Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-23 5:22

>>>555
Only bare metal assembly, because OS APIs are still runtimes.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-23 5:29

>>561
Technically OS APIs are builtin: the program cannot execute outside of OS. (which would require the program having OS functionality, like abootloader).

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Oh, it's night-time. I was having... a daymare.

Name: =+=*=F=R=O=Z=E=N==C=H=E=F=*=+= 2009-07-23 5:30

>>561
Techneecelly OoS EPIs ere-a booeeltin: zee prugrem cunnut ixecoote-a ooootseede-a ooff OoS. Bork Bork Bork! (vheech vuoold reqooure-a zee prugrem hefeeng OoS fooncshuneleety, leeke-a ebuutlueder). Bork Bork Bork!

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http://xs141.xs.to/xs141/09303/av992393.jpg
Ooh, it's neeght-teeme-a. Bork Bork Bork! I ves hefeeng... Bork Bork Bork! a deymere-a.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-23 5:47

If no one objects i'm picking assembler as the language of choice. My reasons are below:
1.Its fastest and can be optimized without language interference.
2.No runtime overhead of any sort.(Though C runtime is negligible and built-in into OS).
3.The game is planned to include lots of intensive computations(everything is procedurally generated or built from fractals)
4.The code of the game will be using unconventional algos and lots of hacking. Any language limits are counterproductive here.

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Hmm...how am I supposed to make a word out of these lousy letters.

Name: =+=*=F=R=O=Z=E=N==C=H=E=F=*=+= 2009-07-23 5:48

Iff nu oone-a oobjects i'm peecking essembler es zee lungooege-a ooff chueece-a. Bork Bork Bork! My reesuns ere-a beloo:
1.Its festest und cun be-a oopteemized veethuoot lungooege-a interfference-a. Bork Bork Bork!
2.Nu roonteeme-a ooferheed ooff uny surt.(Thuoogh C roonteeme-a is negleegible-a und booeelt-in intu OoS). Bork Bork Bork!
3.Zee geme-a is plunned tu incloode-a luts ooff intenseefe-a cumpooteshuns(iferytheeng is prucedoorelly genereted oor booeelt frum frectels)
4.Zee cude-a ooff zee geme-a veell be-a useeng uncunfenshunel elgus und luts ooff heckeeng. Bork Bork Bork! Uny lungooege-a leemits ere-a cuoonterprudoocteefe-a here-a. Bork Bork Bork!

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Hmm...hoo em I sooppused tu meke-a a vurd oooot ooff zeese-a luoosy letters.

Name: Anonymous 2009-07-23 5:50

>>564
It's not portable.

And we've already decided on C.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-23 5:54

>>566 C with Inline Assembly then?



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http://xs135.xs.to/xs135/09042/av922.jpg
The substructure of the universe regresses infinitely towards smaller and smaller components. Behind atoms we find electrons, and behind electrons, quarks. Each layer unraveled reveals new secrets, but also new mysteries.

Name: =+=*=F=R=O=Z=E=N==C=H=E=F=*=+= 2009-07-23 5:55

>>566 C veet Inleene-a Essembly zeen? Bork Bork Bork!



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Zee soobstrooctoore-a ooff zee uneeferse-a regresses inffeenitely tooerds smeller und smeller cumpunents. Bork Bork Bork! Beheend etums ve-a feend ilectruns, und beheend ilectruns, qooerks. Bork Bork Bork! Iech leyer unrefeled refeels noo secrets, boot elsu noo mystereees.

Name: Anonymous 2009-07-23 6:14

Just pick something already, being indecisive is no way to manage a project.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-23 6:26

OK I'm creating a table of free C compilers min 0/10 - max ~10/10:
Ease=how hard is to Install the compiler and compile test.exe
Syntax=How good the syntax compared to C standard: good implementation, extensions, partial implementation
Portability=How much platforms it runs on,and how much the code has to be modified to to compile.
Speed=Speed of result executable with max optimizations
Size=Size of executable
Compiler:Syntax Portability Ease Speed Size    :Total
--------------------------------------------------------------------------------------------
GCC
TCC
DMC
Pelles
Watcom
PCC
LCC
TenDRA

Which ratings you think are fair?

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http://xs135.xs.to/xs135/09042/av922.jpg
When the tyrant has disposed of foreign enemies by conquest or treaty, and there is nothing more to fear from them, then he is always stirring up some war or other, in order that the people may require a leader.

Name: =+=*=F=R=O=Z=E=N==C=H=E=F=*=+= 2009-07-23 6:32

OoK I'm creeteeng a teble-a ooff free-a C cumpeelers meen 0/10 - mex ~10/10:
Iese-a=hoo herd is tu Instell zee cumpeeler und cumpeele-a test.ixe-a
Syntex=Hoo guud zee syntex cumpered tu C stunderd: guud implementeshun, ixtenseeuns, perteeel implementeshun
Purtebeelity=Hoo mooch pletffurms it roons oon,und hoo mooch zee cude-a hes tu be-a mudeeffied tu tu cumpeele-a. Bork Bork Bork!
Speed=Speed ooff resoolt ixecooteble-a veet mex oopteemizeshuns
Seeze-a=Seeze-a ooff ixecooteble-a
Cumpeeler:Syntex Purtebeelity Iese-a Speed Seeze-a    :Tutel
--------------------------------------------------------------------------------------------
GCC
TCC
DMC
Pelles
Vetcum
PCC
LCC
TenDRA

Vheech reteengs yuoo theenk ere-a feur? Bork Bork Bork!

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http://xs141.xs.to/xs141/09303/av992393.jpg
Vhee zee tyrunt hes deespused ooff fureeegn inemeees by cunqooest oor treety, und zeere-a is nutheeng mure-a tu feer frum zeem, zeen he-a is elveys sturreeng up sume-a ver oor oozeer, in oorder thet zee peuple-a mey reqooure-a a leeder.

Name: Anonymous 2009-07-23 7:40

>>570
Why the fuck would you have to INSTALL a C compiler?

Any system worth it's money (nothing hopefully) already has a C compilation toolchain installed.

The code will compile on every modern C compiler or there's a bug in the code which will be fixed.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-23 7:54

>>572 In windows world 99% of computers don't have any C compiler or any C runtime beyond default built-in to OS.
The code should in theory be portable between compilers.
 The project needs a base compiler against which all code must compile.
 The choice is going to be compiler with most ratings and it will be installed by everyone who participates.



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http://xs135.xs.to/xs135/09042/av922.jpg
The mind has greater power over the emotions and is less subject thereto, in so far as it understands all things as necessary.

Name: =+=*=F=R=O=Z=E=N==C=H=E=F=*=+= 2009-07-23 7:57

>>572 In veendoos vurld 99% ooff cumpooters dun't hefe-a uny C cumpeeler oor uny C roonteeme-a beyund deffoolt booeelt-in tu OoS. Bork Bork Bork!
Zee cude-a shuoold in zeeury be-a purteble-a betveee cumpeelers. Bork Bork Bork!
 Zee pruject needs a bese-a cumpeeler egeeenst vheech ell cude-a moost cumpeele-a.
 Zee chueece-a is gueeng tu be-a cumpeeler veet must reteengs und it veell be-a instelled by iferyune-a vhu perteecipetes. Bork Bork Bork!



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http://xs141.xs.to/xs141/09303/av992393.jpg
Zee meend hes greeter pooer oofer zee imushuns und is less soobject zeeretu, in su fer es it understunds ell theengs es necessery.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-23 7:57

Roadmap update:
 #1 naming the project. Unique,non-copyrighted name which sounds good.
::name=Radiance
#2 choosing a Language/Library platform from which we will code the project.
::Language=C
#3 choosing a common compiler toolkit, so that everyone uses the same version of design software.
::Compiler=?,Library/API=?
#4 Creating or reusing existing engine into a space simulator.
#5 Adding physical effects and game features into simulator, until playable demo (single ship) is working.
#6 Adding player interface and dialog systems.
#7 Adding multimedia assets,character designs and unit textures.(procedurally/Fractally generated)
#8 Multiplayer support. Major multiplayer features like trading,alliance/commands/teams/etc.
#9 Distributing the alpha/beta via Sourceforge/Megaupload/Rapidshare/etc
#10 polishing the game so it has balance,intuitive interface and free of bugs.
Code storage: use http://codebin.ca/ for Storing code,post only relevant chunks(do not repost entire code)


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http://xs135.xs.to/xs135/09042/av922.jpg
Never hate your enemies. It clouds your judgment.

Name: =+=*=F=R=O=Z=E=N==C=H=E=F=*=+= 2009-07-23 7:59

Ruedmep updete-a:
 #1 nemeeng zee pruject. Bork Bork Bork! Uneeqooe-a,nun-cupyreeghted neme-a vheech suoonds guud. Bork Bork Bork!
::neme-a=Redeeunce-a
#2 chuuseeng a Lungooege-a/Leebrery pletffurm frum vheech ve-a veell cude-a zee pruject. Bork Bork Bork!
::Lungooege-a=C
#3 chuuseeng a cummun cumpeeler tuulkeet, su thet iferyune-a uses zee seme-a ferseeun ooff deseegn sufftvere-a. Bork Bork Bork!
::Cumpeeler=?,Leebrery/EPI=? Bork Bork Bork!
#4 Creeteeng oor reooseeng ixeesting ingeene-a intu a spece-a seemooletur. Bork Bork Bork!
#5 Eddeeng physeecel iffffects und geme-a feetoores intu seemooletur, unteel pleyeble-a demu (seengle-a sheep) is vurkeeng. Bork Bork Bork!
#6 Eddeeng pleyer interffece-a und deeelug systems. Bork Bork Bork!
#7 Eddeeng moolteemedia essets,cherecter deseegns und uneet textoores.(prucedoorelly/Frectelly genereted)
#8 Moolteepleyer sooppurt. Bork Bork Bork! Mejur moolteepleyer feetoores leeke-a tredeeng,elleeunce-a/cummunds/teems/itc. Bork Bork Bork!
#9 Deestribooting zee elpha/beta feea Suoorceffurge-a/Megooplued/Repeedshere-a/itc
#10 puleeshing zee geme-a su it hes belunce-a,intooeetife-a interffece-a und free-a ooff boogs. Bork Bork Bork!
Cude-a sturege-a: use-a http://cudebeen.ca/ fur Stureeng cude-a,pust oonly relefunt choonks(du nut repust inture-a cude-a)


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Nefer hete-a yuoor inemeees. Bork Bork Bork! It cluoods yuoor joodgment.

Name: Anonymous 2009-07-23 8:04

>>573
WHAT!?  Outrageous!!  I will be composing an angry letter that I will send to Microsoft.

May they tremble.

Not that I think anyone in /prog/ runs Windows though.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-23 8:10

>>577 "Not that I think anyone in /prog/ runs Windows though."
You underestimate that number. Alot of people also seem to use .Net and MS-Only software.
The game should be portable.

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A different conception of society, very different from that which now prevails, is in process of formation.

Name: =+=*=F=R=O=Z=E=N==C=H=E=F=*=+= 2009-07-23 8:12

>>577 "Nut thet I theenk unyune-a in /prug/ roons Veendoos thuoogh."
Yuoo underesteemete-a thet noomber. Bork Bork Bork! Elut ooff peuple-a elsu seem tu use-a .Net und MS-Oonly sufftvere-a. Bork Bork Bork!
Zee geme-a shuoold be-a purteble-a. Bork Bork Bork!

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http://xs141.xs.to/xs141/09303/av992393.jpg
A deefffferent cuncepshun ooff suceeety, fery deefffferent frum thet vheech noo prefeeels, is in prucess ooff furmeshun.

Name: Anonymous 2009-07-23 8:20

"Radiance" sounds like something invented by a pretentious fifteen years old homosexual, who had just barely enough taste not to venture further into the land of banal pompous meaningless oxymorons like "Dark Radiance", "Black Radiance" or whatever.

What is the meaning of that name, anyways? What is going to emit radiance in the game and why is that important?

No, it's totally unacceptable name, its reek of immaturity would scare away all developers.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-23 8:30

>>580 see >>31
This can be changed lif you suggest a better alternative.


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The facts we see depend on where we are placed and the habits of our eyes.

Name: =+=*=F=R=O=Z=E=N==C=H=E=F=*=+= 2009-07-23 8:31

>>580 see-a >>31
Thees cun be-a chunged leeff yuoo sooggest a better elterneteefe-a. Bork Bork Bork!


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Zee fects ve-a see-a depend oon vhere-a ve-a ere-a pleced und zee hebeets ooff oooor iyes.

Name: Anonymous 2009-07-23 8:38

This thread is fucking bullshit.

FV claimed the language that /prog/ preferred would be the one chosen, but half the thread consists of him producing arbitrary rules in order to disqualify perfectly good languages. And he didn't even do a good job, as Forth is a virtual machine language (not that everyone would have considered Forth in the first place).

How the fuck did C end up being chosen when C++ had .7 points more?
And Assembly had 37 points. Are you out of your fucking mind? Do you intend to finish within ten years? What about the fact that no part of the game will need to run that fast and that you'll be condemning it to a single architecture?

Fuck you, FV. If you just wanted to use C, why didn't you said so from the beginning instead of wasting 500 posts and four days?

Name: Anonymous 2009-07-23 8:46

>>583
WHBTE

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-23 8:48

>>583 The problem people can't settle on language and some language are obviously better/worse then others.
How the fuck did C end up being chosen when C++ had .7 points more?
The advantage in libraries vs more complex syntax.
If you want to change the language: Any C++ compiler chosen should compile C.


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Justice is not revenge - it's deciding for a solution that is oriented towards peace, peace being the harder but more human way of reacting to injury. That is the very basis of the idea of rights.

Name: =+=*=F=R=O=Z=E=N==C=H=E=F=*=+= 2009-07-23 8:49

>>583 Zee prublem peuple-a cun't settle-a oon lungooege-a und sume-a lungooege-a ere-a oobfeeuoosly better/vurse-a zeen oozeers. Bork Bork Bork!
Hoo zee foock deed C ind up beeeng chusee vhee C++ hed .7 pueents mure-a? Bork Bork Bork!
Zee edfuntege-a in leebreries fs mure-a cumplex syntex. Bork Bork Bork!
Iff yuoo vunt tu chunge-a zee lungooege-a: Uny C++ cumpeeler chusee shuoold cumpeele-a C. Bork Bork Bork!


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Joosteece-a is nut refenge-a - it's deceeding fur a sulooshun thet is ooreeented tooerds peece-a, peece-a beeeng zee herder boot mure-a hoomun vey ooff reecteeng tu injoory. Bork Bork Bork! Thet is zee fery besees ooff zee idea ooff reeghts.

Name: Anonymous 2009-07-23 8:50

Ve-a hefe-a beee trulled ixpunenteeelly

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-23 8:51

This is not much change in principle and can be easily fixed:
 #1 naming the project. Unique,non-copyrighted name which sounds good.
::name=Radiance
#2 choosing a Language/Library platform from which we will code the project.
::Language=C++ with mainly C code(C++ for libraries which are C++ only)
#3 choosing a common compiler toolkit, so that everyone uses the same version of design software.
::Compiler=,Library=
#4 Creating or reusing existing engine into a space simulator.
#5 Adding physical effects and game features into simulator, until playable demo (single ship) is working.
#6 Adding player interface and dialog systems.
#7 Adding multimedia assets,character designs and unit textures.(procedurally/Fractally generated)
#8 Multiplayer support. Major multiplayer features like trading,alliance/commands/teams/etc.
#9 Distributing the alpha/beta via Sourceforge/Megaupload/Rapidshare/etc
#10 polishing the game so it has balance,intuitive interface and free of bugs.
Code storage: use http://codebin.ca/ for Storing code,post only relevant chunks(do not repost entire code)




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http://xs135.xs.to/xs135/09042/av922.jpg
A government big enough to give you everything you want, is big enough to take away everything you have

Name: =+=*=F=R=O=Z=E=N==C=H=E=F=*=+= 2009-07-23 8:52

Thees is nut mooch chunge-a in preenciple-a und cun be-a ieseely feexed:
 #1 nemeeng zee pruject. Bork Bork Bork! Uneeqooe-a,nun-cupyreeghted neme-a vheech suoonds guud. Bork Bork Bork!
::neme-a=Redeeunce-a
#2 chuuseeng a Lungooege-a/Leebrery pletffurm frum vheech ve-a veell cude-a zee pruject. Bork Bork Bork!
::Lungooege-a=C++ veet meeenly C cude-a(C++ fur leebreries vheech ere-a C++ oonly)
#3 chuuseeng a cummun cumpeeler tuulkeet, su thet iferyune-a uses zee seme-a ferseeun ooff deseegn sufftvere-a. Bork Bork Bork!
::Cumpeeler=,Leebrery=
#4 Creeteeng oor reooseeng ixeesting ingeene-a intu a spece-a seemooletur. Bork Bork Bork!
#5 Eddeeng physeecel iffffects und geme-a feetoores intu seemooletur, unteel pleyeble-a demu (seengle-a sheep) is vurkeeng. Bork Bork Bork!
#6 Eddeeng pleyer interffece-a und deeelug systems. Bork Bork Bork!
#7 Eddeeng moolteemedia essets,cherecter deseegns und uneet textoores.(prucedoorelly/Frectelly genereted)
#8 Moolteepleyer sooppurt. Bork Bork Bork! Mejur moolteepleyer feetoores leeke-a tredeeng,elleeunce-a/cummunds/teems/itc. Bork Bork Bork!
#9 Deestribooting zee elpha/beta feea Suoorceffurge-a/Megooplued/Repeedshere-a/itc
#10 puleeshing zee geme-a su it hes belunce-a,intooeetife-a interffece-a und free-a ooff boogs. Bork Bork Bork!
Cude-a sturege-a: use-a http://cudebeen.ca/ fur Stureeng cude-a,pust oonly relefunt choonks(du nut repust inture-a cude-a)




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http://xs141.xs.to/xs141/09303/av992393.jpg
A gufernment beeg inuoogh tu geefe-a yuoo iferytheeng yuoo vunt, is beeg inuoogh tu teke-a evey iferytheeng yuoo hefe

Name: Anonymous 2009-07-23 8:59

::Language=C++ with mainly C code(C++ for libraries which are C++ only)
What's the point? C++ can do the work of both. Why do you need both C and C++?
And you don't even know what libraries you're going to need, let alone their language.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-23 9:24

>>590 what libraries It will be chosen after the compiler.
So which C++ compiler will be the platform on which game development
Compiler:Syntax Portability Ease Speed Size    :Total
--------------------------------------------------------------------------------------------
GCC
ConceptGCC
DMC
Sun Studio
TenDRA
TurboC++
Watcom
Rate each of them in the table, and suggest any omitted compilers(must be free to download)


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Free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master.

Name: =+=*=F=R=O=Z=E=N==C=H=E=F=*=+= 2009-07-23 9:25

>>590 vhet leebreries It veell be-a chusee effter zee cumpeeler. Bork Bork Bork!
Su vheech C++ cumpeeler veell be-a zee pletffurm oon vheech geme-a defelupment
Cumpeeler:Syntex Purtebeelity Iese-a Speed Seeze-a    :Tutel
--------------------------------------------------------------------------------------------
GCC
CunceptGCC
DMC
Soon Stoodeeu
TenDRA
ToorbuC++
Vetcum
Rete-a iech ooff zeem in zee teble-a, und sooggest uny oomeetted cumpeelers(moost be-a free-a tu doonlued)


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Free-a floo ooff inffurmeshun is zee oonly seffegooerd egeeenst tyrunny. Bork Bork Bork! Zee oonce-a-cheeened peuple-a vhuse-a leeders et lest luse-a zeeur greep oon inffurmeshun floo veell suun boorst veet freedum und feetelity, boot zee free-a neshun gredooelly cunstreecting its greep oon poobleec deescuoorse-a hes begoon its repeed sleede-a intu desputeesm. Bork Bork Bork! Booere-a ooff he-a vhu vuoold deny yuoo eccess tu inffurmeshun, fur in hees heert he-a dreems heemselff yuoor mester.

Name: Anonymous 2009-07-23 9:35

GCC is the obvious choice. I don't see why this needs to be even debated.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-23 9:42

>>593 yeah, GCC is pretty standard. I have nothing else which can produce progs as fast as GCC either.
Lets skip to the next Step:
 #1 naming the project. Unique,non-copyrighted name which sounds good.
::name=Radiance
#2 choosing a Language/Library platform from which we will code the project.
::Language=C++
#3 choosing a common compiler toolkit, so that everyone uses the same version of design software.
::Compiler=G++(GCC),Library=?
#4 Creating or reusing existing engine into a space simulator.
#5 Adding physical effects and game features into simulator, until playable demo (single ship) is working.
#6 Adding player interface and dialog systems.
#7 Adding multimedia assets,character designs and unit textures.(procedurally/Fractally generated)
#8 Multiplayer support. Major multiplayer features like trading,alliance/commands/teams/etc.
#9 Distributing the alpha/beta via Sourceforge/Megaupload/Rapidshare/etc
#10 polishing the game so it has balance,intuitive interface and free of bugs.
Code storage: use http://codebin.ca/ for Storing code,post only relevant chunks(do not repost entire code)

What Library/API/Engine should serve as the basis for graphics rendering?

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http://xs135.xs.to/xs135/09042/av922.jpg
Eternity lies ahead of us, and behind.

Name: =+=*=F=R=O=Z=E=N==C=H=E=F=*=+= 2009-07-23 9:42

>>593 yeeh, GCC is pretty stunderd. Bork Bork Bork! I hefe-a nutheeng ilse-a vheech cun prudooce-a prugs es fest es GCC ieezeer. Bork Bork Bork!
Lets skeep tu zee next Step:
 #1 nemeeng zee pruject. Bork Bork Bork! Uneeqooe-a,nun-cupyreeghted neme-a vheech suoonds guud. Bork Bork Bork!
::neme-a=Redeeunce-a
#2 chuuseeng a Lungooege-a/Leebrery pletffurm frum vheech ve-a veell cude-a zee pruject. Bork Bork Bork!
::Lungooege-a=C++
#3 chuuseeng a cummun cumpeeler tuulkeet, su thet iferyune-a uses zee seme-a ferseeun ooff deseegn sufftvere-a. Bork Bork Bork!
::Cumpeeler=G++(GCC),Leebrery=? Bork Bork Bork!
#4 Creeteeng oor reooseeng ixeesting ingeene-a intu a spece-a seemooletur. Bork Bork Bork!
#5 Eddeeng physeecel iffffects und geme-a feetoores intu seemooletur, unteel pleyeble-a demu (seengle-a sheep) is vurkeeng. Bork Bork Bork!
#6 Eddeeng pleyer interffece-a und deeelug systems. Bork Bork Bork!
#7 Eddeeng moolteemedia essets,cherecter deseegns und uneet textoores.(prucedoorelly/Frectelly genereted)
#8 Moolteepleyer sooppurt. Bork Bork Bork! Mejur moolteepleyer feetoores leeke-a tredeeng,elleeunce-a/cummunds/teems/itc. Bork Bork Bork!
#9 Deestribooting zee elpha/beta feea Suoorceffurge-a/Megooplued/Repeedshere-a/itc
#10 puleeshing zee geme-a su it hes belunce-a,intooeetife-a interffece-a und free-a ooff boogs. Bork Bork Bork!
Cude-a sturege-a: use-a http://cudebeen.ca/ fur Stureeng cude-a,pust oonly relefunt choonks(du nut repust inture-a cude-a)

Vhet Leebrery/EPI/Ingeene-a shuoold serfe-a es zee besees fur grepheecs rendereeng? Bork Bork Bork!

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Iterneety leees eheed ooff us, und beheend.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-23 12:10

The obvious choices:
1. Pick a high performance Game Engine written in C++ and extend it for game needs.
2. Pick OpenGL or similar level library(e.g. Mesa3d) and code the engine around it.




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Patriots always talk of dying for their country, and never of killing for their country.

Name: Anonymous 2009-07-23 13:43

>>596
1. Pick a high performance Game Engine written in C++ and extend it for game needs.
Not in /prog/.

2. Pick OpenGL or similar level library(e.g. Mesa3d) and code the engine around it.
No.  You will need cross-platform windowing routines.  SDL provides this and is popular.  It's drawing stuff sucks ass, but it can create OpenGL contexts, so that's what we'll do.

Name: Darkkal !CTaNqTxDio 2009-07-23 13:45

where could i get said "G++"? im having a little trouble finding it. i know the GCC website...but...

Name: Anonymous 2009-07-23 13:46

Crystal Space, Irrlicht, or some OGRE based solution.

Name: Anonymous 2009-07-23 14:00

600 get
>>598
It should be already installed when you install the GCC compiler collection.

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