>>25
It's simple litmus test.
If you have no computation speed to decode mp3 in runtime, your ship is ruined.
Consider the following scenario: ship flies through 10 space garbage/meteors/missiles.
It means that it need to perform no more than 1000 cycles on each object. Why? Because in fucking space you want to react at least ~10 times a second, otherwise you'll be penetrated by missiles.
And even though I'm being generous(10Hz is shit), 1000 cycles is unreasonable for any self-respecting ai in 2d. Even more unreasonable in 3d.
Now remember that DCPU has no support for signed numbers, floating/fixed point, trigonometry, matrices multiplication. You know, all the stuff that actually matters for surviving in 3d.
Even calculating (square of) distance is needlessly expensive operations because you need 32 bit additions to calculate
dx*dx+dy*dy+dz*dz and you don't have them. You can't ignore overflow in this equation on 16-bit cpu.
>>39
We are not in sixties anymore to play with such shitty low-lever toys.
DCPU is somewhere around the level of cpu used on system/360. Ouch.