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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-20 0:49

>>113
>I'm not a filthy Schemer, but it seems to be that one of the benefits of writing in Scheme would be that optimizing can be done more quickly.
I can't speak for Scheme, nor was I talking about any one language in particular.

>Uh, no. Running without crashes is pretty important.
But not more important than efficiency. If you can't run the thing at all, whether it crashes or not is irrelevant.
A buffer overflow only makes a program more likely to crash, and a memory leak doesn't affect crash probability.
Since games don't need to be written to run for a very long time (e.g. a single 12 hour session can be considered very long), memory leaks are not a considerable worry. And, like I said, there are tools to catch buffer overflows.

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