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Collab game for great OC

Name: Anonymous 2011-12-30 11:12

The 2012 resolution thread (http://dis.4chan.org/read/prog/1324897198) took a turn after some riders suggested collaborating to make a video game. This thread attempts to more formally continue that line of thought.

Main points from previous thread:
0. /prog/riders of 2012, unite
1. Collaborate to make vidya game
2. Should be easily extendable by non-programmers to make Original Content
3. Make a simple campaign to demonstrate scripting so others will be able to learn and contribute their OC

Goal of this thread:
0. /prog/riders interested in the game idea, stand up and be counted (please use a throwaway name#trip)
1. We can see what set of skills are available in the group (please indicate what you're able to contribute - code in [language], 2D/3D art, text - in order of your ability with each, most skilled first). Feel free to mention anything else that might be useful/important.
2. Based on skills available, we can brainstorm realistic game ideas ITT (simpler deliverable is going to be better, since we likely haven't worked together before - if a solid group forms from the experience, we can later try something more ambitious).
3. Reach consensus on a specific project (reply to any you like, add your own ideas, repeat...).
4. Set up communication channels (IRC/wiki/mailing list) for those who formed the consensus (it's possible more than one project attracts an interested group).
5. Work out details, responsibilities, timeframe, etc. on alternate communication channels.

tl;dr Read SICP.

Name: Anonymous 2012-01-02 9:52

>>169
It was a solo project, it's sitting on my comp collecting dust. The original plan was to make a c++ library that pretty much let you copy-paste your GML into your c++ IDE without much editing. When I started trying to remove some limitations, and implement some new features, things got a little too complicated. I still think it's a pretty good idea, making a game engine as easy to use as Game Maker, with the flexibility of writng it in c++ gives. Looking back on it though, it was pretty poorly written, and I only got as far as rooms, sprites, objects, backrounds, and views, and they weren't all fully implemented, or even fully functional. Perhaps it'd be better to rewrite it, but if you want the code, I guess maybe I could upload it some time.

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