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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 3:14

>>640 Its merely a display effect:
It will just show more coords  on screen when you near blackhole.
Like if you zoomed out in camera view, but the ship is closer and objects are drawn at same positions.


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Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 3:29

Also note you can switch between multiple ships(as long as they under command of you/your team) at any time.
Bases contain docks,defense/cargo facilities and factories.((<-analogue to starcraft production facilities) and you can build bases anywhere).
Allied/Owned Ships could be scripted to follow you or engage in battle if lead ship attacks(Should be expanded to complete parameter-driven AI).
The game strategy should include full range of global confrontations(team base1 vs team base2), 1vs1 tactical engagements, raids on bases,scenario-driven defense/offense scenarios,cargo transport escort vs pirates,etc.




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Idlers do not make history: they suffer it!

Name: Anonymous 2009-07-24 3:35

>>639
So you've invented some retarded, untested scheme instead of the proven toroidal scheme? You'll never make a game like that.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 3:37

Resources: All resources are converted to energy(for ships systems/base/unit production) and energy can be stored in crystals for trade.
Draft resource table:
1.Asteroids : Crystals mined by cargo ships with equipment.
2.Planets:Planets surface contain crystals, same as above but larger resources.
3.Destroyed ships:Ships matter converted to energy equivalent of shipcost/2+all ships onboard resources
4.Bonus items: same as crystals, just give more energy per item/crystal.


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It is from numberless diverse acts of courage and belief that human history, is shaped. Each time a man stands up for an ideal, or acts to improve the lot of others, or strikes out against injustice, he sends forth a tiny ripple of hope, and crossing each other from a million different centers of energy and daring those ripples build a current which can sweep down the mightiest walls of oppression and resistance.

Name: Anonymous 2009-07-24 3:47

>>638
Ship runs on energy, which is replenished via rest(slow),crystals(medium increase), repair in docks(instant).
That's too unrealistic, make it fuel instead.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 3:48

More on ship-switching:
In-game all team ships are ordered with a ship order(which can be altered by individual player for their needs)
If a ship is destroyed pressing <Tab> switches to next alive(AI controlled) ship in ship order. if no ships left <Tab> Switches to base.
if you accidentally switched to another ship<Shift-Tab> will switch to previously commanded ship.


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Uncertainty is the essential, inevitable and all-pervasive companion to your desire to make art. And tolerance for uncertainty is the prerequisite to succeeding

Name: Anonymous 2009-07-24 3:57

I hope we wont have harvesters in this game. I hate that crap.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 4:06

>>647 Cargo ships!= Harvesters.
1.Cargo ships transport cargo to bases.
2.They need special mining equipment to mine asteroids/planets
3.They can be equipped with weaponry as any other ship(weapons are absent on cargo ships by default. Combat ships have 3 default weapons which can be upgraded and switched to any other weapon).
(as cargo ships are not meant for combat, but for transport their characteristics are lower(hitpoints/shields/armor), and they are cheaper then combat ships).


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There can be no liberty for a community which lacks the means to detect lies.

Name: Anonymous 2009-07-24 4:09

>>648
ZERGLING ARMED CARGO SHIP RUSH KEKEKEKE

Name: Anonymous 2009-07-24 4:19

why does this sound so much like infinity and yet it doesnt

Name: Anonymous 2009-07-24 4:31

>>648
How much cargo can a combat-designed ship hold?

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 4:31

Draft weapon table:
1.Plasma turret; short range, slow, high-dmg. Energy use: High to medium
2.Lasers: long range,very fast, medium dmg(Default on combat ship).Energy use: Medium(Laser can be reflected if shields are at max).
3.Tracking missle:long range,medium speed, high-dmg. Energy use:High
4.Mines; close range,zero speed,low damage(revealed by radar,can be blown by area of effect weapons):
Energy use: low, laying minefields will be expensive but create enough damage to destroy ships.
5.Gravity wave:medium range,slow,high-dmg area of effect.: Energy use: Very high(superweapon)
6.Proton torpedo:long range missle,slow, area of effect with medium-dmg(activated on impact with object):Energy use low to medium.
7.Phaser:long range,very fast,low dmg(used as low-energy laser alternative in combat ships, cannot be reflected) .Energy use: Low
8.Trilithium pulse:medium range,fast,shield-dmg(only drains ship shields): Energy use:Medium to High
9.Sentient particle cloud:long range,slow,low-dmg,persistent(slowly eats ships in radius,dissolves after set time(+cloudtimemax after last ship touched it)):Energy use: Very High(Superweapon)
10.Ion Cannon:Long-range,highdmg,medium speed(can destory planets,asteroids); Energy use;Very high(Superweapon)
11.Antimatter missle:Long range, high-dmg,slow(can destroy ships on contact):Energy use: High

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Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 4:36

>>651 Combat ships are not meant for storage or mining. They should only store a fraction of cargo ship max capacity.
This should be enough to fully recharge ship in-game for ~100-300 times(about ~5000 crystals if ship has that much).
Cargo ships could hold as much as 30-50 asteroids can hold(~100000-200000 crystals?) or more with upgrades.



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Having dreams is what makes life tolerable.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 4:42

>>649
Base weapons would destroy single combat ships and especially cargo ships easily(base weapons are as much as upgradeable as ships). Raids on bases are organized with precise coordination and plenty of combat ships.



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Law cannot persuade where it cannot punish.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 5:05

http://www.ogre3d.org/download/sdk
OGRE3D Software development kits. Does anyone object to this engine?
Windows:
http://kent.dl.sourceforge.net/sourceforge/ogre/OgreSDKSetup1.6.1_CBMingW.exe
Mac:
http://dfn.dl.sourceforge.net/sourceforge/ogre/OgreSDK_v1.6.2.dmg
Linux: http://www.ogre3d.org/download/source
http://kent.dl.sourceforge.net/sourceforge/ogre/ogre-v1-6-2.tar.bz2


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Refusal to believe until proof is given is a rational position; denial of all outside of our own limited experience is absurd.

Name: Anonymous 2009-07-24 5:10

Im gonna start coding this in java YOU ALL CAN SUCK IT

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 5:15

Code::blocks windows
http://download2.berlios.de/codeblocks/codeblocks-8.02mingw-setup.exe  
other:
http://www.codeblocks.org/downloads/5



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Wit is sharper than the sharpest dagger.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 5:19

>>656 Maybe you can suggest ideas or algos for project. I don't object if you code it in Lisp/Java/Visual basic/etc as your own project. The Main language is C++ and game code will be posted @ http://codebin.ca/


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After a long period of slumber comes a moment of awakening. Then thought frees herself from the chains with which those interested - rulers, lawyers, clerics - have carefully enwound her.

Name: Anonymous 2009-07-24 5:25

>>652
3.Tracking missle:long range,medium speed, high-dmg. Energy use:High
Why would a missile use energy?  Missiles have their own propulsion system and their own fuel tanks.  The only limit here should be how many missiles the ship can carry.  I guess they would use up some of the ship's fuel due to the added weight though.

Name: Anonymous 2009-07-24 5:35

YHBTE

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 5:47

>>659 the cost to launch a missle is high. Its like you bought unlimited ammo pack, but each shot drains energy.



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Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 6:37

Also "superweapons" are not actually unique(they are just extra powerful).
You can use them all day long if you have enough energy/crystals to waste.



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You can make an audience see nearly anything, if you yourself believe in it.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 6:50

Draft ship classes:
1.fighter-class: light,fast ship,with low armor.Weapons max upgrade+3
2.Fregate-class:medium size, fast ship,+6maxups
3.battlecruiser-class:heavy armored ship for base defense/offense,medium speed,+9maxups
4.base-class:extra heavy,high armor,very slow,high shields,+12maxups
5.mothership-class;a smaller mobile base;slow,reduced space/with more weapons+15 maxups
6.unique-fighter:race specific ship,with some bonuses+9maxups
*upgrades increase dmg at expense of more energy per use.

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The substructure of the universe regresses infinitely towards smaller and smaller components. Behind atoms we find electrons, and behind electrons, quarks. Each layer unraveled reveals new secrets, but also new mysteries.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 7:33

Game roadmap progress:

 #1 naming the project. Unique,non-copyrighted name which sounds good.
::name=Velox Et Astrum
#2 choosing a Language/Library platform from which we will code the project.
::Language=C++
#3 choosing a common compiler toolkit, so that everyone uses the same version of design software.
::Compiler=g++(GCC),Library=Ogre3D
#4 Creating or reusing existing engine into a space simulator.
::Current=Basic Features review.
#5 Adding physical effects and game features into simulator, until playable demo (single ship) is working.
#6 Adding player interface and dialog systems.
#7 Adding multimedia assets,character designs and unit textures.(procedurally/Fractally generated)
#8 Multiplayer support. Major multiplayer features like trading,alliance/commands/teams/etc.
#9 Distributing the alpha/beta via Sourceforge/Megaupload/Rapidshare/etc
#10 polishing the game so it has balance,intuitive interface and free of bugs.
Code storage: use http://codebin.ca/ for Storing code,post only relevant chunks(do not repost entire code)


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Name: Anonymous 2009-07-24 8:19

            o                                             
                 O       /`-.__                           
                        /  \.'^|                          
           o           T    l  *                          
                      _|-..-|_                            
               O    (^ '----' `)     I'M THE WIZARD OF POO
                     `\-....-/^      AND I'M ASKING YOU OUT
           O       o  ) "/ " (      /                     
                     _( (-)  )_                           
                 O  /\ )    (  /\                         
                   /  \(    ) |  \                        
               o  o    \)  ( /    \                       
                 /     |(  )|      \                      
                /    o \ \( /       \                     
          __.--'   O    \_ /   .._   \                    
         //|)\      ,   (_)   /(((\^)'\                   
            |       | O         )  `  |                   
            |      / o___      /      /                   
           /  _.-''^^__O_^^''-._     /                    
         .'  /  -''^^    ^^''-  \--'^                     
       .'   .`.  `'''----'''^  .`. \                      
     .'    /   `'--..____..--'^   \ \                     
    /  _.-/                        \ \                    
.::'_/^   |                        |  `.                  
       .-'|                        |    `-.               
 _.--'`   \                        /       `-.            
/          \                      /           `-._        
`'---..__   `.                  .`_.._   __       \       
         ``'''`.              .'gnv   `'^  `''---'^       
                `-..______..-'

Name: Anonymous 2009-07-24 8:50

>>661
But... you don't have unlimited missiles, you only have the ones you loaded the ship with earlier (while docked at a port or with another ship perhaps).

Name: Anonymous 2009-07-24 8:52

>>666
YOU ARE THE DEVIL! GO AWAY FROM HERE!

Name: Anonymous 2009-07-24 9:41


>>666

Vos es Everto. Licentia is locus quod absum , malum res!

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 10:04

>>668 "You are To destroy. License this place and to be absent , evil occurrence!"?


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Go with your fate, but not beyond. Beyond leads to dark places.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 10:14

>>66 All weapon modules(as well as unit production buildings) run on energy.
There is no matter limits, only crystals as energy storage units.
Tracking missles are created from energy at the moment of use.



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Science is not a game in which arbitrary rules are used to decide what explanations are to be permitted.

Name: Anonymous 2009-07-24 10:32

>>666
He is awake.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 10:34

What anime characters can be incorporated into game design without much copyright concern?
(its is planned to pilots have a framed picture, and choice of different pilots pics as avatars for players).


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One has not only a legal, but a moral responsibility to obey just laws. Conversely, one has a moral responsibility to disobey unjust laws.

Name: Anonymous 2009-07-24 10:41

>>672
weaboo

Name: Anonymous 2009-07-24 10:46

>>672
There's the punchline, folks.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 10:52

>>673,674 A western comic alternative can be accepted,provided there is no copyright issues.



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When everyone thinks the same, nobody is thinking.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 10:54

Anyway this is going to be incorporated at step #7 and step #4 isn't done yet.



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A thing is not necessarily true because a man dies for it.

Name: Anonymous 2009-07-24 12:58

>>670
All weapon modules(as well as unit production buildings) run on energy.  There is no matter limits, only crystals as energy storage units.  Tracking missles are created from energy at the moment of use.
You said we weren't going to make a fantasy game.  For it to be a science-fiction game the magic (a hovering missile created from pure energy? no sir!) must be kept to a minimum.  No "energy."  (Except as a product of burning fuel.  What else could the megawatt lasers be powered by?)

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 13:26

>>677 E=mc^2


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You're supposed to be developing verbal abilities for your big aptitude test tomorrow.

Name: Anonymous 2009-07-24 13:33

>>678
How does that equate to a hovering missile?  A mine?

Name: Anonymous 2009-07-24 13:34

Waiiit, I mean homing!  What the hell.

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