So, back in /carcom/ for the time being no thanks to the spam in /anime/
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Anonymous2013-06-09 4:30
Naoki Tate and Atsushi Ikariya worked as key animators on Hal.
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Anonymous2013-06-09 4:31
Animation : D+ Art : F And in part it's because the show is a hideous affront to the art of animation. Its characters look like roadkill and its animation makes Hanna-Barbera look like Studio Ghibli.
>>4
That's a bit too harsh. Looking at the accompanying staff list for that particular volume indicates there must've been some well-animated episodes, with the likes of Yuasa and Michio Mihara working on it. Some people just seem to have an adverse reaction to any show that has some roughness to the art, I remember one of the ANN first impressions of Muromi-san did call the art crude or something like that.
Interview with one of the animation supervisors on The Legend of Korra. Looks like there is a Japanese studio working on Book 2, along with Studio MIR.
Nothing really great from Naruto #317 which had the storyboard done by Wakabayashi. It's better than the batch of mediocre episodes that have been running for quite a while for the filler episodes, but nowhere as good as Kouda's latest outing as sakkan from a while back. There was a scene with nice effects animation and another with good lip-syncing though the effort put into the lip-syncing would've been better off spent on action given the content.
>>41
Yeah, it was one of the regular Naruto episodes without any merit. Wakabayashi was probably just filling in for someone, since he must be pretty close to Pierrot. Nothing to do with his own episodes.
Maybe if they had paired him up with one of the talented ADs left on the show (Masayuki Kouda and Hiroyuki Yamashita) the results could have been more interesting.
>>70 When Numata is in charge of animation direction, everything sure moves a lot more than in other episodes, one of the most ‘extreme’ cases is certainly the super-smooth movement and lip-synch in ‘Kannagi’ #2. However, Yutaka Yamamoto wasn’t really happy with it as way too many drawings were used. Episode 1 had 6000 animation frames while episode 2 had 12000 (!) animation frames, that’s a jump of 100% (the other episodes had 4000-5000 as far as I know). On the DVD audio commentary he put the blame on Numata, but I can’t imagine that he’s the only one at fault. I mean, it’s not like Numata worked alone on that episode, there was still the episode director after all. And as director, Yamamoto himself was supposed to keep track of budgetary issues like the number of animation frames used. Apparently, he found out way too late about it since the episode was corrected for a later broadcast & DVD (some of the lip-synch was removed and such). As I said, Numata is definitely someone who loves to make everything move a lot, but I’m not sure if he would ignore instructions from the director(s) like some people accused him of. Either way, Yamakan probably prefers not to work with him anymore… http://aninomiyako.wordpress.com/2010/08/23/seiya-numata-kanadas-successor/
>>72
So those episodes got corrected by removing drawings later on, just because Yamakan was salty?
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Anonymous2013-06-15 8:10
>>74
It feels like it. I mean, Yamakan was upset because Numata went crazy and that pushed them over the budget (something a competent director should have stopped if he thought it would hurt the project, by the way) so his reaction was... having it removed from the DVD? When the money's already been spent so there's no way to "fix" the problem? He must have been bitter, that's all.
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Anonymous2013-06-15 13:51
>>75
Perhaps he thought the DVD looked better. It's certainly less hyper.
>>85
Because he practices and constantly improves his skill and doesn't spend most of the time fapping to moe girls cartoon like you.
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Anonymous2013-06-16 14:01
He can't be the only western animator that practices and constantly improves his skill, yet he's the only one that has managed to get that far in such a short period of time. He must be pretty amazing.
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Anonymous2013-06-16 15:13
Talent is nothing if you don't have the mentality. I'm really happy Bahi followed his dream through effort and ended up where he is right now.
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Anonymous2013-06-16 15:48
>>85
I think the whole "foreign animator" issue has vanished in the industry.
There are a lot of foreigners working in Japan, not on anime but on videogames since the salaries are higher.
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Anonymous2013-06-16 15:52
Most of the foreigners in the anime industry are french and all of them from Gobelins.
>>98
Shouldn't be that surprising. Most anime fans:
1) don't care about animation
2) love generic commercial crap
3) hate everything that is not generic commercial crap.
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Anonymous2013-06-17 6:47
>>98
I will never know why.
Many people I know already called the anime a masterpiece and they don't even like the manga.
Off topic, but it's basically the anime equivalent of a summer blockbuster. Lots of action, people dying, saving the world, etc.
The visuals as a whole aren't that great though, shows like Nichijou and TTGL have done thick lineart better even if it isn't a regular part of the aesthetic. The wonky CG buildings also take away from the 3DMG scenes.
>>104
What's the masterpiece for you ?
you think a good anime is something nobody never heard off ? so you can pretend you are better than other people ?
Just have the balls to love what you love.
i'm a sakugafan and i love attack on titan.
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Anonymous2013-06-17 18:35
A masterpiece is something that, you know, is not simply decent (the way that titan series is).
You don't need to be a fanboy and assume everything you enjoy is a masterpiece simply because you enjoy it. You can enjoy mediocre shit for whatever reason, while at the same time recognizing that it is in fact just your run of the mill anime series.
>>144
Western sakuga fandom isn't as young as some people think. There were Western anime fans who appreciated and could identify the work of Yoshinori Kanada and Masahito Yamashita back in the 1980s.
>>170
Sure, but that doesn't mean everything he says is worth reposting here.
Now wait for people to link to bahi's tweet "I just took a huge dump. It was super satisfying".
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Anonymous2013-06-22 16:40
Glad Yutapon hasn't a Twitter account or some communication stuff, cause instead of "Animation appreciation", this thread's title would be "Yutapon's appreciation"
He was one of my favorite director
people say he does hentai , to me he is kinda like Shirow
He does heavy sex scenes with a real normal Plot.
Not very hentai to me
he also worked on the celeb robot carnival and made one of the best entry (the best to me) of this classic omnibus
Do you know what he does nowadays ?
i'd like to hear some news from kawajiri as well (but i don't give my hopes up)
Also those are director but their movies are very well animated.
I hope ninja scroll or domination nakite are well-know onto sakuga dom
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Anonymous2013-06-23 10:01
>>180
Kawajiri works on the various Madhouse productions in a directing or storyboarding capacity these days. He does random KA here and there.
Umetsu supposedly has some new shows in the works but we don't know anything so far. He does random KA here and there.
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Anonymous2013-06-23 10:07
I see
thanks very much.
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Anonymous2013-06-23 10:31
I hope we get another great Umetsu OP like Soremachi and Blood-C.
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Anonymous2013-06-23 14:15
>>180
Not through with Robot Carnival myself, but Umetsu's work on it, "Presence", is really outstanding.
I've just seen the 4. Urusei Yatsura movie, Lum The Forever, and early in the movie there was a great animated scene. Does anybody know which animator did that part with Lum and her performance:
It can still significantly affect the viewing experience. You might as well argue about video quality while you're at it.
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Anonymous2013-06-23 22:31
>>191
With something as exaggerated as NeraGaku they become intrusive, it's honestly hard to appreciate the visuals when there's a permanent rainbow filter and all sorts of bloom. That said, the movie DOES have some great character animation. The first 20 minutes are spectacular in that regard, everyone moves constantly and makes the entire thing feel lively. After that it's not all that impressive and the digital work gets even more annoying, so as a whole I'm not sure I'd recommend watching the movie for the animation.
>>196
I don't think it has a similar aesthetic. Both the look and the movement are really different in my opinion.
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Anonymous2013-06-24 8:14
>>199
It's THAT slow. But I don't think that scene is too slow.
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Anonymous2013-06-24 8:25
Richard asked Yuasa-san if he got the idea for Kick-Heart by being a fan of pro-wrestling…or perhaps of masochism? Yuasa-san said that as a child he watched and was a fan of Tiger Mask, and that although he isn’t personally interested in S&M it fascinates him as an idea http://percentliar.wordpress.com/2013/01/27/animela-9-con-report-part-1/
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Anonymous2013-06-24 9:17
>>202
Kick Heart still doesn't seem to look anything like Tiger Mask.
Maybe the designs of the kids look similar, but that's about it.
>>206
The 70s series does have a rough and sketchy style, but it still looks completely different from Kickheart. Different art direction, different animation style.
Stylish character and effects animation from Kameda in Gargantia #12, too bad he didn't draw the mecha.
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Anonymous2013-06-24 12:26
I didn't like Gargantia #12 very much. It felt kinda cheap tbh, Kameda has done way better stuff.
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Anonymous2013-06-24 14:43
>>209
Some nice looking stuff in there, even though many clips don't fit the theme of the video.
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Anonymous2013-06-24 16:33
>>209
>Enjoy your hand drawn background objects while they last
To be honest I'm not bothered by the use of CG for 3D moving backgrounds. I think it generally makes more sense and achieves better results than drawing them by hand.
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Anonymous2013-06-24 16:46
"dunnooooo1234789 il y a 1 heure
Wow I love that. I didn't know there is 3D motion combined with 2D animation."
wtf the comment on the video
jesus humans are so flawed
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Anonymous2013-06-24 16:53
>>212
I saw some 3d yeah but very few finally
The suspects are the kawajiri shot , evangelion shoot at the end
need to see that again
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Anonymous2013-06-24 18:19
I find it hilarious that Hideaki Anno is the voice actor of the lead main character in Miyazaki's film.
>>223
The credits say that the 3DCG was done at YAMATO WORKS.
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Anonymous2013-06-25 16:29
>>229
The shot of girl looking around her is really well done. The others are harder to judge, they look okay but they still lack something.
Still very good stuff from someone as young as him. Hopefully he keeps on animating and improves even more.
The way the bad guy falls on the ground and grabs the boy is nice.
The smoke and water FX also looks nice on the car, but the compositors put too much light there, can't see much from the water FX because of the cloud in front of it.
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Anonymous2013-06-25 18:16
>>236 This looks like it was done by a digital animator.
In the last drawing the man's glasses look incredibly distorted compared to the previous ones, and even though it's just one drawing, it's really noticeable in motion and it gives a sense of cheapness to what is otherwise a well-animated scene: http://i.imgur.com/Ru6Ciqe.jpg
I wonder why that is. Is the last frame just a bad in-between that wasn't drawn by Bahi, or is it just a detail that got overlooked?
Another okay episode from Masayuki Kouda's Naruto ep this week. No particularly outstanding cuts come to mind though I liked the visuals in the flashback. Still waiting for Sessha to team up with Kouda again like the good old days, I daresay their episodes were the best of the Pierrot in-house rotation.
>>262
That's less than 2 minutes for a frame!
Kou should learn from Bahi.
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Anonymous2013-06-27 11:51
>>262
It must have been a serious emergency.
The motion is not lost in the final version but the details would have looked better if he had more time to work on that.
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Anonymous2013-06-27 16:12
Any kind anon wants to share kick-heart's storyboard?
>>270
That PV pretty much confirms their death.
The only way Gainax could make a comeback is if Trigger fails. Which you should know, is practically impossible.
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Anonymous2013-06-27 21:03
Why should Gainax comeback?
I don't think we need Gainax, we need he people from Gainax and they are at Trigger.
Gainax was their office, now they have a new office, do we need the old office? no
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Anonymous2013-06-27 21:07
>>270
This isn't even badly animated, but everything else about it makes me want to puke.
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Anonymous2013-06-27 21:52
>>270
That looked okay. Looks like Gainax lives to die another day.
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Anonymous2013-06-28 2:24
Kick-Heart's making-of video is out.
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Anonymous2013-06-28 5:52
Yoshimichi Kameda has announced his next project: Character design & animation direction for Shinei's Anime Mirai 2014 short.
This should be one to look out for. I suppose this would also mean no Kameda in KLK.
>>281
Expecting the likes of Tanaka and GenAbe to carry the show as usual
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Anonymous2013-06-28 8:01
Getting pretty tired of Shinbo's directing. Feels like it's the same gimmicks constantly reused over and over again.
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Anonymous2013-06-28 8:07
>>277
Given the content and the style of that video, I'd say Gainax is already dead. Of course the actual company will live on since that's the kind of shit anime fans like, but this is no longer Gainax.
I'd say it's also partially due to the lack of Takeuchi and Oishi.
I enjoyed Bake and Nise to a lesser extent but couldn't get past the first episode of Neko. Kizu is the only thing from the series I'm looking forward to now and that was supposed to come out last year.I just hope they don't fuck up as badly as the Negima movie IF it does come out.
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Anonymous2013-06-28 10:42
>>283
It's because it's not Shinbo, but bad directors trying to copy his style.
Most of the "SHAFT visuals" are in fact shallow gimmicks, but not because Shinbo's like that.
I hate cheaters and tracers
Also they exist in animation !!!
I dont mind inspiration , i do , everyone do , everyone did
But what do you think of american shows stealing japanese animation technique?
especially when japanese shows are very few celebrated in usa (just one with miyazaki ? wtf)
i saw another stealing from yutapon ending battle of sword of the stranger but i forgot the link
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Anonymous2013-06-28 13:36
>>287
very nice !
Norimitsu is a veteran or a rookie ?
i heard a rookie animator (young one ) rocked on un-go but not sure if it's him or ...
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Anonymous2013-06-28 13:37
I agree those two scenes look way too similar, but that has nothing to do with the technique itself. You should absolutely try to steal good techniques, which in itself wouldn't even guarantee that you would be able to replicate those techniques or take advantage of them.
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Anonymous2013-06-28 13:38
>>292
Considering how old some of those scenes are, he can't be a rookie.
Just finished Porco Rosso. Can someone tell me please which scene(s) were from Mitsuo Iso?
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Anonymous2013-06-28 20:30
>>298
Can't believe I forgot about Norimitsu, I normally think of Okiura when it comes to character animation that looks three-dimensional but Norimitsu excels at that as well. Here's hoping we'll be seeing him do some work in Space Dandy.
>>304
That's hardly copying. The scene plays out differently, the animation is different, camera angles are different. If that's copying, then pretty much everything in the world can be considered copying.
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Anonymous2013-06-29 10:34
>>304
That's not copying, it's getting inspired by his earlier works.
Would you call it copying whenever an animator animates someone walking? No.
digital production material of Asura's Wrath... 2388 pages for Shinya Ohira & Kazuto Nakazawa's chapters
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Anonymous2013-06-29 12:57
Azazel-san Z #13 has key animation by Hiroyuki Okiura, Tetsuya Nishio, Shinichi Kurita, and Tooru Ookuba, among others.
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Anonymous2013-06-29 13:20
>>321
Holy shit. I guess they were saving the big guns for this finale. I am now far more excited than I already was.
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Anonymous2013-06-29 15:30
>>317
Anything interesting in there? Cause most of her posts seem to be about pointless stuff that has nothing to do with the actual animation process.
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Anonymous2013-06-29 15:50
>>323
Nothing.
I should not have posted it here because it's not sakuga. Sorry.
Is Oguro really saying the old Monthly ANIMESTYLE numbers (the two ones published on 2000) can still be purchased at events like the Shin-Bungeiza ones? Am I reading this right?
>>343 The last couple of years have been the most difficult of my career. At times I was filled with hope that my skills would be utilized in a new hand-drawn film. At other times, I doubted that a hand-drawn feature -- hybrid or otherwise -- would be produced at all. We were pretty much kept in the dark for over 2 years and once the word did come out that no more hand-drawn features would be produced, it was only a matter of days before we were "given our notices". I'm not so much sad that I was let go as I am sad that they gave up on a medium that, if given the right treatment, could be a viable product once again.
Why doesn't Disney bother with hand-drawn animation for their feature films any more? What a shame, the animation in their hand-drawn films tended to be really great. Guess we only have Japan(and sometimes France) to look to for well-animated films now...
>> Hiring in-betweeners
>> Only people who love drawing action and effects
Sasuga BONES
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Anonymous2013-07-01 11:55
Muromi's final was indeed very well animated. It's funny, that Yoshihara didn't do any Key animation for the show, yet everything moved like it was animated by him.
He's already a better director than most veterans. Hoping to see him direct episodes on the upcoming Tatsunoko shows.
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Anonymous2013-07-01 12:09
so okiura will finish his life like Koike
damned ,; people have no taste in movies
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Anonymous2013-07-01 12:09
>>340
As godly as he is, he's still IG's employee, isn't he?
And this is not like his first time working on a TV series.
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Anonymous2013-07-01 12:12
>>347
Something like Momo will never do well commercially in Japan unless it has Ghibli's logo on it.
I saw a first tv series like in 2004/2005 ? wich was pretty cool
the movie is the sequel ?
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Anonymous2013-07-01 16:21
>>344
America has a legion of very good and talented movie-grade 2D animators, but producers don't see any profit in it. So they are forced to waste their talent else where (3D CG shit)
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Anonymous2013-07-01 16:50
>>358
Gatchaman Crowds - Nakamura unf unf
Love Lab - YuruYuri Team
Free - KyoAni duh
>>363 >>364
Back in the days KyoAni did one series each year and then we got animation-masterpieces like K-On! and Nichijou (apart from this they're bad though). Especially Nichijou with enough sakuga.
And now they are producing three series in a row with half the effort.
Hyouka did have fantastic art direction and the direction generally was very good too, though. They likely spend more time for Hyouka. Too bad it didn't have much movement.
>>368
As a whole, Muromi's last episode was better than Azazel-san's. For single cuts, Azazel-san final was better thanks to the short scenes at the end.
>>373 Back in the days KyoAni did one series each year and then we got animation-masterpieces like K-On!
Not really.
2009: K-ON!, second half of Clannad AS, Haruhi + Munto TV, Munto movie, Haruhi web series + production of Haruhi movie.
She felt me several times afterwards. When my mother brought me the arrowroot, she having an idea, that I liked her to do so, I would not take it, saying it was too hot. She said, "I can't wait, Wattie, while it cools." "Don't care, mamma, I don't want it." "But you must take it." "Put it down then." "Well, don't go to sleep, and I'll send Betsy up with it in a few minutes." Up Betsy would come, and quickly and voluptuously kissing, keeping her lips on mine for two or three minutes at a time, she would glide her hand down and feel my cock, whilst my fingers were on her motte, her thighs closed, then she would glide out of the room. I never got my hand between her thighs, I am sure.
I used to long to talk to her about all I had heard, but don't think I ever did more than I have told, for I had a fear about using baudy words to a woman, though I already used them freely enough among boys.
I used to talk only of her hole, my thing, of doing it, and so forth; but what made her laugh was my calling it pudendum, a word I had got out of Aristotle and my latin dictionary. In spite of all this, and of the voluptuous sensations, which used to creep over me, I have no clear, defined, recollection of wishing to fuck her, nor did I ever say anything smutty, if I could see her face.
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Anonymous2013-07-02 7:54
>>378 >>379 >>380
I didn't want to badmouth KyoAni, like i said i love the K-On!-series and Nichijou for their animation. One series each year was a exaggeration, two series each year would be the better choice since it's right for the most time. Sorry.
And yes, i know of 2007 and Kanon + Lucky Star + Clannad which was like with Hyouka, Chuunibyou and Tamako Market. At the "beginning" their series weren't so good-looking as of later though. And "remakes" does not really count.
But when i look at the list above, i can say that the Haruhi & K-On! movies are probably the main reason for 2009 - 2011, particularly for 2010/2011.
My point, that i don't think any KyoAni work in the (near) future can be half as good animated as K-On! or Nichijou, stands tough. Unfortunately.
>>383
I really hope Watanabe & BONES deliver with Space Dandy. Even more than Trigger's Kill la Kill.
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Anonymous2013-07-02 8:41
>>389
I'm really hoping for Ryotimo's Yozakura Quartet to be something really great, I'd love to see him bring a lot of web-gen talent on board. As for KLK, I think nearly everyone expects Imaishi to deliver in terms of animation. I'd be content if it was on par with TTGL's animation.
>>390 I'd love to see him bring a lot of web-gen talent on board
Please no. Most web-gen animators suck.
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Anonymous2013-07-02 11:24
>>394
It'll be good for them if they work under some veteran animators to guide them. The stuff made by web-gen animators has its own charm IMO.
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Anonymous2013-07-02 12:24
>>390
I don't know. Even if there are some good animators on board, the new Yozakura Quartet is still a series from Tatsunoko. KLK will deliver animation-wise, that's almost 100% sure, yeah.
Previews of animated short-films "Hinata no Aoshigure" by Hiroyasu Ishida (Fumiko's Confession) and "Shashinkan" by Takashi Nakamura (Fantastic Children, Catnapped, Tree of Palme ...). Production : Studio Colorido.
>>395
>The stuff made by web-gen animators has its own charm IMO.
I think that's generalizing. There are some amazing web-gen animators with a very distinctive style, but others don't look any different from your average anime animator.
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Anonymous2013-07-03 1:28
Having a very distinctive style doesn't mean they're good though. I dislike most of the web-gen animators who try to be "individual", generally they fail to impress me and have very sloppy technique (though that's expected).
Newbie web-gen animators that I'd say I like are BahiJD and Ryosuke Nishii. Overall, probably Shingo Yamashita is my favourite.
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Anonymous2013-07-03 7:06
GodAni's Free airing in a few hours
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Anonymous2013-07-03 7:20
>>399
you mean , mimic style of a animator you love , so you give him the title "original web animator " ?
be careful
You don't get your very own style until what ...
60 years old ?
(true original style )
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Anonymous2013-07-03 7:52
>>402
I have no idea what you're talking about. There are young animators that already have their own distinctive style. It all comes down to talent and skill, and you don't have to wait 40 years to develop those.
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Anonymous2013-07-03 8:37
Miyazaki said animators don't get better after 30. Animators are full of enegy in their 20s and it's the time when they develop their style.
It was ok. Because of the silly plot, it wasn't action packed where he really shines, but he did some good character animation. His usual, in other words.
This is the preview, the episode is filled with scenes with movement like in 00:07 and 00:10
I dont remember him doing that much in previous years, but he does them from time to time (will check the wiki). This would his fifth solo episode in this year, besides that he does some KA in other episodes.
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Anonymous2013-07-04 12:12
>>420 This is the preview, the episode is filled with scenes with movement like in 00:07 and 00:10
The character designs on Free! look terribly generic even compared to the other recent kyoani series. I hope that's not the direction they are following, there's already too much of this uninspired crap around.
>>430
With colorblind you mean how Free's palette is bad?
That seems to be a problem with almost every Kyoani show, the only ones with good compositions were Hyouka (god-tier) and Nichijou (pretty stylish for its kind of show).
Free's first episode was pretty weak character animation wise compared to Tamako. The water FX is great as expected and the next episode is probably going to be the first real competition so there's still something to look forward to.
It's also nice that they stuck closer to Hyouka's more realistic approach to animation. At any rate, it will probably be a while before they make another show that does bright and colorful as well as Nichijou.
I hope we get an encode without the interlacing. Circuses suffer that a lot.
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Anonymous2013-07-05 2:28
>>434 That seems to be a problem with almost every Kyoani show
Not really.
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Anonymous2013-07-05 3:17
>>439
To varying degrees, but every KEY show, Chuu2 and Free share similar palettes and are mostly considered bad. I'm more ambivalent about their Kadokawa shows and Tamako, but I don't think any of them are really good (besides the two I mentioned, obviously).
>>440 To varying degrees, but every KEY show, Chuu2 and Free share similar palettes and are mostly considered bad
I don't think KyoAni's color direction is bad by any means, maybe some of them are unremarkable or could've been better but it's not offensive at all. I'd say they're above average in general.
>>500
Looks fantastic, some top notch animation there.
Unfortunately I doubt they would be able to keep that level of quality throughout the eventual movie.
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Anonymous2013-07-08 6:48
>Unfortunately I doubt they would be able to keep that level of quality throughout the eventual movie.
It depends on whether Inoue and Honda will join on the feature film or not.
>>510
That is true. But it's still possible that even with a bunch of excellent animators onboard they would be stretched too thin, with the overall quality of the movie ending up being very different from what we see in the pilot.
>>523
I don't think it'd be possible to make a mad for her.
She's a good artist, but doesn't seem to do any outrageous 'sakuga' cuts.
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Anonymous2013-07-09 13:04
Yoshinari Saito is the director, storyboarder as well as animation director for Blood Lad #2. The same goes for Takaaki wada, who is doing Gatchaman #2.
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Anonymous2013-07-09 13:46
>>527
Saito also did some kind of cut in the Blood Lad OP. Maybe all that action towards the end?
The $300 tier rewards were really tempting but in the end I settled for the $100 pledge. I'd give them more if they threw in some genga as rewards. Already suggested that to them. Go ask them too, maybe they'll do it. :)
I will gladly shove more cash their way for original Yoh Yoshinari key drawings or something.
Maybe yoh yoshinari should ask 500000 to make a movie instead and make something crazy with 1h20
Make it like rebuild movies instead.
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Anonymous2013-07-11 7:20
>>546
A constant in Konishi works. Nobita's Dinosaur, Milos, Yamadas all have really great lineart full of life. This upcoming movie seems to be his most ambitious project so far though, and it looks fantastic.
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Anonymous2013-07-11 7:56
>>542
That little green frame next to Utsunomiya's key animation shows Toshiyuki Inoue's corrections. His attention to detail is amazing.
>>558
I'm stating my own opinion. If you disagree with it that's fine.
its just (good) animation. End of story.
You attack me for coming up with "my own definition of sakuga", yet you do the same exact thing. Moreover, you talk like your opinion is the universal truth. How big of an hypocrite are you?
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Anonymous2013-07-12 11:25
Best sakuga definition coming through: Nowadays, when we refer to sakuga, we're talking about individual, well-choreographed segments usually headed by one animator. It doesn't just mean good animation.
>>559
great, more wannabe ufotable sakuga obscured by shitty filters incoming
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Anonymous2013-07-12 12:20
Atsushi Wakabayashi and Seiya Numata are co-storyboarding Symphogear G ep. 3.
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Anonymous2013-07-12 13:55
>>569
Can we expect something out of that, or will it be like the recent Naruto episode storyboarded by Atsushi Wakabayashi that didn't turn out to be anything special at all?
12 ADs in Gatchaman Crowds #1...with Shingo Yamashita among them
Name:
Anonymous2013-07-12 21:39
>>574
So that's basically 2 minutes of stuff that kinda looks Shingo Yamashita?
I'm actually surprised they went with him as an AD, he's definitely not known for his on-model drawings.
Name:
Anonymous2013-07-12 21:45
>>575
Maybe it's because Yamashita's at Tatsunoko now so Nakamura just got him to help out on Gatchaman. That show will need all the help it can get, having 12 ADs in the first episode isn't a good signs at all. I wonder if it's a normal occurrence for Nakamura shows to have shit scheduling, I know C's was rubbish but I'm not sure about Tsuritama, didn't watch that one.
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Anonymous2013-07-12 21:49
Yeah, 12 ADs is definitely not a good sign at all. You have to wonder what's even the point of having an AD at that point.
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Anonymous2013-07-13 4:14
Remember when anime episodes used to have a single AD, 2 at most of it was a mecha show.
animators suck these days.
The more ADs, the worst the key-animators.
It's because right now we are at this stage in the anime industry were senior animators are running out and the young animators are too weak.
So they need all the middle aged senior animators to work as AD to support the young animators.
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Anonymous2013-07-13 4:54
>>579
so it's the beginning of a totally new generation of animators and they suck.
It's like the late 70s right now.
Give them 15 years (1985), we will have awesome animators in 2033.
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Anonymous2013-07-13 5:10
Why can't these newbies be more like Bahi?
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Anonymous2013-07-13 8:32
I think the industry has gotten too big, there is just too much stuff coming out all the time between the actual shows and related things. It's only natural that a lot of untalented, lazy animators are going to be participating in it.
There are still well-crafted projects like always, of course.
But anyway, you guys talking about changes and all this shit.
I think that's all wrong.
It has been like this the whole time.
Animators like Kameda, Inoue, Yamashita and all these guys are RARE!
The industry is not filled with karisuma animators.
There are over 5000 key-animators working in Japan probably and only 100 of them are interesting. The rest is just decent.
So don't expect these 100 people to work on any show.
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Anonymous2013-07-13 10:27
I wish people would stop focusing on general sakuga MADs and do specific animator MADs again.
I need a good Hideki Hamasu MAD again.
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Anonymous2013-07-13 10:42
I miss the monthly sakuga MADs though, lets me see the cool stuff from shows that I didn't care to watch.
That's true and also natural. We can't go expecting staffs filled only of outstanding people, as it happens on any job sector.
I think the nice thing is that said charisma is also a trait that motivates others. Technically competent animators that maybe lack that kind of uniqueness or personality can benefit from good leadership. And it is possible those renowned and special animators could become the ideal 'sakkan' of the future that bring out the best from such merely "decent" animators.
Of course geniuses are rare, but talent nurtures talent and we can rejoice on the thought of what this few exceptional key animators achieve on their careers and teach to their peers, working along the rest of animators who actually are those sustaining the bulk of that industry.
>>614 his smoke animation is very fresh and different, I like it.
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Anonymous2013-07-15 10:59
Honda-san animated 3 shots wich were also pretty impressive.(He was helping a good friend). the crowd of warriors sword fighting on the field, and the two shots of warrior-crowd running towards the castle on the bridge, the rest of it was all animated by Inoue-san.
>>615
It's pretty much what you would expect. I don't think the animation is 100% amazing, but it's 100% Yuasa.
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Anonymous2013-07-15 15:34
>>618
web-kei animation doesn't excite me anymore.
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Anonymous2013-07-15 15:51
>>621
I think talking about web-kei like it all looks the same doesn't make much sense. Whether it looks good or bad comes down to the skill of the actual animator, as with "traditional" animation.
>>618
Really like the concept behind this video, the style they went for, the use of colors. The animation itself is not very convincing, but that doesn't detract too much from the video given the visual style. Overall it's a pretty nice video.
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Anonymous2013-07-15 16:57
>>618
looks like Shingo Yamashita's student films from 7 years ago.
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Anonymous2013-07-15 17:04
>>623
I wouldn't be surprised if it was. The animation is a far cry from the current Yamashita, but the style is definitely Yamashita-inspired.
Animation-wise, yes. It was good, but nothing to get too excited about since it's a Yuasa work.
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Anonymous2013-07-16 2:23
The surprising thing about KickHeart for me is that the animation was at its weakest during the wrestling scenes. Being a movie about wrestling, I would have expected those scenes to be the best thing. On the other hand, the scenes that didn't involve fighting had some excellent character animation.
I wrote Ben asking what he's been up to. He said he has a girlfriend now and doesn't care about animation any longer. Only Milky Holmes still makes him feel the old passion...
Studio 4C did animation for the recently released Justice League: The Flashpoint Paradox. It's uh, unremarkable. For some reason nearly all of DC's animated movies have got really shitty coloring though, it's so bland.
>>633
Green Lantern First Flight has a surprising amount of good animation. Especially in the effects and fighting.
Justice League Doom also has some neat animation here and there.
Both were done by Telecom Animation Film/TMS
There's also Superman vs. The Elite but I have not seen it yet.
I wrote Iso asking what he's been up to. He said he has a girlfriend now and doesn't care about animation any longer. Only Milky Holmes still makes him feel the old passion...
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Anonymous2013-07-17 20:02
His girlfriend's name is Takeshi Honda.
Name:
Anonymous2013-07-17 20:55
Ep 3 of free has some really nice cuts. Haruka's dive was done really well and Rei's vault at the end reminded me of the awesome Chan-mio cut in Nichijou.
>>662
No kidding. You sure you didn't skip a bunch of frames while making that gif?
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Anonymous2013-07-18 10:24
>>663
my guess is that the key-animator did a good job, and the in-betweener fucked it up.
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Anonymous2013-07-18 10:27
>>664
why would the key-animator skip all these frames and hand it over to the in-betweener? It's water FX, not detailed character drawings where the character is just standing around.
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Anonymous2013-07-18 10:29
No Kigami to show the ropes in episode 3
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Anonymous2013-07-18 11:19
In case you haven't noticed, KyoAni animation always looks skippy/jerky.
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Anonymous2013-07-18 11:27
>>667
That has nothing to do with it. The animation timing in that water splash scene does look completely messed up.
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Anonymous2013-07-18 11:50
>>668
Care to explain what is wrong with the timing?
>>699
Just looks at real water splash movements in 12fps, and you will understand.
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Anonymous2013-07-18 14:07
>>671
I still don't understand.
guess i'm not sakuga enough XD
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Anonymous2013-07-18 15:57
>>669
The way the water moves doesn't make any sense. It's completely unnatural. Basically it has the traits of bad animation (or animation where something has gone seriously wrong down the line).
That's the best way I can explain it.
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Anonymous2013-07-18 16:27
No, it's fucked up like that in the actual episode.
Kyoani dun goofed.
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Anonymous2013-07-18 16:52
>>662
I'm not the dude who stated the message but yeah it's pretty bad
also the first splash is kinda ok , but the second spalsh is AWFUL and STUPID
too fast , need work , look at the Okiura film gif , the ending is way better , fully ended , harmonic , beautiful and accordingly drawn.
Damned kyoani
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Anonymous2013-07-18 17:32
This is why experienced sakuga fans don't think that Free! is a top-tier sakuga show
Top Tier:
>Uchouten Kazoku
High Tier:
>Love Lab
>Monogatari season 2
>Tamayura
>>675
Both splashes have the same issue, it goes down too fast and the timing is plain wrong. It really does feel like the it's missing in-betweens.
Kyoani being Kyoani, they'll probably correct it for the BDs.
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Anonymous2013-07-18 18:28
>>678
More than missing in-betweens, I think the key frames look misplaced. Which is the reason why the scene gives the impression that the timing is fucked up. If they were simply missing in-betweens the timing would still look reasonable.
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Anonymous2013-07-18 18:33
Kyoani being Kyoani, they'll probably correct it for the BDs
They're not SHAFT
Kyoani aint gonna fix nothing
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Anonymous2013-07-18 19:46
>>676
>Monogatari S2
Should be low tier, Shaft aren't even trying these days. Monogatari S2 is just plain mediocre
I watched the first episode of that C3 show and the animation was a cheap piece of crap. I don't know if it gets better later, but if the other episodes look as bad as the first one then that show is nowhere near Free! as far as animation goes.
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Anonymous2013-07-18 23:50
>>682
Looks like they had a lot of fun going full Looney Toons on some of those.
The only one that looks weird to me is the last cut of the girl reaching for the microphone. It seems like they just smeared it for the hell of it, just because it's what all the cool kids do these days, when it really wasn't necessary.
Shaky cam is not bad, but too much of it obscures the animation especially when the camera movements are quick and jerky like in the gif.
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Anonymous2013-07-19 10:02
>>698
check out >>647.
that was Iso re-used animation for 1.0.
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Anonymous2013-07-19 10:05
>>700
just because some guy on tumblr thinks this was Iso's animation, it doesn't mean it actually is Iso's animation.
I have the Groundworks book for this. http://cammadanar.tumblr.com/post/55716651140
>>705
I love it to bitch about people's work but it's really hard for me to find something to complain about in Yutapon's action scenes. It's just perfection.
>>676
Holy fuck, so much wrong with that list. Go back to /a/ with that shit.
Nothing from this season is Top Tier. Love Lab can be considered as High Tier so far, that's it. And a SHAFT-show has almost no animation, that's a fact you idiot.
Wait for fall when Kill la Kill, Space Dandy and the new Yozakura Quartet will start. These are potentially great sakuga-shows. One of the "better" episodes of these three will possibly have more and better animation than all episodes from summer altogether.
>>709
I have hopes for Gundam BF too. The PV showcased some promising mecha animation. http://www.youtube.com/watch?v=tGA_xKm95zg
You'd think the company would go for 3DCG when it comes to mecha anime these days. Hopefully like Gundam AGE we can get a sakuga episode every 3-4 eps.
Reasons not to kill yourself in 2013:
Kill la Kill
Yozakura Quartet
Space Dandy
Kaze Tachinu
Kaguya-hime
Legend of Korra season 2
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Anonymous2013-07-20 2:24
>>721 They also talked a bit about the animation, which will now be done by Studio Pierrot excluding two of the fourteen new episodes. These two episodes will revolve around Wan, the first Avatar who has been an idea Bryke has had since Book 2 on Avatar but they did not know how to incorporate. And, like book 1, these two episodes will be done by Studio mir, and they feature new characters and have a very very different art style to them.
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Anonymous2013-07-20 3:41
I hope Shikama appears in Galileo or Space Dandy. Kill la Kill would be a great fit for his skills too.
His scenes in the last episode were okay because they weren't moving. They had to let him animate one of the swords being drawn though, so you get to see him in nearly every episode.
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Anonymous2013-07-21 4:17
This might have been posted already, but holly shit: dat background animation, those crowd scenes. Kazi tachinu is going to be a full blown sakuga fest. I can not be more excited.
"Chibi Marukochan: My favourite song" was a treat. Went in for Yuasa background animation and got a whole lot more in return. Every song montage was amazing.
And Kyoukai no Konata will probably have good action, but aside from that? Better not get your hopes up.
KyoAni these days is only average. Unfortunately.
>>763 KyoAni these days is only average. Unfortunately.
Sure, they haven't made any shows on par or close to Nichijou/Hyouka's animation but by all means their works still tend to be among the best animated shows in the season that they air, I fail to see how that makes them merely "average".
>>768
Uchoten Kazoku #3 was a huge disappointment.
>>769
A show that is among the best of the season, or even better, does not automatically mean it have great animation.
And Hyouka is not a good example of KyoAni's animation, because it have too little movement as a whole. Take the K-On seasons for that spot.
>>771
The design of the new Yozakura Quartet is disgusting.
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Anonymous2013-07-22 11:00
Uchoten Kazoku #3 sakuga is awesome.
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Anonymous2013-07-22 12:47
>>775
And extremely short. Inoue might have another appearance in the series, though.
It sucks that he was the only noteworthy key animator from that episode.
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Anonymous2013-07-22 13:11
Kinda off topic
But kaze tachinu seems to be a polemic in japan
I hope the sells will be good as usual
Ohira and Honda are on good combo , i hope the movie will not deserve them for their animator career.
Also i wonder if miyazaki himself animates today (professionnaly)
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Anonymous2013-07-22 13:12
>>777 But kaze tachinu seems to be a polemic in japan
what about it?
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Anonymous2013-07-22 13:16
I can't tell much because it's off topic
But to sum up , i read on kotaku that miyazaki is called traitor since his last movie and some interview he gave.
You gonna say "kotaku gaian" yeah i know.
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Anonymous2013-07-22 13:20
>>778
some racist people are butt hurt about the film, that's all, it's not a big deal.
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Anonymous2013-07-22 13:23
I give Miyazaki my respect for making an animated film about such a tough story.
This is about a plane designer who ended up living in a time of war.
People are butthurt but in real, miyzaki didn't glorify anything nor hurt anybodys feelings with the film.
Please go away and write your nonsense somewhere else.
Non of these have anything to do with the movie.
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Anonymous2013-07-22 15:44
>>774
Hyouka has a lot of animation, what are you talking about? It's almost on par with K-On!!
Besides, the amount of movement isn't the only factor when talking about good or even consistent animation. The animation in Hyouka was particularly attentive and precise, so even if it's not as technically solid as Nichijou the show is still one of the most prominent (and certainly the most consistent) examples of convincing, accomplished character animation on TV.
Name:
Anonymous2013-07-22 15:48
>>785
You mean with animation or sakuga. But I can understand that people want to talk about something, but can't because summer is just your typical season animation-wise.
Fall, we can't wait!
Who needs that kind of confusing shit? It's even totally wrong. Animation=movement, nothing else matters. You can like Hyouka and KyoAni, but don't come up with such bullshit. And:
>>Hyouka has a lot of animation, what are you talking about? It's almost on par with K-On!!
Sure thing.
Are there any news of good staff for upcoming episodes? Yoshinari Saito's Blood Lad #2 was awesome and I hope that the show will have more talent like him. It had only one good-animated scene, but the direction was great. An episode of Yasuhiro Takemoto as ED + SB on Free! would be nice.
Hyouka's first episode was a lot more impressive than K-On's, although I admit admit I haven't gone past the latter's third episode. Hyouka goes for something different from K-On anyway, it's much more in line with the realistic animation we see in Takahata's works or the Digimon pilot. No giant sweatdrops, bulging veins, etc which to me are shortcuts for expressing emotion. The expressions, composition and movement in general help create a more convincing and lively portrayal of the characters. When the previous poster mentioned character animation, that's what came to mind.
Hyouka still has a decent amount of movement, it's just that very little of it goes in the flashy/showboating area compared to something like Love Lab or Nichijou. It has the occasional drop (final episode of the festival) or misstep (digital work for the parade in the finale), it is a TV series after all. Even Dennou Coil has a sharp drop despite the staff on board.
Besides, animation is only one part of the visual package (possibly the most important because of the medium's name), designs, backgrounds, layouts and photography all play a role in making the work look and feel the way it does. Anime is still focused on painting a striking image compared to Western animation, something that stems from budget issues and its close relationship with manga.
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Anonymous2013-07-23 2:16
Hyouka was full of movement, and just like the second season of K-ON, it was very attentive movement even down to movement of characters in the background and so on. The use of still-cuts and similar "animation" shortcuts is very limited. In general, there's almost always something moving in the frame. When Oreki is talking with Satoshi and his face is frozen (both as an expression and also in terms of animation, a held cut) they made sure to have one student passing by behind him in the background, for example. The exceptions prove the rule and are true of K-ON as well.
Anyone who claims that Hyouka does not have a lot of movement has not seen it, period. For a TV series it is very rich in animation, and most definitely comparable to K-ON, maybe even above it when you take other visual elements besides animation into consideration.
>>794 misstep (digital work for the parade in the finale)
I liked that, and it had a clear narrative purpose. I've heard of some people who got dizzy or something, but I thought it was a rather neat form of integrating Oreki's state of mind to the visual package, something that was a constant in the entire show, and it made special sense to callback to it (it was more prominent in the earlier episodes) when the episode itself is a callback to the themes raised in early episodes.
The worst part about the finale was dat CG umbrella. Gosh, what the fuck Kyoani?
Otherwise yeah, >>790 it seems you should watch these shows again.
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Anonymous2013-07-23 2:37
>>790 Animation=movement, nothing else matters.
I said "amount of movement". That doesn't matter, otherwise let's close the thread and go suck 40s Disney dick.
What matters is that the movement is convincing and well-done. Which happens in Hyouka like in no other TV show. Sure, you always have sakuga cuts in any series every few episodes or so, and sometimes even full-blown sakuga shows like TTGL or Dennou Coil. However, Kyoani took special care with the character animation in Hyouka, delivering an extremely consistent and compact (in terms of how each character acts) product, and it's commendable because it's a lost art in realism.
The comparison to Takahata was honestly spot-on, he's the only one who goes to such lengths to make their characters convincing on his works as a whole (and you'll see shows like Anne on the sakuga wiki even if they don't have nearly as much movement as some others). Hell, Takemoto even liked to do the flourishes of imagination interspersed with the mundane, much like Takahata.
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7942013-07-23 2:57
Also, I think we should stop using the Western definition of sakuga. When we use the term it should really be just another word for drawings or animation. My problem lies in the fact that each fan seems to have drawn a fine line as to what does or does not constitute "sakuga" when no such line exists.
There are just two ends of the scale and one piece of animation is farther along that scale than the other, either due to the animator's skill and external resources such as time and the budget alloted to him. Scenes being of higher quality than the rest isn't exclusive to anime either.
Watch The Sword in the Stone and the animation during the squirrel segment and Madam Mim's introduction moves much better than the rest, including the final duel if you ask me. Kahl did the introduction, so that explains things.
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Anonymous2013-07-23 3:06
>>793
Supposedly Seiya Numata and Atsushi Wakabayashi
>>798
Sakuga = awesome animation done by awesome animators. Of course what constitutes awesome animation is subjective and people may have different opinions on it.
Now let's stop talking about pointless details and let's go back to talking about sakuga.
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Anonymous2013-07-23 5:33
Wow
I'm stressed
Yumi kuma something (new ikuhara) seems a vaporware
Hyped for Kigami/Horiguchi Free episode tomorrow. Actually have they ever directed/AD an episode together? Only seen them as key animators on the same episode I think.
And also wow Kigami is involved in Free!. Keys in ep1 and 2 and directing 4.
Crazy stuff.
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Anonymous2013-07-24 0:06
>>822 Actually have they ever directed/AD an episode together?
There was Hyouka ep 5.
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Anonymous2013-07-24 9:38
Official studio sakuga ranking
S : Ghibli - Khara - Trigger - Bones
A : I.G - KyoAni - Sunrise
B : Brain's Base - Shin-Ei Doga - A-1 - Shaft - Dogakobo - Ordet
C : J.C.Staff - Ufotable - PA Works - TMS - Madhouse - Seven Arcs - Gokumi
D : Gainax - Toei - Satelight - Manglobe - Pierrot - Silver Link - Xebec - AIC - Tatsunoko
E : WIT - Daume - DEEN - Nomad - Zexcs - David Production
F : Gonzo
Given that Gainax is that low, I'm assuming the ranking is based on current staff composition.
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Anonymous2013-07-24 11:05
>>828
Quality varies too much from series to series. Yes, there are a few studios that are consistently good and on top of the list, but trying to classify every studio is stupid in my opinion.
Don't they have like, barely any staff at the moment?
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Anonymous2013-07-24 11:09
>>824
Only things I agree with: Trigger being at the top of the list and Gonzo being at the bottom. Ghibli shouldn't even on there, you can't match it to studios that do mostly TV series.
Both of Nichijou's chase scenes as well, although for the latter it's more what happens during the chase rather than the actual quality of the animation.
As much as I like this scene, the one from The Fuma Conspiracy takes the cake.
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Anonymous2013-07-25 20:30
>>856
Surely the entirety of Redline can be posted as a "good carchase" sequence.
Name:
Anonymous2013-07-25 21:05
Hey, why is Wit Studio mentionned in the lower right side of Psycho-pass's key animation book? I believe they had nothing to do in the animation production process...
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Anonymous2013-07-25 21:11
Psycho-Pass has a KA book? Is it dedicated to all AD's that was killed making it?
>>872
A random episode of Anne of Green Gables features much better character animation than most of the shit in that MAD.
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Anonymous2013-07-26 17:28
So edgy, these last few posts. I think I cut myself reading them.
Name:
Anonymous2013-07-26 18:58
>>874
I don't like how a lot of animators just sort of have the characters' heads bounce and move spastically without rhyme or reason whenever they have to do "acting". It's a substitute for actually drawing the expressions properly and with human care, and it's often used with bad designs that can't express shit when a good animator has to do a character cut. A lot of the cuts in that MAD are like that, just all around bad acting. Some even have choppy movement and awkward timing. It's even worse because he includes genuinely well-crafted scenes like the Summer Wars and Momo ones, making the other junk stand out like a sore thumb even more.
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Anonymous2013-07-27 2:41
Random submissions on 11secondclub have better animation than almost every acting animation in anime.
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Anonymous2013-07-27 8:18
>11secondclub
I wish I wasn't this curious. They're at best just as awful. What an eyesore.
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Anonymous2013-07-27 8:24
>>875
Osamu Tanabe is one of the best acting animators on planet earth.
>>910
Yes it is bro, it's from a TV show Taeko watches as a child. Don Gabacho or something. (Iso)draws every cel himself to maintain control over the movement, examples of which can be seen in his episode of Peter Pan, the Don Gabacho scene of Omohide Poroporo... http://www.pelleas.net/animators/#6
Don't have a video source right now, but that'll do.
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Anonymous2013-07-28 11:29
Just watched Disney's 1949 short The Legend of Sleepy Hollow, very nice animation there.
Oh and more ontopic, Kickheart. It was ok, but I guess I expected more. The same happened with Naruto S. 322, great, but it lacked THE scene, if you know what I mean.
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Anonymous2013-07-28 12:06
>>915
How was the directing in Yamashita's episode? Think he's fit to be a director?
Name:
Anonymous2013-07-28 12:44
>>915
The thing about Naruto Shippuden #322 is that the animators lineup was incredibly weak. If you take that into consideration, I think the results were quite amazing.
It would be interesting to see what H Yamahita could do with better animators and an higher budget.
On Kickheart, I was kinda underwhelmed after the first view, but the more I rewatched it the more I loved it. My final opinion on the short is that it's absolutely fantastic.
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Anonymous2013-07-28 18:24
Iso
what the hell
he is angry at Anno / bones or something ?
Name:
Anonymous2013-07-28 18:32
>>909
It's ironic ?
who is real name yamakan ?
it's an animator director ?
>>924
It's funny that that's even considered sakuga. Like >>925 said. It looks like regular shippuden shitty quality. You'd expect One Piece to have a bigger budget, but I guess the popularity of the manga doesn't mean much in that regard.
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Anonymous2013-07-29 11:08
>>927
It's not "considered sakuga", the uploaded called it that as a joke. It's absolute trash.
Name:
Anonymous2013-07-29 11:12
>>920
Well , he is working on some pretty strange productions , isn't ?
>>941
I feel like they say too much stuff that the audience won't readily get without enough exposure/having more historical context. But well, it's hard enough to make a "entry level" podcast about sakuga, I'd think most of us got into it by lurking and watching spanning a period of months.
The turn in particular, so much faster than every other move she makes. it's like she teleports from one position to the other. That thing needed more key frames.
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Anonymous2013-07-30 9:45
>>946
even with the added in-betweens, the timing on this looks terribly awkward.
Nah, this scene was just awfully animated. It had nothing to do with missing in betweens. It still looks like garbage. It's timed like shit, alternating between sped up, slowed down at random.
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Anonymous2013-07-31 6:29
>>"Sakuga: Animation and Drawing": they want the show to have a lot of visual personality and a hand-drawn, human-look; Sushio and the rest of the animation staff is working as hard as possible.
As for LWA 2, they won’t start working on it until production on KLK is over. When production on LWA’s first episode ended 6 months ago, Yoshinari and his team started working on KLK and since they don’t want to sacrifice quality for either work they will all be working only on KLK until it ends.
>>and since they don’t want to sacrifice quality for either work they will all be working only on KLK until it ends.
Otsuka at Wonfest 2013. Trigger is saving the world.
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Anonymous2013-07-31 6:38
>>958
It does still look awful, but it did miss the in-between when it first aired.
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Anonymous2013-07-31 13:12
Mechas and weapons are heavily hard to animate in 2d
i wonder how the best animators do
If they use models kits to help them
Hiroyuki Yamashita's Naruto Shippuuden #322 was good. You could tell he has a good understanding of how to handle such an almighty character as Madara. The BGM at the beginning was full of despair, the part where Madara walks slowly towards the crowd was a good idea too. And not forgetting the reaction of the other ninja's such as the yelling. And Madara himself was very good represented.
Too bad that some scenes were done 1:1 from the manga, especially in the later part. I don't know what the reason for that was, perhaps time or that he had not so much freedom. H. Yamashita has potential, that's for sure. Like >>917 said, with great staff and budget he can do awesome stuff. Though I don't believe he can top Wakabayashi's #167. I hope that Wakabayashi will return for Naruto in one of the final episodes as ED/SB/AD and with the best animators Pierrot can get.
>>958
>>It still looks like garbage. It's timed like shit
Magi as a whole looks like garbage and is timed like shit. It's not really outstanding.
>>973
Eh, nothing from his FMA, Bleach or Naruto works? Some of his best works were from those shows, I was hoping the presented would talk about some of his influences on a show as an AD as well.
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Anonymous2013-08-02 10:15
>>974
Yeah, that part was poor. They could show so much more and better work of Tanaka. For example more of his "hair fetish" like in that long scene from Kurenai #6. Or cool action from a shounen adaption.
Kill la Kill Starter Book will be "sold" (it's basically being given away for free at that price, tho...) at Aniplex's booth in order to create hype for the show. It will include story details, an introduction to the characters and world, a first look at the first episode and all-new art by the animation staff including Imaishi, Sushio, YOU YOSHINARI, Yusuke Yoshigaki, Akira Amemiya, Mai Yoneyama, Daizen Komatsu and more.
Just finished Welcome to the Space Show, what an animation feast. Such amazing character and effect animation. Can't wait for the next work from Koji Masunari and Masashi Ishihama. R.O.D -The TV- was great too.
Ishihama is truly an amazing guy when it comes to animation. Not only is he a great animator himself, his work tend to have some of the best animators out there on board. Not to forget his great directed OP/EDs.
After Shin Sekai Yori one can hope that he will direct more shows. A seinen adaption would be very nice. And with him as ED/SB/AD for some episodes.
Can somebody tell me which animator(s) did the chase at the beginning of the movie?
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Anonymous2013-08-02 14:55
I think the beginning of the movie was a set piece animated, storyboarded and directed by Yuasa. I could be wrong though, but he definitely was heavily involved in the first chase.
Didn't know such a thing existed. But thanks for the explanation. And it would make sense that it was animated, storyboarded and directed by Yuasa. ANN lists him in these positions for an opening, but the movie itself has no opening. Than that chase was the "opening" perhaps?
>>980
Hmm, like I said above, the movie has no opening/intro?
Now I know what you meant with "intro of the space show". That part at thirty minutes in the movie? Yeah, that even looks like his style. I did not watch the movie in one go and had forgotten that intro. Sorry.
too bad the plot was terrible. but I mean, holy shit, horrible. a complete boring fest. on par with a tree of palme.
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Anonymous2013-08-02 18:22
>>983
Yeah, I wish they would change the writer. Read or Die TV was especially bad, it almost hurt. The series was nearly on Hiroyuki Yoshino or Ichiro Okouchi level in the second half.
Though I've seen Nerawareta Gakuen this year and that was even worse than Welcome to the Space Show, but better animated.
When I think back, all the top-animated movies lately are so bad plot and script-wise, it's terrifying. I would really love to watch all of them but can't.
>>975 What do you mean with his influences on a show?
I was hoping the panel would cover his AD/SB work like in his Ookami-san episode and show the differences compared to the usual episode. It's nice to see the visual difference when a talented animator takes charge of an entire episode.
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Anonymous2013-08-03 1:45
>>984
Would you consider Wolf Children a "top-animated" movie?
Also I don't feel Momo or Niji-iro were particularly bad, just not very remarkable.
Am I missing some other movie (have to get around Fuse still)?
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Anonymous2013-08-03 1:48
Speaking of movies, how's the Ao no Exorcist movie? Is the animation any good?
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Anonymous2013-08-03 8:08
>>987
Wolf Children would be one exception, yes. And while Momo and Niji-iro were not really bad, they were simply boring. I didn't even finish these two.
I did not watch Fuse, but it was from the Gosick creator, so.... And the Blood-C movie was boring and had a crappy end.
Tanaka's part in Prisma Ilya #4 was nice. That pretty faces!
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Anonymous2013-08-03 8:27
Sakuga Fall 2013
Kill La Kill
Space Dandy
Ryochimo Quartet
Kyousogiga
Gundam BF
Kyoukai no Kanata
Legend of Korra 2
Galilei Donna
My body won't be ready
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Anonymous2013-08-03 10:34
^You still believe we'll get Space Dandy in Fall?
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Anonymous2013-08-03 10:37
>>990
and like always, in hindsight most of these shows won't be anything special anyway. The only one that has the potential to be really outstanding animation-wise (as in: consistent high level animation) is KLK. Maybe Space Dandy too, but then again, considering Apollon and current Bones, not likely.
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Anonymous2013-08-03 11:04
>>991
Why not? Animation production has been ongoing for a long time now.
Huh? If you're judging yet unannounced show by studio's current output, how can you be so sure that KLK will deliver?
Also, I see nothing wrong with current Bones. They're still one of the best studios out there.
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Anonymous2013-08-03 11:26
Kill la Kill and Kyoukai no Kanata should be able to meet expectations. I have faith in Trigger and KyoAni. At the very least most of the shows here >>990 should have bits of cool animation scattered around throughout their run.
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Anonymous2013-08-03 11:32
>>992
>>most of these shows won't be anything special anyway.
Compared with what?
And "consistent high level animation"? What are you dreaming about? It's clear that there will be episodes which will be poorly animated.
Besides KyoAni no studio do even care about consistent animation through a series. KLK and Space Dandy will likely have the most and best outstanding cuts in recent years.
The rest will also be very good, though not on the same level. That's all a real animation fan should care about.
And what is the problem with current Bones?
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Anonymous2013-08-03 11:39
>>996 >>994 And what is the problem with current Bones?