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C# WPF Drawing vs Image Loading`

Name: Incognegro 2012-02-14 16:52

I'm making a shitty UNO game in C# w/ WPF. Would there be less overhead to simply make the card images in Photoshop and load them into the game, rather than drawing all the bullshit using WPF path and line bullshit?

Name: Anonymous 2012-02-14 17:03

3D Model the deck of cards.  Use a physics engine to simulate them being dealt onto a felt surface.  Give the players an FPS-style interface where they must manually pick up the cards.

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