I chose to do this game authoring course at college but I thought they were going to teach me how to code.
Turns out they're not despite it saying they would in the description.
I just want a language that's [fairly] easy and I can learn within 4 months. I also get the choice of DirectX or OpenGL and I don't know fuck about either of them but have been told DirectX is more retard-friendly.
So what language and opengl or directx?
>>1
I have heard the exact opposite about DirectX from my professor who has been doing 3D visualization for 20 years. If you're a beginner start with OpenGL in C. Everything you'll learn will easily translate to Direct3D because both D3D and OGL do the same thing. The concepts behind both are the same, it's just the APIs are different.
That and developing with OpenGL doesn't cost you anything.
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Anonymous2009-02-19 6:00
>DirectX if...
>Otherwise...
>DirectX
Cool bro.
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FrozenVoid2009-02-19 6:41
>>18
If A then A else A
What's so hard to understand?
I suggest you take a class in propositional logic and study what a ``tautology'' is.
C with OpenGL.
XNA and DirectX are Micro$hit proprietary, and if you want to be taken seriously, you'll stop using Windows, and get a REAL operating system.
If this is part of a loop, it'll continue raising x by 1 for as long as possible.
As for what x is, it could be anything- The important thing is that after your line, it'll be 1 higher. But only if you don't forget to close it with a ;
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Anonymous2009-02-20 10:21
>>33
You have not mentioned to what set X is supposed to belong to, as well as the definition of the '+' operation and from what set to what set does it operatate.
If x ∈ R, where '+' is the addition operation over R, then the solution set is Sx= ∅ and |Sx| = 0. In plain terms, there are no solutions.
>>35
If you wish to multiple your equation by a number, you can only do so if the number is not null, a fixed version of your ``proof'' is:
Equation:x=1+x
If x != 0, we can multiply both sides by x: x2 = x+x2
subtract x2 from both sides: 0=x, which contradicts our statement that x must not be 0. In the event, x = 0, we obtain 0=1 by substition, which means that the equation has no solutions.
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Anonymous2009-02-21 12:40
been trying to figure out abstract coordinates in opengl and various 3D formats for a while, with the intent of making a model-loading program (read a model from memory and display, rotating/scaling and such is easy). anybody got any good references? i keep seeing "a properly constructed geomaetry database", and even some info about how to do so, but no examples of what one actually looks like.
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Anonymous2009-02-21 12:52
im going to try for the kingdom if i can
because it makes me feel like a man
when i put a lambda into my shell
and i tell you things aren't quite the same
when im rushing on my monads
and i feel just like jesus' son
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Anonymous2009-02-21 13:57
pajthoon
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Anonymous2009-02-21 15:10
>>43
gonna second. about the highest-level out there, in terms of similarity to real english. no typing, and the foreach loops, make it super easy.
>>52
You mean like that poor schmuck from ID did? Poor guy. His company has been barely limping along since they release Wolfenstein. Maybe his company would actually amount to something, if he didn't fuck around with bare C for the last 15 years.