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Books!

Name: That Guy 2010-08-26 15:02

Hey /prog/

The third year of my undergrad course is coming around and with it the ever daunting task of "The Final project".

Our group has chosen to make a physics based game in C++ using OpenGL, none of us have dealt with either of these before but we've done significant amounts of java and C so the concept of c++ isn't really new to us.

Couple things. Name a couple good technical books for OpenGL and C++, (Currently I have OpenGL Programming Guide 7th edition). Also anyone got any ideas what we should make? It has to be pretty physics based.

Name: Anonymous 2010-08-26 15:25

>>5
Well written code is self documenting.

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