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0x10c

Name: Anonymous 2012-04-05 8:39

http://0x10c.com/

Seens pretty interresting. You will be able to program the ship's computer.

My ship will calculate fibonaccis all day long. It's going to be so exiting!

Name: Anonymous 2012-04-05 8:48

Just one computer per player? Pfft. Why not a RTS with every unit in the game an independent robot, programmed to obey commands and/or undertake a plan?

Name: Anonymous 2012-04-05 8:50

monthly fee for an unfinished game?

Name: Anonymous 2012-04-05 8:54

What's the point of playing such a game instead of doing actual programming?

Name: Anonymous 2012-04-05 8:55

>>4
What's the point of doing actual programming instead of playing such a game?

Name: Anonymous 2012-04-05 9:02

>>5
You can use an architecture that performs much better and was designed by competent engineers.

Name: Anonymous 2012-04-05 9:05

>>6
Notch is competent, just give him 10 years to debug the game and not implement shit he promises, also 6 years for vacation after launch

Name: Anonymous 2012-04-05 9:31

>>7
SHUT UP AND TAKE MY MONEY

Name: Anonymous 2012-04-05 9:46

>>2
That would take a lot of server CPU resources.

>>6
Engineers can't code, programmers can.  Notch is a programmer.  Also, x86 supremacy.

>>7
fuck a goat

>>8
shut up and take my dick in your mouth you little queer

Name: Anonymous 2012-04-05 10:16

Fuck off Notch. You're not welcomed here.

Your DCPU design is also full retard. Learn how to make a simple CPU next time.

Name: Anonymous 2012-04-05 10:44

Eim from sveden ja?

Name: Anonymous 2012-04-05 12:50

given an infinite amount of time and infinite resources I'm sure Notch would be able to take a nice vacation

Name: Anonymous 2012-04-07 16:17

>>12
Is vacation NP-Hard?

Name: Anonymous 2012-04-07 16:25

>>13
I'm NP-hard now. Prepare your anus, lithpfag.

Name: Anonymous 2012-04-07 19:01

>>13
I don't know, but determining when Notch is going to either start vacationing or stop vacationing provably non-computable.

Name: Anonymous 2012-04-07 20:43

how long until dcpu supports lisp? i want to do some real programming here

Name: Anonymous 2012-04-07 20:52

lol dats gay wat kind of nerd would even play dat lol fags

Name: Anonymous 2012-04-08 7:53

>>15
Its the halting problem.

Name: Anonymous 2012-04-08 10:50

Name: Anonymous 2012-04-08 11:31

>>16
You want to use POS GC language in 16-bit architecture with 64k words of memory? You're kidding right?

Name: Anonymous 2012-04-08 11:48

>>20
Can't you connect computers to a mainframe to get a system that is effectively as powerful as you need it to be? Or is there a one computer per a player restriction?

Name: Anonymous 2012-04-09 17:18

Name: Anonymous 2012-04-09 23:37

Notchlang is shit.

Name: Anonymous 2012-04-10 3:36

>>22
That guy was gentle. Notch's CPU is useless shit. 100 khz? real time mp3 decoding going to be fun

Name: Anonymous 2012-04-10 8:37

>>24
Notch's CPU is useless shit.
Nope, just use assembly or C, and it will be efficient enough. Your Lisp is useless shit. And why would you want to decode mp3 in your space ship?

Name: Anonymous 2012-04-10 9:45

>>25
The link actually outlines the flaws the CPU has that makes C a lot less efficient on it. A few minor changes would go a long way.

Name: Anonymous 2012-04-10 10:26

>>26
It would take a lot of changes to actually make it decent. A high-level programmer ignoring 40+ years of work in computer architecture either through hubris or ignorance can't be expected to produce anything good.

Name: Anonymous 2012-04-10 10:29

>>24
Like that would happen anyway (interrupts? What's that?)

Name: Anonymous 2012-04-10 16:24

>>25
And why would you want to decode mp3 in your space ship?
You will probably never get an answer to that question, but I fucking agree with you.

Name: Anonymous 2012-04-10 21:02

>>29

I will answer then.

Why wouldn't you want to?

Name: Anonymous 2012-04-10 21:23

incoming dubs

Name: Anonymous 2012-04-10 21:52

>>30
There's no real practical point to do so other than as a hack or learning experience. Games such are these are more suited to fibonacci sequences and fizzbuzz rather than audio processing.

Name: Anonymous 2012-04-10 21:54

Name: Anonymous 2012-04-11 2:16

>>32
fibonacci sequences
hence the term 'toy language', like Lisp

Name: Anonymous 2012-04-11 4:56

I don't care if current architechture makes C compiler impossible, but I do want interrupts.

Name: Anonymous 2012-04-11 4:59

Why doesn't he just include a god damn C compiler instead of this? Or fuck, make it Lua, that's even less work. ASM is the worst possible way to code cool shit for your ship computer. Nobody will use this and enjoy it.

Name: Anonymous 2012-04-11 5:16

>>36
I agree, but not because assembler is particularly hard or anything, but because implementing a compiler would have forced him to actually think about his architecture. Though I doubt it will be used for more than a built-in Core War clone.

Name: Cudder !MhMRSATORI!FBeUS42x4uM+kgp 2012-04-11 7:23

>>35
It's still possible. Someone is going to write a C compiler for it sooner or later.

They did the same for 8051 and Microchip's PIC line (albeit with much funding.)

Some of the PICs don't even have interrupts.

Name: Anonymous 2012-04-11 8:33

>>30
Because it's a fucking video game, video games are for children, they're fucking toys.

If you buy a shitty toy and then complain that it can't do audio processing then you're the fucking retard.

Name: Anonymous 2012-04-11 10:23


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