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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-20 2:06

>>98 Scheme compiles to native code:
Some compilers don't, some do. Scheme compilers which produce bytecode or interpret scripts are disqualified.
>>100 Python is interpreted.
>>112 "which means it's impossible, or at least very hard, to fuck up so bad that the entire project has to be scrapped."
this is dependent on developers. /prog/ could do it easily. C/C++ has plenty of methods to shoot yourself in the foot.
>>113 I suppose you have some insight here. C/C++ is notoriously difficult and time consuming to debug(especially with amateur programmers). Scheme wins here.
>>114 "Since games don't need to be written to run for a very long time " memory leaks don't need such long time to cripple the game, they could be exponential.


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