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OOP Anti-Objects

Name: Anonymous 2012-01-11 22:41

Has anybody heard of this anti-object concept in context to the OOP paradigm?
http://geeklair.net/~pratzsch/docs/anti-objects.pdf
Wikipedia once had an article but like most good things it sometimes gets deleted.

Name: Anonymous 2012-01-13 2:46

>>24
that's not simply a-star
That's A-star with several targets. This precomputation thingie wont be usable for a big RTS game, with hundreds of objetcs, because it would require 128x128 (map size) layer for each object. And you have to update them in real time. That is why A-star wins.

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