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OOP Anti-Objects

Name: Anonymous 2012-01-11 22:41

Has anybody heard of this anti-object concept in context to the OOP paradigm?
http://geeklair.net/~pratzsch/docs/anti-objects.pdf
Wikipedia once had an article but like most good things it sometimes gets deleted.

Name: Anonymous 2012-01-12 1:02

Name: Anonymous 2012-01-12 1:15

>>1
Wikipedia once had an article but like most good things it sometimes gets deleted.
They done The Right Thing. Alexander's paper is full of harmful pseudoscientific nonsense, about some "diffusion" and intergrals, backed by some old objectivism theories of how everything is an ideal abstract "object".

Name: Anonymous 2012-01-12 1:18

Can I have a paragraph summary?  It's too long and the images are poor enough quality to make me doubt that it's worth the time it would take to read it.

Name: Anonymous 2012-01-12 1:32

>>4
Alexander's paper is full of harmful pseudoscientific nonsense, about some "diffusion" and intergrals, backed by some old objectivism theories of how everything is an ideal abstract "object".

Name: Anonymous 2012-01-12 2:01

>>5
Now that post of yours made me think that actually downloading/reading the article might be worth it!

Name: Anonymous 2012-01-12 2:22

>>6
And dont forget to read jewkowsky's site.

Name: Anonymous 2012-01-12 2:36

>>7
I sometimes do.

Name: Anonymous 2012-01-12 3:01

>>8
too much free time

Name: Anonymous 2012-01-12 3:04

I think there is a resurgence of anti-Semitism because at this point in time Europe has not yet learned how to be multicultural. And I think we are going to be part of the throes of that transformation, which must take place. Europe is not going to be the monolithic societies they once were in the last century. Jews are going to be at the centre of that. It's a huge transformation for Europe to make. They are now going into a multicultural mode and Jews will be resented because of our leading role. -- Barbara Lerner Spectre

Name: Anonymous 2012-01-12 3:07

The strengthening of multicultural or diverse Australia is also our most effective insurance policy against anti-Semitism. The day Australia has a Chinese Australian Governor General I would feel more confident of my freedom to live as a Jewish Australian. -- Miriam Faine

Name: Anonymous 2012-01-12 3:12

>>10>>11
At its height, the Nazi Party only had 8.5 million members. There are around 14 million Jews. Let’s suppose only half of them are Zionists (probably a very low estimate). 7 million cohesive, determined, single-minded fanatics can accomplish a hell of a lot. And when you factor in Jewry’s age old religious instruction in the art of ethnocentricity, power acquisition and subversion, honed over millennia, what’s remarkable is that their ascension took as long as it did, and that they are today already again becoming pariahs in more and more circles.

Name: Anonymous 2012-01-12 3:54

dude why are you so obsessed with the jewness of things

can we just discuss the content of the original post and not some jew tangent for once

Name: Anonymous 2012-01-12 4:05

>>13
The only reason for such obsession is that he's a self hating jew.

Name: Anonymous 2012-01-12 4:24

>>13
dude why are you so obsessed with the jewness of things
Do you have no interest who is ruling your country and why things in IT are the way they are?

can we just discuss the content of the original post and not some jew tangent for once
"the content of the original post" was written by a jew (Alexander Repenning). I don't see why should we support another pretentious junk theory.

Name: /prog/ police !1fOeGamQwA!PrM413+Y2UUOlKE 2012-01-12 4:28

IGNORE THE FUCKING ``IN LISP'' JEW AND HIS MINIONS. THANK YOU

Name: Anonymous 2012-01-12 4:53

>>16
You should emmigrate to Israel instead - it'll be easier to ignore me there (I cant write hebrew).

Name: Anonymous 2012-01-12 12:15

I believe this gets mentioned here:

http://msmvps.com/blogs/joacim/archive/2010/08/06/when-oop-stinks-and-when-you-instead-should-leave-a-smell-behind.aspx

A comment to that article couldn't have said it better. Anti objects are just objects, and the whole pacman thing was just adding another object, the "scent" being trailed by the ghosts.

Name: Anonymous 2012-01-12 12:20

This entire thread gets a 3/10

Name: Anonymous 2012-01-12 17:30

Jews don't run the government. /prog/ does.

Oh wait.

Name: Anonymous 2012-01-12 17:47

>>20
Impossible, running a government is AI-complete, and there's no daily SICP-reading law.

Name: Anonymous 2012-01-12 17:51

>>1
Thanks for an interesting read, op

Name: Anonymous 2012-01-12 21:48

>>18
"the whole pacman thing" was just an implementation of a well known pathfinding algorithm, which simply precalculates A-star,  which usually goes from both ends. IIRC, Age of Empires, already, used limited version of it for short range tracking. So these anti-objects are fucking junk theory.

Name: Anonymous 2012-01-12 22:42

>>23

i skimmed it but it looked like the pac man enemies split up to all take different paths and surround the player. that's not simply a-star

Name: Anonymous 2012-01-12 22:52

Name: Anonymous 2012-01-13 2:46

>>24
that's not simply a-star
That's A-star with several targets. This precomputation thingie wont be usable for a big RTS game, with hundreds of objetcs, because it would require 128x128 (map size) layer for each object. And you have to update them in real time. That is why A-star wins.

Name: Anonymous 2012-01-13 7:58

>>26

umena single source shortest path versus all pairs shortest path?

Name: Anonymous 2012-01-13 8:07

>>26
any idea what modern rts games use when they have to deal with potentially thousands of units?

i suppose the "group" of units assigned to move somewhere could just detect the path once, and then have some kind of attraction/repulsion happening so that they move as a herd and not all over the exact same game tiles

Name: Anonymous 2012-01-13 10:42

>>28
any idea what modern rts games use when they have to deal with potentially thousands of units?
http://www.oddco.ca/zeroth/zblog/2008/07/29/dynamic-pathfindingcutting-edge-research/

i suppose the "group" of units assigned to move somewhere could just detect the path once, and then have some kind of attraction/repulsion happening so that they move as a herd and not all over the exact same game tiles
Every group still needs it's own independent goal layer. Every unit in a group still needs it's own short-range pathfinder (the one that opens doors, uses items, jumps, etc..). Units of every player would require unique layer. Damaged units would require uniq layer.

And this hardly solves long-range transportation problem / bridge building on island maps.

Don't change these.
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