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ITT game coders, what do you use?

Name: Anonymous 2007-08-03 9:54 ID:Y46fWrWl

Myself:
FreeBasic with normal fbgfx for normal games and Perl with a truckload of CPAN stuff for "door games".

Name: Anonymous 2007-08-03 9:59 ID:I41xadti

Haskell.

Name: Anonymous 2007-08-03 10:06 ID:kpPQSSm9

PyGame for prototyping.

C++ & WxWidgets for games with emphasis on getting lots of info to player rather than pretty graphics (e.g. military simulations). C++, SDL for 2D games.  Add Irrlicht for 3D games.  If it's just an FPS, a Sauerbraten mod is easier.

In case you haven't noticed, learn C++ (and the boost libraries).

Name: Anonymous 2007-08-03 10:47 ID:aIXOiLlt

I once made spinning 3D cubes with C + OpenGL + SDL, does that count?

Name: Anonymous 2007-08-03 11:04 ID:nl2jyTD0

Java.

Name: Anonymous 2007-08-03 11:26 ID:kpPQSSm9

>>3 here.  Disregard my previous post, I suck cocks.  Java and Java3D is the enterprise solution to game development.

Name: Anonymous 2007-08-03 12:14 ID:y5ij7SrE

I used basic. :D

I'm elite.

Name: Anonymous 2007-08-03 12:43 ID:QJkggJok

Irrlicht

Name: Anonymous 2007-08-03 12:48 ID:tl27dYB4

GameMaker PRO

Name: Anonymous 2007-08-03 12:56 ID:axgv5cMk

RPGmaker XP and BBCODE

Name: Anonymous 2007-08-03 14:01 ID:1EWSB1xF

>>9
AHAHAHA NOOB ALERT

Name: Anonymous 2007-08-03 15:02 ID:pYQL1M+c

>>1
HAHAHAHAHAHA

Name: Anonymous 2007-08-03 15:25 ID:fPDQqDvW

>>11
AHAHAHA YHBT

Name: Anonymous 2007-08-03 16:02 ID:yd5GLV5M

>>13
HAHAH POOR EXCUSE

Name: Anonymous 2007-08-03 16:11 ID:fPDQqDvW

>>14
HAHAH POOR EXCUSE FOR WHAT?

Name: Anonymous 2007-08-03 16:19 ID:Heaven

AHAHAHA THIS IS WHAT HAPPENS WHEN YOU START LINKING TO THE TEXT BOARDS FROM THE IMAGE BOARDS

Name: Anonymous 2007-08-03 16:20 ID:yd5GLV5M

>>15
HAHA FOR BEING GAY

Name: Anonymous 2007-08-03 16:24 ID:Heaven

>>17
AHAHAHA YHBT

Name: Anonymous 2007-08-03 16:49 ID:yd5GLV5M

>>18
YOUU CAN'TTROlL ME I AM AN EXPRT PROGRAMMER

Name: Anonymous 2007-08-03 17:45 ID:t2vo/gdw

C++ and GLUT

Name: Anonymous 2007-08-03 17:54 ID:xASZTboP

so much laughtin in this thread

Name: Anonymous 2007-08-03 23:07 ID:dDGID6WO

C++ and the SDL for my current [first] 2D game title.

Name: Anonymous 2008-06-13 14:57

HA HA HA

Name: 2/10 2008-06-13 15:06

Name: Anonymous 2008-06-13 17:17

LISP

Name: Anonymous 2008-06-13 20:22

ERLANG linked to F# for portability.

Name: Anonymous 2008-06-13 22:31

C and ncurses is all anyone ever needs.

Name: Anonymous 2008-06-14 1:03

VB .NET with scalable ENTERPRISE turkey graphics solutions.

Name: Anonymous 2008-06-14 7:47

I USE CSS

Name: Anonymous 2008-06-14 8:15

ASM, like The SAWYER.

Name: Anonymous 2008-06-14 9:14

>>4
I'm at that level but I don't know how to take it further

Name: Anonymous 2008-06-14 10:43

>>31
Chrome spheres over a checkerboard.

Name: Anonymous 2008-06-14 13:34

Checkerboard spheres orbiting chrome spheres over a checkerboard.

Name: Anonymous 2008-06-14 14:21

CROMA spheres over a checkerboard.

Name: Anonymous 2008-06-14 14:57

>>34
I laughed more than I should have.

Name: Anonymous 2008-06-14 15:13

I use Croma exclusively. My game has only one color, Ginger. Everything else is nigger black and scary.

Name: Anonymous 2008-06-14 21:28

>>36
Gingers and niggers are not mutually exclusive groups. Take for example, THE GINGER.

Name: Anonymous 2008-06-14 22:05

>>37
You mean, they're not MUTEX?

Name: Anonymous 2011-02-03 0:58

Don't change these.
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