I'm making a shitty UNO game in C# w/ WPF. Would there be less overhead to simply make the card images in Photoshop and load them into the game, rather than drawing all the bullshit using WPF path and line bullshit?
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Anonymous2012-02-14 16:57
Do you really even need graphics for uno? You could just have different-colored text i.e. #5 would be a red 5 card
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Anonymous2012-02-14 17:01
In theory, no, but for the purpose of this project, yes.
I'm a Photoshop ninja, so it'll take me at-most an hour to do up all the card images. I'm just wondering what kind of overhead there is with pre-loading a bunch of pictures instead of having the program draw it all out at with WPF bullshit.
3D Model the deck of cards. Use a physics engine to simulate them being dealt onto a felt surface. Give the players an FPS-style interface where they must manually pick up the cards.