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C# WPF Drawing vs Image Loading`

Name: Incognegro 2012-02-14 16:52

I'm making a shitty UNO game in C# w/ WPF. Would there be less overhead to simply make the card images in Photoshop and load them into the game, rather than drawing all the bullshit using WPF path and line bullshit?

Name: Anonymous 2012-02-14 16:57

Do you really even need graphics for uno? You could just have different-colored text i.e. #5 would be a red 5 card

Name: Anonymous 2012-02-14 17:01

In theory, no, but for the purpose of this project, yes.

I'm a Photoshop ninja, so it'll take me at-most an hour to do up all the card images. I'm just wondering what kind of overhead there is with pre-loading a bunch of pictures instead of having the program draw it all out at with WPF bullshit.

Name: Anonymous 2012-02-14 17:03

3D Model the deck of cards.  Use a physics engine to simulate them being dealt onto a felt surface.  Give the players an FPS-style interface where they must manually pick up the cards.

Name: Anonymous 2012-02-14 17:44

>>4

My teacher would shit bricks.

Time allowed, I may just have to do this.

Name: Anonymous 2012-02-14 17:53

>>4
Shut up and go scrub another toilet you nowhere bitch.

Name: Anonymous 2012-02-14 18:57

>>5
I can't imagine the TA's face when he opens that up.

>>6
Fuck off and die you piece of shit.

Name: Anonymous 2012-02-14 19:43

>>7
NO U

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