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Dear /prog/, this is /vp/

Name: Anonymous 2010-08-14 2:15

Dear /prog/,

Sorry to be of a bother but we /tr/ainers in /vp/ are in quite a struggle.

Currently a bunch of us are working on creating Pokémon games based on the North American continent, called the North American Pokemon League Project. However, we realized that creating a romhack was not the best solution to this due to inherent limitations on what we can do, and that RPG Maker XP doesn't provide what we absolutely need.

I'm not a programmer, so please bear with me as I explain.

One of the /prog/rammers in our ranks suggested that perhaps we can create an original engine scripted for the purpose of mimicking a Pokémon game (with added modifications such as seasons, real time weather, etc). It would be an open source project and would run under OpenGL.

Furthermore, it would ideally also have a Wysiwyg editor so that a non-programmer willing to learn the basics and who doesn't want to make any dire changes in the engine (because they don't know how) can make a simple Pokemon game. /vp/ would love it. I'm sure everyone on 4chan and beyond would love it.

Anywho, we're serious about this project. We have creative heads, but simply lack programmers. It would be a blessing if anyone here would help us out or take part in the inner workings of the project in general.

Our IRC is: rizon.net #napl
Our Wiki is: napl.wikia.com
Our Forum is: http://z7.invisionfree.com/NAPL/index.php?act=idx
For a glimpse into our story-script, we have some for two of our regions:

Great Lakes: https://docs.google.com/document/edit?id=1U0IWXg6NR6zQeCIR1Uot1jelWDOj2IDKwAqJXtLG5IU&authkey=CLPHmcQP#

Pacific: https://docs.google.com/document/edit?id=1RU9DYm90IkbpL3OtjfIbpf3GDzN9-SgjfVftMgsDK04#

Thank you for listening/reading! We really appreciate it!

Name: Anonymous 2010-08-15 2:49

Any willing /prog/rammers?

Name: Anonymous 2010-08-15 2:58

STOP HELPING THEM

Name: Anonymous 2010-08-15 3:42

>>42

Haters gonna hate

Name: Anonymous 2010-08-15 3:57

>>41
1. Pokemon.
2. No svn access.
3. "Ideas are most of the work anyway" mentality.

No.

Name: Anonymous 2010-08-15 17:24

>>44
Wish this post didn't sum up >>1-43,46-1000

Name: Anonymous 2010-08-15 17:49

>>45
I hope someone exploits that Shiichan bug and goes to 1001. Just for you.

Name: Anonymous 2010-08-15 17:56

I don't play children's games, but aren't the Pokémon games 2D affairs that run on Game Boys? Why the cunt would you even be talking about OpenGL versus DirectX?

Name: Anonymous 2010-08-15 18:39

>>47
See >>44

They are idiots. End.

Name: Anonymous 2010-08-15 18:55

>>47

More efficient to program 2d in 3d, ironically.


>>48
Butthurt

Name: Anonymous 2010-08-15 20:20

>>49
Butthurt
/polecat kebabs/

Name: Anonymous 2010-08-16 9:01

>>50
That's a /jp/ meme, actually.

Name: Anonymous 2010-08-16 9:15

>>51
It isn't, actually.

Name: Anonymous 2010-08-16 9:35

>>52
u just mad

Name: Anonymous 2010-08-19 17:07

Despite your attempts to shit in here, we've got what we need to make a game :)

Name: Anonymous 2010-08-19 17:08

>>54
Please let us know how it works out!

Name: Anonymous 2010-08-19 17:41

>>54
Was that really worth bumping the thread? Please, go make your game. And don't ever stop.

Name: Anonymous 2010-08-19 19:40

And are you aware that gfx/sfx/music making is another step that will probably make you give up?

Name: Anonymous 2010-08-19 20:03

>>57
Shh! We don't want to discourage them, otherwise they will respond to >>54 at some point.

Name: Anonymous 2010-08-19 20:19

>>57
Just rip the sounds from the current games.

Drr.

Name: Anonymous 2010-08-19 21:05

>>57
Look what you did.

Name: Anonymous 2010-08-20 13:50

Look up OpenPoke and how much of a failure it is. Then reconsider.

Name: ​​​​​​​​​​ 2010-10-22 11:11

Name: Anonymous 2010-11-13 22:34


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