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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-19 16:51

>>96
You said you wanted ``experimental/hacking'' language.  Scheme isn't being experimental, it's beating a dead horse.  Scheme has existed nearly as long as C, and is widely known, but nothing much ever came of it.  Let it rest in peace.

You also rejected C♯ and Java for speed reasons, because they don't compile to native code.  Of course, Scheme doesn't compile to native code either, and is in fact slow as fuck.

And of course ``easy to learn'' has nothing to do with usefulness over a long-term project, but then Scheme is really no easier than any other scripting language.

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