Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-20 0:25

>>112
At that point you'll very likely be well beyond the point of no return and have only two choices: optimize or scrap.
I'm not a filthy Schemer, but it seems to be that one of the benefits of writing in Scheme would be that optimizing can be done more quickly.

In any case, all of /prog/ knows how to read C.
All of /prog/ knows how to reach Scheme too.

A game with a few memory errors that runs smoothly is preferable to an airtight game that will run smoothly in ten years.
Uh, no. Running without crashes is pretty important.

Newer Posts