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Books!

Name: That Guy 2010-08-26 15:02

Hey /prog/

The third year of my undergrad course is coming around and with it the ever daunting task of "The Final project".

Our group has chosen to make a physics based game in C++ using OpenGL, none of us have dealt with either of these before but we've done significant amounts of java and C so the concept of c++ isn't really new to us.

Couple things. Name a couple good technical books for OpenGL and C++, (Currently I have OpenGL Programming Guide 7th edition). Also anyone got any ideas what we should make? It has to be pretty physics based.

Name: Anonymous 2010-08-26 15:04

make a gay sex simulator

Name: Anonymous 2010-08-26 15:07

That's pretty unimpressive for a final project, especially considering that you're working in a group.

Name: Anonymous 2010-08-26 15:09

Yeah... its not a great uni.

Its not just programming, its full development, so design, implementation, testing.

Think the end product normally runs into about 200 pages.

Name: Anonymous 2010-08-26 15:10

>>4
Don't forget documentation

Name: Anonymous 2010-08-26 15:25

>>5
Well written code is self documenting.

Name: Anonymous 2010-08-26 15:29

>>6
Not in the enterprise world.

Name: Anonymous 2010-08-26 15:29

>>6
Unfortunalty our uni dosn't mark for self documenting code.

Name: Anonymous 2010-08-26 16:32

none of us have dealt with either of these before but we've done significant amounts of java and C so the concept of c++ isn't really new to us
Hahaha... enjoy!

Name: Anonymous 2010-08-26 16:38

>>6
That's my 2nd favorite development principle, right under: "if it was hard to write, it should be hard to read."

Name: Anonymous 2010-08-26 18:26

>>8
You ``uni'' is shitty . At my university (supposedly number one in my third-world country and also known worldwide), whenever I had to do a project and some stupid rules were imposed on me, I ignored such restrictions, then I gave the professor a reason not to look at the broken rules but at the merits of the project. Create a shitty GUI database application in Seshrup? Fuck you, I'm doing it in C and curses (apparently textual windows that you can move using a mouse are ``nice and surprising''). Write some shitty simulator in Sepples? Fuck you, I'm writing it in Haskell (and in under ten lines of code no less!). Etc.

Name: Anonymous 2010-08-26 18:59

>>11

That has nothing to the with the university or course even. That depends solely on the lecturers and you are lucky to have such a lenient professor. Mine would have given you a 0 with not even the possibility to explain.

Name: Anonymous 2010-12-21 16:43

Name: Anonymous 2013-03-13 12:50

Solve all the SICP exercises and push them to your Github, just to spite Nikita.

Don't change these.
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