Myself:
FreeBasic with normal fbgfx for normal games and Perl with a truckload of CPAN stuff for "door games".
Name:
Anonymous2007-08-03 9:59 ID:I41xadti
Haskell.
Name:
Anonymous2007-08-03 10:06 ID:kpPQSSm9
PyGame for prototyping.
C++ & WxWidgets for games with emphasis on getting lots of info to player rather than pretty graphics (e.g. military simulations). C++, SDL for 2D games. Add Irrlicht for 3D games. If it's just an FPS, a Sauerbraten mod is easier.
In case you haven't noticed, learn C++ (and the boost libraries).
Name:
Anonymous2007-08-03 10:47 ID:aIXOiLlt
I once made spinning 3D cubes with C + OpenGL + SDL, does that count?
Name:
Anonymous2007-08-03 11:04 ID:nl2jyTD0
Java.
Name:
Anonymous2007-08-03 11:26 ID:kpPQSSm9
>>3 here. Disregard my previous post, I suck cocks. Java and Java3D is the enterprise solution to game development.