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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-23 5:47

If no one objects i'm picking assembler as the language of choice. My reasons are below:
1.Its fastest and can be optimized without language interference.
2.No runtime overhead of any sort.(Though C runtime is negligible and built-in into OS).
3.The game is planned to include lots of intensive computations(everything is procedurally generated or built from fractals)
4.The code of the game will be using unconventional algos and lots of hacking. Any language limits are counterproductive here.

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http://xs135.xs.to/xs135/09042/av922.jpg
Hmm...how am I supposed to make a word out of these lousy letters.

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