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Collab game for great OC

Name: Anonymous 2011-12-30 11:12

The 2012 resolution thread (http://dis.4chan.org/read/prog/1324897198) took a turn after some riders suggested collaborating to make a video game. This thread attempts to more formally continue that line of thought.

Main points from previous thread:
0. /prog/riders of 2012, unite
1. Collaborate to make vidya game
2. Should be easily extendable by non-programmers to make Original Content
3. Make a simple campaign to demonstrate scripting so others will be able to learn and contribute their OC

Goal of this thread:
0. /prog/riders interested in the game idea, stand up and be counted (please use a throwaway name#trip)
1. We can see what set of skills are available in the group (please indicate what you're able to contribute - code in [language], 2D/3D art, text - in order of your ability with each, most skilled first). Feel free to mention anything else that might be useful/important.
2. Based on skills available, we can brainstorm realistic game ideas ITT (simpler deliverable is going to be better, since we likely haven't worked together before - if a solid group forms from the experience, we can later try something more ambitious).
3. Reach consensus on a specific project (reply to any you like, add your own ideas, repeat...).
4. Set up communication channels (IRC/wiki/mailing list) for those who formed the consensus (it's possible more than one project attracts an interested group).
5. Work out details, responsibilities, timeframe, etc. on alternate communication channels.

tl;dr Read SICP.

Name: Anonymous 2012-01-02 6:11

/prog/ will never be able to do this

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 ( ・∀・)   ( `ー´)  ( ´∀`)  ( ゚ ∀゚ )    ( ^∀^)
 (    つ┳∪━━∪━∪━━∪━∪━∪━┳⊂     つ
 | | |  ┃This thread has peacefully ended.┃ | | |
 (__)_) ┻━━━━━━━━━━━━━━┻ (__)_)     Thank you.

Name: Anonymous 2012-01-02 7:11

patience >>164-san, one day, /prog/ may accomplish something.

Name: name !hEpdoZ.tHU 2012-01-02 8:18

Since there are only me, you and the Sussman, I'll work alone and post my game sometime in the next decade.

Name: Anonymous 2012-01-02 9:03

I was working on a game engine a while ago. It was meant to be a clone of Game Maker, but I got in over my head. Let me know if you want to know about it.

Name: Anonymous 2012-01-02 9:16

link?

Name: Anonymous 2012-01-02 9:17

>>167 Please link.

Name: Anonymous 2012-01-02 9:52

>>169
It was a solo project, it's sitting on my comp collecting dust. The original plan was to make a c++ library that pretty much let you copy-paste your GML into your c++ IDE without much editing. When I started trying to remove some limitations, and implement some new features, things got a little too complicated. I still think it's a pretty good idea, making a game engine as easy to use as Game Maker, with the flexibility of writng it in c++ gives. Looking back on it though, it was pretty poorly written, and I only got as far as rooms, sprites, objects, backrounds, and views, and they weren't all fully implemented, or even fully functional. Perhaps it'd be better to rewrite it, but if you want the code, I guess maybe I could upload it some time.

Name: Anonymous 2012-01-02 10:26

Let's turn SICP into a game. It will be like a dating sim only your demonstration of satori is the defining factor to winning over girls.

Name: Anonymous 2012-01-02 10:27

No, no. No solo stuff. Do it with someone else or don't do it at all. This is my challenge to you /prog/. You might just be surprised by how much more you can accomplish with other people.

Name: Anonymous 2012-01-02 10:31

>>171
Initially, you start off with a low Satori level but throughout the game you meet such fun characters as Sussman and Abelson, even Stallman. These wizards tutor your player and you gain arcane understanding which manifest itself as spells. The game will use a heavy amount of actual coding and visual analogies wherever possible.

In order to win over the girls it will be impossible not to master SICP. Perhaps, within the game environment, actually challenges from the community can be submitted to challenge the player to complete them and create cool software. In this way, the user is forced to create original content.

Once satori has been achieved you are now a judge or mentor, and other players can go to you to gain satori levels.

Name: Anonymous 2012-01-02 11:13

>>172
I'd be very happy to continue working on it with someone else, except I ahve no idea how to work in a group, I never have.

Name: Anonymous 2012-01-02 16:01

>>170
I'll say again: please link.

>>173
The forced programming of cool software. Over.

>>174
Develop multiple personality disorder and team up with your (other) self.

Name: Anonymous 2012-01-02 17:58

>>173

When winning over girls, it can be like the you are out to dinner and she really wants to order the meal that costs exactly the number of destinations that a knight could move to on a chess board in 4 moves, divided by the number of squares a bishop could move to in 2 moves, starting from a corner. And you must solve this using your handy scheme interpreter.

Name: Anonymous 2012-01-02 18:06

>>173

Or you come home from dinner, only to find that an evil villain has encrypted all of her source code, and will provide the key for a ransom. But then you discover that she is an expert programmer, and cracks the cipher and gets all of her source code back, finds the IP address of the perpetrator and then haxes his anireports him to the authorities.

Name: Anonymous 2012-01-02 18:40

>>177
>>176
Oh god where can I play this game ;__;

Name: Anonymous 2012-01-02 20:09

>>176
If I pay the bill, I want to be blown.

Name: Anonymous 2012-01-02 22:00

>>178

We could make it. It wouldn't be too hard to get eh code together, but the art and character development would have to be in depth, otherwise it would just be a frontend to project euler or something.

Name: Anonymous 2012-01-02 22:50

http://code.google.com/p/progame/
Check out the engine so far

Name: Anonymous 2012-01-02 23:39

>>181
you made my eyes bleed with that indentation style

Name: Anonymous 2012-01-02 23:53

>>182'
>implying this was written by one person

Name: Anonymous 2012-01-02 23:59

>>183
dear lord, please stop

Name: Anonymous 2012-01-03 0:53

>>181
That's it. I've had enough internet for today.

Name: Anonymous 2012-01-03 1:20

>>181
You suck at internet.

Name: Anonymous 2012-01-03 4:11

Any screenshots yet?

Name: Anonymous 2012-01-03 6:55

Name: Anonymous 2012-01-03 11:42

>>188
That's a nice tileset.
Character sprite is eh though.

Name: n !5nQJvPK/Lw 2012-01-03 14:49

>>189
I read both are temporary.

Also, I should really get involved in this somehow.

Name: grouse !xdoz7cjaZY 2012-01-03 22:14

>>190

Check the Rizon IRC channel mentioned ITT.
Bonus: talk about programming with 99% less trolling!

Name: Anonymous 2012-01-05 6:49

Would it want some sort of targeting system(?) for ranged weapons/attacks?

Can i suggest using something quick to press maybe? i guess it depends on how you set up the rest of the keys, but CTRL + Z (z-targeting ^^ zelda 64) to flip up a crosshair or something?

Name: Anonymous 2012-01-16 3:15

Is this dead yet?

Name: Anonymous 2012-01-16 3:39

>>193
Was it ever alive?

Name: Anonymous 2013-07-31 19:06

So after a billion years in development, here's the end result. Good job team, We did it!

http://vault.digitalmzx.net/show.php?id=967

Name: Anonymous 2013-07-31 19:11

>>195
Release Date    2005-04-01
Uh, no?

Name: Anonymous 2013-07-31 19:15


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