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0x10c

Name: Anonymous 2012-04-05 8:39

http://0x10c.com/

Seens pretty interresting. You will be able to program the ship's computer.

My ship will calculate fibonaccis all day long. It's going to be so exiting!

Name: Anonymous 2012-04-05 8:48

Just one computer per player? Pfft. Why not a RTS with every unit in the game an independent robot, programmed to obey commands and/or undertake a plan?

Name: Anonymous 2012-04-05 8:50

monthly fee for an unfinished game?

Name: Anonymous 2012-04-05 8:54

What's the point of playing such a game instead of doing actual programming?

Name: Anonymous 2012-04-05 8:55

>>4
What's the point of doing actual programming instead of playing such a game?

Name: Anonymous 2012-04-05 9:02

>>5
You can use an architecture that performs much better and was designed by competent engineers.

Name: Anonymous 2012-04-05 9:05

>>6
Notch is competent, just give him 10 years to debug the game and not implement shit he promises, also 6 years for vacation after launch

Name: Anonymous 2012-04-05 9:31

>>7
SHUT UP AND TAKE MY MONEY

Name: Anonymous 2012-04-05 9:46

>>2
That would take a lot of server CPU resources.

>>6
Engineers can't code, programmers can.  Notch is a programmer.  Also, x86 supremacy.

>>7
fuck a goat

>>8
shut up and take my dick in your mouth you little queer

Name: Anonymous 2012-04-05 10:16

Fuck off Notch. You're not welcomed here.

Your DCPU design is also full retard. Learn how to make a simple CPU next time.

Name: Anonymous 2012-04-05 10:44

Eim from sveden ja?

Name: Anonymous 2012-04-05 12:50

given an infinite amount of time and infinite resources I'm sure Notch would be able to take a nice vacation

Name: Anonymous 2012-04-07 16:17

>>12
Is vacation NP-Hard?

Name: Anonymous 2012-04-07 16:25

>>13
I'm NP-hard now. Prepare your anus, lithpfag.

Name: Anonymous 2012-04-07 19:01

>>13
I don't know, but determining when Notch is going to either start vacationing or stop vacationing provably non-computable.

Name: Anonymous 2012-04-07 20:43

how long until dcpu supports lisp? i want to do some real programming here

Name: Anonymous 2012-04-07 20:52

lol dats gay wat kind of nerd would even play dat lol fags

Name: Anonymous 2012-04-08 7:53

>>15
Its the halting problem.

Name: Anonymous 2012-04-08 10:50

Name: Anonymous 2012-04-08 11:31

>>16
You want to use POS GC language in 16-bit architecture with 64k words of memory? You're kidding right?

Name: Anonymous 2012-04-08 11:48

>>20
Can't you connect computers to a mainframe to get a system that is effectively as powerful as you need it to be? Or is there a one computer per a player restriction?

Name: Anonymous 2012-04-09 17:18

Name: Anonymous 2012-04-09 23:37

Notchlang is shit.

Name: Anonymous 2012-04-10 3:36

>>22
That guy was gentle. Notch's CPU is useless shit. 100 khz? real time mp3 decoding going to be fun

Name: Anonymous 2012-04-10 8:37

>>24
Notch's CPU is useless shit.
Nope, just use assembly or C, and it will be efficient enough. Your Lisp is useless shit. And why would you want to decode mp3 in your space ship?

Name: Anonymous 2012-04-10 9:45

>>25
The link actually outlines the flaws the CPU has that makes C a lot less efficient on it. A few minor changes would go a long way.

Name: Anonymous 2012-04-10 10:26

>>26
It would take a lot of changes to actually make it decent. A high-level programmer ignoring 40+ years of work in computer architecture either through hubris or ignorance can't be expected to produce anything good.

Name: Anonymous 2012-04-10 10:29

>>24
Like that would happen anyway (interrupts? What's that?)

Name: Anonymous 2012-04-10 16:24

>>25
And why would you want to decode mp3 in your space ship?
You will probably never get an answer to that question, but I fucking agree with you.

Name: Anonymous 2012-04-10 21:02

>>29

I will answer then.

Why wouldn't you want to?

Name: Anonymous 2012-04-10 21:23

incoming dubs

Name: Anonymous 2012-04-10 21:52

>>30
There's no real practical point to do so other than as a hack or learning experience. Games such are these are more suited to fibonacci sequences and fizzbuzz rather than audio processing.

Name: Anonymous 2012-04-10 21:54

Name: Anonymous 2012-04-11 2:16

>>32
fibonacci sequences
hence the term 'toy language', like Lisp

Name: Anonymous 2012-04-11 4:56

I don't care if current architechture makes C compiler impossible, but I do want interrupts.

Name: Anonymous 2012-04-11 4:59

Why doesn't he just include a god damn C compiler instead of this? Or fuck, make it Lua, that's even less work. ASM is the worst possible way to code cool shit for your ship computer. Nobody will use this and enjoy it.

Name: Anonymous 2012-04-11 5:16

>>36
I agree, but not because assembler is particularly hard or anything, but because implementing a compiler would have forced him to actually think about his architecture. Though I doubt it will be used for more than a built-in Core War clone.

Name: Cudder !MhMRSATORI!FBeUS42x4uM+kgp 2012-04-11 7:23

>>35
It's still possible. Someone is going to write a C compiler for it sooner or later.

They did the same for 8051 and Microchip's PIC line (albeit with much funding.)

Some of the PICs don't even have interrupts.

Name: Anonymous 2012-04-11 8:33

>>30
Because it's a fucking video game, video games are for children, they're fucking toys.

If you buy a shitty toy and then complain that it can't do audio processing then you're the fucking retard.

Name: Anonymous 2012-04-11 10:23

Name: Anonymous 2012-04-11 10:42

>>40
Even more proof it's a fucking toy

Name: Anonymous 2012-04-11 11:37

>>40
GC is shit.

Name: Anonymous 2012-04-11 12:10

>>25
It's simple litmus test.
If you have no computation speed to decode mp3 in runtime, your ship is ruined.

Consider the following scenario: ship flies through 10 space garbage/meteors/missiles.

It means that it need to perform no more than 1000 cycles on each object. Why? Because in fucking space you want to react at least ~10 times a second, otherwise you'll be penetrated by missiles.

And even though I'm being generous(10Hz is shit), 1000 cycles is unreasonable for any self-respecting  ai in 2d. Even more unreasonable in 3d.

Now remember that DCPU has no support for signed numbers, floating/fixed point, trigonometry, matrices multiplication. You know, all the stuff that actually matters for surviving in 3d.

Even calculating (square of) distance is needlessly expensive operations because you need 32 bit additions to calculate dx*dx+dy*dy+dz*dz and you don't have them. You can't ignore overflow in this equation on 16-bit cpu.


>>39
We are not in sixties anymore to play with such shitty low-lever toys.
DCPU is somewhere around the level of cpu used on system/360. Ouch.

Name: Anonymous 2012-04-11 12:11

>>42
fuck off and die, faggot

Name: Anonymous 2012-04-11 13:11

If I wanted to code ask just to play a game id go play code wars that atleast did it in a correct manner.

Name: Anonymous 2012-04-11 13:56

notch reserves the rights to any code created during the game

monthly fees

purchase fee

you do all the fucking work

more autism then minecraft

Name: Anonymous 2012-04-11 15:11

>>46
When Minecraft?

Name: Anonymous 2012-04-11 16:15

>>47
After the autism. Learn to read.

Name: Anonymous 2012-04-12 1:54

>notch reserves the rights to any code created during the game

what? You are joking, right?

Name: Anonymous 2012-04-12 5:17

>>46
Notch can never have the rights for my fibonacci calculator!

Name: Anonymous 2012-04-12 9:18

>>50
Notch will never take away my Fizz Buzz!

Name: Anonymous 2012-04-12 10:53

>>49
You can't legally claim copyright over others work. If he does or try then he's in fact in violation of copyright laws.

Name: Anonymous 2012-04-12 11:07

>>52
How do you think companies work?

Notch can just put shit like this in the license agreement.

Name: Anonymous 2012-04-12 11:13

>>52
You can't unilaterally claim copyright over someone else's work, but people can definitely sign over copyright over their work to you, which is what they'll be doing when they accept the license agreement.

Name: Anonymous 2012-04-12 20:25

Name: Anonymous 2012-04-12 20:52

>>55
that's if the ToS/license agreement is on a separate medium

nice dubz

Name: Anonymous 2012-04-13 0:00

>>43
DCPU is somewhere around the level of cpu used on system/360. Ouch.
Nigga, please. System/360 was 32-bit with 16 registers and instructions for long arithmetic and floating-point. This CPU is more around the level of a PDP-7, but slower.

Name: bampu pantsu 2012-05-29 4:11

bampu pantsu

Name: Anonymous 2012-10-08 20:41

He should have used MIX.

Name: Anonymous 2012-10-09 1:50

>>59
That, or he could have used a real spaceship computer.

- Block I Apollo Guidance Computer (AGC): How to build one in your basement: http://klabs.org/history/build_agc/
- Virtual AGC  and source codes: http://www.ibiblio.org/apollo/index.html

Apollo AGC was developed by the MIT Instrumentation Laboratory in the 1960s. It was the first computer to use integrated circuits (ICs), running at 1 Mhz it offered four 16-bit registers, 4K words of RAM and 32K words of ROM. The AGC mutlitasking operating system was called the EXEC, it was capable of executing up to 8 jobs at a time. The user interface unit was called the DSKY (display/keyboard, pronounced "disky"); an array of numerals and a calculator-style keyboard used by the astronauts to communicate with the computer.

Name: Anonymous 2012-10-09 1:57

>>60
That seems fast enough to emulate the Notch Machine.

Name: Anonymous 2012-10-09 2:09

>>61
AGC: 4 registers, 4K words of RAM
Notch: 8 registers, 64K words of RAM

Name: Anonymous 2012-10-09 2:14

that feel when ignorant of computer architecture and can't tell how shitty x86 or DCPU is.

Name: Anonymous 2012-10-09 3:52

>>38
Some dumbass redditor already made a DCPU C compiler, maybe 7 months ago.

Name: Anonymous 2012-10-09 12:19

>>63
I know that feel, bra.

Name: Anonymous 2012-10-09 13:25

>>65
/polecat kebabs/ ``fucker''.

Name: Anonymous 2012-10-09 13:26

i wish i could program orz

Name: Uzebox 2012-10-09 15:53

WHy nOt MIPS, LEON, OpenSparc, OpenRISC, TI, or ARM?

Name: Anonymous 2012-10-09 19:23

>>68
Those are no fun. A game needs a small processor that any player can fully understand.

Name: Anonymous 2012-10-09 19:35

Name: 0x44 2012-10-09 19:55

>>♋
[quote]TI, MIPS, Uzebox (uses Atmel AVR)[/quote]
Although Motorola 68000 is still good.
I want to see someone make an open PowerPC.

Name: Anonymous 2012-10-10 12:37

Wish it was a 6502 cpu, so I could run it on my NESDendy!

Name: Anonymous 2012-10-10 12:45

You'd think a game based on assembly language wouldn't be written by a greedy fat fuck Java monkey.

Name: Anonymous 2012-10-10 13:19

>>73
Java has replaced C and Lisp as the default computer science programming language. I'm not sure how old this guy is, but five years from now your post won't make any sense.

Name: Anonymous 2012-10-10 13:22

>>74
Enjoy your enterprise, fagshit.

Name: Anonymous 2012-10-10 13:51

>>74
That was ENTERPRISE QUALITY!

Name: cancer 101 2012-10-10 18:22

>>74
That means that those CS departments suck. No wonder MIT is still in the top.

Name: Anonymous 2012-10-10 22:43

>>77
They replaced their SICP introductory class with a Python tutorial, so it's only a matter of time.

Name: Anonymous 2012-10-10 23:06

REPLACE MY ANUS

Name: Anonymous 2012-10-21 5:00

Gravedig hard. There have been a number of changes since what you all describe in it. Are there still such major issues as to make your neckbeards wobble such?

Name: Anonymous 2012-10-21 5:06

>>80
/Back to imageboards/ hard

Name: Anonymous 2012-10-21 5:21

>>78
SHIT really?!?

This world is going to fall.

Name: Anonymous 2012-10-21 5:23

FIWA NAGGI FIWA NAGGI FIWA NAGGI BUM SORT

Name: Anonymous 2012-10-22 23:30

holy shit, who gives a shit about DCPU? It's a video game toy language. calm down you useless cunts.

Name: Anonymous 2012-10-22 23:35

>>84
You bumped an 8-month-old thread for that?

Name: Anonymous 2012-10-22 23:47

>>85 i didnt bump it, im just replying to the others. this is my first post in this thread

Name: Anonymous 2012-10-23 1:08

ho boy we got ourselves a live one here jim

Name: Anonymous 2012-10-23 3:23

>>87
beam me up, scotty

Name: Anonymous 2012-10-23 4:40

>>88
Beat me up, scotty

Name: Anonymous 2012-10-23 6:49

>>86
You bumped it again!
Back to /b/, please.

Name: Anonymous 2012-10-23 10:14

>>90
No, I was just replying to comment by >>86

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