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Dear /prog/, this is /vp/

Name: Anonymous 2010-08-14 2:15

Dear /prog/,

Sorry to be of a bother but we /tr/ainers in /vp/ are in quite a struggle.

Currently a bunch of us are working on creating Pokémon games based on the North American continent, called the North American Pokemon League Project. However, we realized that creating a romhack was not the best solution to this due to inherent limitations on what we can do, and that RPG Maker XP doesn't provide what we absolutely need.

I'm not a programmer, so please bear with me as I explain.

One of the /prog/rammers in our ranks suggested that perhaps we can create an original engine scripted for the purpose of mimicking a Pokémon game (with added modifications such as seasons, real time weather, etc). It would be an open source project and would run under OpenGL.

Furthermore, it would ideally also have a Wysiwyg editor so that a non-programmer willing to learn the basics and who doesn't want to make any dire changes in the engine (because they don't know how) can make a simple Pokemon game. /vp/ would love it. I'm sure everyone on 4chan and beyond would love it.

Anywho, we're serious about this project. We have creative heads, but simply lack programmers. It would be a blessing if anyone here would help us out or take part in the inner workings of the project in general.

Our IRC is: rizon.net #napl
Our Wiki is: napl.wikia.com
Our Forum is: http://z7.invisionfree.com/NAPL/index.php?act=idx
For a glimpse into our story-script, we have some for two of our regions:

Great Lakes: https://docs.google.com/document/edit?id=1U0IWXg6NR6zQeCIR1Uot1jelWDOj2IDKwAqJXtLG5IU&authkey=CLPHmcQP#

Pacific: https://docs.google.com/document/edit?id=1RU9DYm90IkbpL3OtjfIbpf3GDzN9-SgjfVftMgsDK04#

Thank you for listening/reading! We really appreciate it!

Name: sage 2010-08-14 10:17

>>8
In terms of collaboration and communication we're using IRC, wiki, forum, and Google docs.

For tools to create assets, such as audio creation tools and spriting tools, we largely have Photoshop. That being said, we'll be using already existing tilesets for the most part.

I think the OpenGL and DirectX Issue can be talked about between the programmers in our ranks. I'll have one run by this thread tonight.

In terms of co-ordination, I am more than likely capable of it. We can first set out the rules of conduct before going about the development process so that we can prevent things that you mentioned. We had some general (albeit unwrittein in this case) rules that prevented things such as backtracking on what we already have, or adding things which would mess up the entire process.

I've been constantly trying to keep the processes (rules, etc) we use for the project updated to make sure that we run efficiently and that everything is coordinated.

Thanks for all the help, bro.

Also, polite sage

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