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Name: That Guy 2010-08-26 15:02

Hey /prog/

The third year of my undergrad course is coming around and with it the ever daunting task of "The Final project".

Our group has chosen to make a physics based game in C++ using OpenGL, none of us have dealt with either of these before but we've done significant amounts of java and C so the concept of c++ isn't really new to us.

Couple things. Name a couple good technical books for OpenGL and C++, (Currently I have OpenGL Programming Guide 7th edition). Also anyone got any ideas what we should make? It has to be pretty physics based.

Name: Anonymous 2010-08-26 18:26

>>8
You ``uni'' is shitty . At my university (supposedly number one in my third-world country and also known worldwide), whenever I had to do a project and some stupid rules were imposed on me, I ignored such restrictions, then I gave the professor a reason not to look at the broken rules but at the merits of the project. Create a shitty GUI database application in Seshrup? Fuck you, I'm doing it in C and curses (apparently textual windows that you can move using a mouse are ``nice and surprising''). Write some shitty simulator in Sepples? Fuck you, I'm writing it in Haskell (and in under ten lines of code no less!). Etc.

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