Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-23 8:38

This thread is fucking bullshit.

FV claimed the language that /prog/ preferred would be the one chosen, but half the thread consists of him producing arbitrary rules in order to disqualify perfectly good languages. And he didn't even do a good job, as Forth is a virtual machine language (not that everyone would have considered Forth in the first place).

How the fuck did C end up being chosen when C++ had .7 points more?
And Assembly had 37 points. Are you out of your fucking mind? Do you intend to finish within ten years? What about the fact that no part of the game will need to run that fast and that you'll be condemning it to a single architecture?

Fuck you, FV. If you just wanted to use C, why didn't you said so from the beginning instead of wasting 500 posts and four days?

Newer Posts