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OOP Anti-Objects

Name: Anonymous 2012-01-11 22:41

Has anybody heard of this anti-object concept in context to the OOP paradigm?
http://geeklair.net/~pratzsch/docs/anti-objects.pdf
Wikipedia once had an article but like most good things it sometimes gets deleted.

Name: Anonymous 2012-01-13 8:07

>>26
any idea what modern rts games use when they have to deal with potentially thousands of units?

i suppose the "group" of units assigned to move somewhere could just detect the path once, and then have some kind of attraction/repulsion happening so that they move as a herd and not all over the exact same game tiles

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