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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 16:20

>>94 Here is summary:
>>60 No arguments.
>>62 No arguments.
>>66 No arguments.
>>68 C++ "wide usage" OpenGL "because its 3D" "wide range of hardware" "platform-independent"
"wide usage" is "its good because its popular" -> http://en.wikipedia.org/wiki/Argumentum_ad_populum
"because its 3D" A graphics library is required to be 3d (game is 3d). Its not a feature or argument
"wide range of hardware" As well as any OpenGL wrapper library. Who would use libraries without hardware support?
 "platform-independent" Many languages are, though this isn't not critical as 90% of intended audience uses Windows.
>>69 No arguments.
>>73 "a lot of software developers " -> http://en.wikipedia.org/wiki/Argumentum_ad_populum
"C++ has been amazingly well documented" I'd won't touch undocumented languages. Its not really a "feature".
"incredible libraries" subjective. C++ require specific compilers and settings to use well, and arcane build process.
"support" this isn't tech support issue. Documentation is what we need.
>>76 "natural choice" subjective.
"fast" partially. If compiled via C to asm.
"very easy to learn" valid argument: used in education of non-programmers.-> Short learning curve
"all the features of LITHP" debatable, though partilyl correct since Scheme is Lisp dialect.
"none of security risks of sepples" valid argument: C++ code is prone to memory leaks, buffer overruns and other exploits.
>>78 "OpenGL support" same as >>68. No valid arguments in favor of OpenGL.
>>80 "time-proven API'" -> http://en.wikipedia.org/wiki/Appeal_to_tradition
>>89 "enjoy being the only one able to read the code. "  If Scheme has short learning curve /prog/ would be capable of reading the code and thus negating this. otherwise post implies  http://en.wikipedia.org/wiki/Appeal_to_tradition



 

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