anonymous 2010-08-14 10:57

>>14
CO-ORDINATE MY ANUS

Name: Anonymous 2010-08-14 11:10

>>16
I agree with this post.  You should not use DirectX.

Name: Anonymous 2010-08-14 11:13

>>17
Everyone knows that /prog/ is a subset of /jp/.

Name: Anonymous 2010-08-14 11:15

>>19
Thirded.

Name: Anonymous 2010-08-14 11:36

Name: Anonymous 2010-08-14 11:57

>>16
This isn't strictly true; Katawa Shoujo is getting quite far and is quite active. That's been in development for years. I am, however, not aware of anything else that comes close to that kind of success.

>>14
Egh. Wikis are a pain to set up and maintain, but I suppose that's a viable solution for project information.

Also, deciding on a language is an important part of deciding on the majority of your development tools and libraries and so on. You should probably do that before discussing the issue of DirectX/OpenGL.

Regardless, you'll probably want an FTP for non-source content, but source code virtually needs to be under revision control. There are more choices there than SVN and Git, but those are probably the ones you'd want to look at first and they make a lot of different underlying fundamental assumptions.

Name: Anonymous 2010-08-14 12:23

You want to use something like in >>22. There's not much point in making the engine from scratch, especially if the brunt of you aren't programmers.
Do you have a list of the sets of requirements that romhacks and RPG Maker don't fulfil?

>>23
I'd say that they really want distributed version control if at all possible (i.e., if they are competent enough to use it.)

And they should find an environment where much is already done for them, which will probably decide the language for them.

Name: Anonymous 2010-08-14 13:06

This isn't strictly true; Katawa Shoujo is getting quite far and is quite active. That's been in development for years. I am, however, not aware of anything else that comes close to that kind of success.
That would be a much better example if they ever managed to finish Act 2

Name: Anonymous 2010-08-14 13:09

You're gonna get raped by whatever company holds the Pokemon copyright.

Name: Anonymous 2010-08-14 13:13

Name: Anonymous 2010-08-14 13:17

>>27
What am I going to believe, a blog post or what they have actually released? If you can point me to an SVN, I'll believe you.

Name: Anonymous 2010-08-14 13:30

GET OUT KS DEVS

Name: Anonymous 2010-08-14 13:31

>>28
No thanks, jerkface. I don't know where their SVN is located and even if I did, it probably requires credentials to read.

Reality exists independently of your perception of it; that is, it's going to be the way it is regardless of whether or not your standard of proof is satisfied. Take it or leave it, I don't give a fuck.

Name: Anonymous 2010-08-14 13:44

>>30
As an addendum, they haven't released act 2 either. Surely that doesn't exist and you shouldn't believe it does.

Name: Anonymous 2010-08-14 13:54

>>31
Reality exists independently of your perception of it
I'm not trying to start an argument on the validity of the open world assumption, but if their claim is that they will release when ready, and they haven't released, then by their own standards it isn't ready.

Name: Anonymous 2010-08-14 13:59

>>>31
Incidentally, if it doesn't exist, then it wouldn't be finished and my point would still hold

Name: Anonymous 2010-08-14 14:08

HOLD MY ANUS

Name: Anonymous 2010-08-14 14:28

Opengl + SDL, son.

Name: Anonymous 2010-08-14 14:36

Just do a ROM hack. You will be more likely to actually finish shit.

Name: Anonymous 2010-08-14 21:41

>>35
SDL is excremental. Choose more wisely.

Name: Anonymous 2010-08-15 0:27

You could mess with Sauerbraten.

It's a minimalistic high-speed engine, with ZOMGHUEG worlds at high performance.

It's 3d.

Supports widescreen, OpenGL 3.2, and GLSL (for extended graphical effects/shaders)

Has an existing scripting engine, one geared for RPG (though not in the way Pokemon is)

Has minimal AI, with pathfinding, aiming abilities, etc.

Has lag-free networking.

It's open source, and writtin in C++, so although it's not quite what you'd need, it's extensible. It also supports the Md2 and md3 format (old quake formats), but also supports MD5 (the newest Id Tech style models), and Half-Life formats, as well as some others, like OBJ (3DMax favorite I think).

Name: Anonymous 2010-08-15 1:24

>>37
This. SDL is crap. It hasn't changed much in years. It's nothing more than a toy API.

Name: Anonymous 2010-08-15 2:30

Hi /prog/

/vp/ here.

We <3 u

Name: Anonymous 2010-08-15 2:49

Any willing /prog/rammers?

Name: Anonymous 2010-08-15 2:58

STOP HELPING THEM

Name: Anonymous 2010-08-15 3:42

>>42

Haters gonna hate

Name: Anonymous 2010-08-15 3:57

>>41
1. Pokemon.
2. No svn access.
3. "Ideas are most of the work anyway" mentality.

No.

Name: Anonymous 2010-08-15 17:24

>>44
Wish this post didn't sum up >>1-43,46-1000

Name: Anonymous 2010-08-15 17:49

>>45
I hope someone exploits that Shiichan bug and goes to 1001. Just for you.

Name: Anonymous 2010-08-15 17:56

I don't play children's games, but aren't the Pokémon games 2D affairs that run on Game Boys? Why the cunt would you even be talking about OpenGL versus DirectX?

Name: Anonymous 2010-08-15 18:39

>>47
See >>44

They are idiots. End.

Name: Anonymous 2010-08-15 18:55

>>47

More efficient to program 2d in 3d, ironically.


>>48
Butthurt

Name: Anonymous 2010-08-15 20:20

>>49
Butthurt
/polecat kebabs/

Name: Anonymous 2010-08-16 9:01

>>50
That's a /jp/ meme, actually.

Name: Anonymous 2010-08-16 9:15

>>51
It isn't, actually.

Name: Anonymous 2010-08-16 9:35

>>52
u just mad

Name: Anonymous 2010-08-19 17:07

Despite your attempts to shit in here, we've got what we need to make a game :)

Name: Anonymous 2010-08-19 17:08

>>54
Please let us know how it works out!

Name: Anonymous 2010-08-19 17:41

>>54
Was that really worth bumping the thread? Please, go make your game. And don't ever stop.

Name: Anonymous 2010-08-19 19:40

And are you aware that gfx/sfx/music making is another step that will probably make you give up?

Name: Anonymous 2010-08-19 20:03

>>57
Shh! We don't want to discourage them, otherwise they will respond to >>54 at some point.

Name: Anonymous 2010-08-19 20:19

>>57
Just rip the sounds from the current games.

Drr.

Name: Anonymous 2010-08-19 21:05

>>57
Look what you did.

Name: Anonymous 2010-08-20 13:50

Look up OpenPoke and how much of a failure it is. Then reconsider.

Name: ​​​​​​​​​​ 2010-10-22 11:11

Name: Anonymous 2010-11-13 22:34


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