I chose to do this game authoring course at college but I thought they were going to teach me how to code.
Turns out they're not despite it saying they would in the description.
I just want a language that's [fairly] easy and I can learn within 4 months. I also get the choice of DirectX or OpenGL and I don't know fuck about either of them but have been told DirectX is more retard-friendly.
So what language and opengl or directx?
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Anonymous2009-02-21 12:40
been trying to figure out abstract coordinates in opengl and various 3D formats for a while, with the intent of making a model-loading program (read a model from memory and display, rotating/scaling and such is easy). anybody got any good references? i keep seeing "a properly constructed geomaetry database", and even some info about how to do so, but no examples of what one actually looks like.
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Anonymous2009-02-21 12:52
im going to try for the kingdom if i can
because it makes me feel like a man
when i put a lambda into my shell
and i tell you things aren't quite the same
when im rushing on my monads
and i feel just like jesus' son
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Anonymous2009-02-21 13:57
pajthoon
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Anonymous2009-02-21 15:10
>>43
gonna second. about the highest-level out there, in terms of similarity to real english. no typing, and the foreach loops, make it super easy.
>>52
You mean like that poor schmuck from ID did? Poor guy. His company has been barely limping along since they release Wolfenstein. Maybe his company would actually amount to something, if he didn't fuck around with bare C for the last 15 years.