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Animation Appreciation Thread #11

Name: Anonymous 2013-03-06 13:34

We're back to the usual numbering

The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
Good Animation Blog - http://www.pelleas.net/aniTOP/
Other websites: http://pastebin.com/r2Vcy4b2

Animation on Twitter, Tumblr and Youtube:
http://pastebin.com/CQa8wU3q

Older Threads: #1-Refuge Thread #1 http://pastebin.com/ykTP0v6m

Name: Anonymous 2013-03-23 14:31

>>800
Well, what stood out to me the most was the fight scene between Julia and Atlas after his reveal / betrayal (http://i.imgur.com/Uf6s0Gc.jpg), the fight was well choreographed and animated on its own, but the camera circling around them throughout the fight made it all much more impressive. Some other moments I enjoyed would be when Ed tries to stop Atlas from getting the philosopher's stone (http://i.imgur.com/sUoj8ju.jpg) and Julia's fight against her real brother (http://i.imgur.com/r2rexuR.jpg).

Name: Anonymous 2013-03-23 14:34

>>799
https://www.youtube.com/watch?v=0E_JqRt1h1w

I think you might like this, it names the key animators in the various notable scenes throughout the movie.


That aside, it thought it was well-done animation wise. There was a lot of movement in general with a fair amount of cuts that I found to be impressive. The change in the art direction weren't entirely to my liking though, sometimes it looked a bit "rough", so maybe that has go to do with your issues with the detail changes. Still, the animation more than made up for the odd art so I felt it was a non-issue in the end.

Name: Anonymous 2013-03-23 14:46

>>801
http://i.imgur.com/sUoj8ju.jpg

Oh boy, I loved this scene. I mean, Satoru Utsunomiya... with corrections by Toshiyuki Inoue.

Name: Anonymous 2013-03-23 15:45

>>802
The scene with Ed against Julia's brother by Yoshimichi Kameda is also really nice, I forgot to mention that one.

About the rough look, I suppose it's not a favorite, and it gets a bit jarring in this case because it looks very different from Brotherhood, but I think mainly it's just that it feels very inconsistent in that it doesn't really stay at a certain degree of roughness, it fluctuates a lot from really rough to... not so rough. I wasn't bothered by Mamoru Hosoda's Wolf Children for instance, which I think has a more rough and cartoony look rather than detailed and realistic. That movie felt very consistent from start to finish in the artwork and animation.

Name: Anonymous 2013-03-23 16:08

Also Ed's face gets a bit of the old QUALITY in quite a few cuts

Strange, I did not notice any.

It's constantly fluctuating from highly detailed to distant figures that are only slightly more detailed than stick-figures.

I don't really get where you're coming from but loss of detail is to be expected during animation. It's why the character are so much more simple compared to the backgrounds. Take even Miyazaki's film, which are obsessively "on model" (they go through a lot of check-ups and cleaning) and still, compare the backgrounds with the characters and the difference is obvious. Or look at any shot with background animation. The loss of detail is pretty much a necessity because few (if any, not even Ohira Shin'ya is that obsessed with detail) animators are insane enough to run themselves dry, redrawing small increments of the same picture over, and over, and over again.

And then, some movements feature very distorted bodies because they portray a very stylized motion. Hands in the air, the torso becoming a weirdly shaped blob during fast rotations etc. It does not matter how these individual frames look by themselves as much as it matters how they look in sequence, how the motion ends up being portrayed through animation.

Name: Anonymous 2013-03-23 16:09

Brotherhood also had a lot of "rough: cuts.

Name: Anonymous 2013-03-23 16:21

>>804

Mamoru Hosoda's Wolf Children for instance, which I think has a more rough and cartoony look rather than detailed and realistic

With this you've got me really confused. What exactly do you mean by "rough"? Because while FMA I agree is "rough" at times (which I don't mind at all), Wolf Children is very, very clean (which I didn't mind either, although it kinda bugs me because I still can't figure out which cuts did Takaaki animate), in that it is very consistently drawn and a bit difficult to distinguish  what animator did what cuts unless you pay a lot of attention. As for "cartoony"... Sure, you have those huge smiles as big as half their faces in Wolf Children, but any other "cartoony" things? Generally the character acting was fairly "realistic". And in FMA, the cartoony-ness comes from the super-deformed scenes and stylistic changes.

Name: Anonymous 2013-03-23 16:27

The fight in the cage was my favourite scene in that film. Kameda did a great job with his cuts in it. Sure, some stuff, writing-wise, was cliche in there, like the backstab from the supposedly already dead chick, but whatever. You know what I mean.

Name: Anonymous 2013-03-23 16:30

>>805
I'm not THAT new, you don't need to explain to me why animated characters and objects aren't as detailed as still background / scenery art or why individual frames will look odd, since that's not really my problem. I mean that is something present in every single anime out there, but I'm only talking about why FMA: Milos feels lacking. To be honest, a lot of the roughness feels more like a result of it being rushed than just having its own style.

Name: Anonymous 2013-03-23 16:38

>>807
Well I pretty much said right there what I meant with it, that it's not so hung up on being detailed and realistic (compared to something like GitS or Jin-Roh) and I can imagine that's because it's easier to animate that way. And if that's not what you associate with roughness then I'm not sure what you mean.

With FMA:M the characters don't just look deformed in the action scenes though, it happens in varying degrees throughout the whole movie. Which is kinda what I mean here >>809 when I say it feels rushed.

Name: Anonymous 2013-03-23 16:39

>>809

you don't need to explain to me why animated characters and objects aren't as detailed

Okay, fair enough. You were excusing yourself a lot, but my bad for assuming wrongly.

As for the roughness of Milos being due to being rushed, I just can't find it in me to agree with that. After you mentioned that stuff, I thought a bit, and the only cut that might not have been up to snuff, was the one with a jump between trains, with Julia's brother (Melvin? It's been a while since I've seen it) being drawn as a single blob in a couple of frames. But I did not mind it at all because I've seen much "rougher" and "crazier" things, and all things considered, I thought those scenes were very nicely animated.

Name: Anonymous 2013-03-23 16:40

>>809
>>810
Mind taking some screenshots to illustrate what you mean? I think that would be helpful.

Name: Anonymous 2013-03-23 16:42

>>810

Did you also have issues with those things in Brotherhood though? Because they occur there too. Which is why I'm inclined to say that it's a conscious, stylistic choice more than it is an oversight or a time contraint/budget issue.

Name: Anonymous 2013-03-23 17:14

>>812
Here are some.
http://i.imgur.com/StWSxkC.jpg
http://i.imgur.com/kc6pbXG.jpg
http://i.imgur.com/arBeiNL.jpg
http://i.imgur.com/LaW7Ou8.jpg
Note that this isn't me fishing for awkward in-betweens, and some are less bad than others, but they're still in notably lesser detail than other cuts.

>>813
Well, I'm always going to feel a bit bothered by inconsistent art, but I tend to have lower standards with TV shows, so in a way I'm less bothered with it there. If you're referring to specific key scenes that are done in a very personal style depending on which animator is hired for the scene (like this? http://img811.imageshack.us/img811/640/1351634515844.gif) then well, I'm not really sure where I stand there. If you just go with your own style and it completely contradicts what the show has going for it, then I think it's bad, but leaving a bit of yourself in your work is good too. I dunno, some times it's okay, at others it's too much. Just gotta balance it right, really.

Name: Anonymous 2013-03-23 18:27

>>814
I remember some of those shots, I thought most of them were fine.That last picture of yours does look a bit weird though. The movie seemed to have a "loose" art style for the characters, but I'm inclined to think this was intentional.

Name: Anonymous 2013-03-23 19:06

Saw gundam unicorn 6 and it was magnificient.

You want some beautiful animation and awesome acting animating from japanese ?

Get Gundam unicorn 6 but beware of the cliffhanger , it's horrible to do something like this
seriously i want to die now.

Name: Anonymous 2013-03-23 19:09

>>816
>Banageeeeeerrrrrrrr

awesome acting animating

As in character animation?

Name: Anonymous 2013-03-23 19:17

>>814

>If you just go with your own style and it completely contradicts what the show has going for it, then I think it's bad, but leaving a bit of yourself in your work is good too.

This is why some people consider NS 167 as the worst episode of the series.

I don't care about that, I'm only interested in nice/well animated scenes. I just leave the context behind. I'm not the only one, am I?

Name: Anonymous 2013-03-23 19:27

>>818
If I'm really interested in the show, then it might be a bit of a problem due to the visual clash. Even then, it would take a lot for me to be bothered by a change(probably something like Osamu Kobayashi's Gurren Lagann episode comes to mind) and I'm still able to appreciate the animation for what it is. I may think the episode/scene could've used a less jarring style, but in the end I'm just happy there was some cool animation.

Name: Anonymous 2013-03-23 19:43

re: Gundam Unicorn character animation.

The animation is nice and detailed (most of the time), but it's unlike that of say KyoAni's best work or something from Wolf Children. It's quite different.
The scene that struck me the most was from episode 04 when Audrey is talking to the old man in the cafe.

Name: Anonymous 2013-03-23 19:55

>>820

I'm not very fan or familiar of kyoani so i can't tell
Wolf children : i didnt saw it yet (need to do it asap)


But i saw a true effort of making character more moving while they talk than the usual stuff and i really admired this.
Episode 04 i dont remember , if you are a youtube link maybe


I'll check all episodes in one time when complete
because it's hard to rememeber all the scenes(for me anyway)

Anyway , if someone say japanese animation is only action , i'll pop gundam unicorn already , it was impressive!

>>817
yeah that's it
sorry for my words.

Name: Anonymous 2013-03-23 20:13

Sorry for posting again
but i saw the SSYori finale (it's easily one of the best anime of 2012/2013)

despite all the staff problems with the bad animating and bad animation on some episode , the beginning sequence of the finale killed me

It's reminded me the first sequence of naruto in the beginning of shippuden.

I need this sequence on youtube , so awesome 2d slowmotion animation (it was also like the fight on saiyuki tv series between goku and genzo)

I hope they polish it for Bluray release and hope it will sell well (it deserves it)

Name: Anonymous 2013-03-23 21:19

>>822
SSY is getting terrible sales unfortunately.

And yes, the slow motion sequence from the beginning was great. Reminded me a bit of one of the cuts from this http://www.youtube.com/watch?v=t6maVVFs0As

Name: Anonymous 2013-03-23 22:51

https://www.youtube.com/watch?v=WRtM0-b9f3A

Anyone have any ideas who made this cut?

Name: Anonymous 2013-03-24 3:31

If you just go with your own style and it completely contradicts what the show has going for it, then I think it's bad

Me too. THat's why I hated Arasan's cuts at the festival in SSY. The flashback ones were fine. This didn't bother me in FMA: Sacred Star of Milos though because from the get-go it had a more loose approach to artstyle consistency. Actually, it applies all the way back to Brotherhood. If it's consistently inconsistent (heh) I am perfectly fine with that.

Name: Anonymous 2013-03-24 6:32

Prism Nana confirmed for Pachinko.
This is so hilarious I'm in tears. Why?

Name: Anonymous 2013-03-24 6:33

Name: Anonymous 2013-03-24 6:35

>>826
>>827
lel comedy gold

So much for that hype

Name: Anonymous 2013-03-24 7:16

At least it makes sense why it had big budget animation behind it.

Illegal Yakuza gambling gold probably funded it

Pachislot games tend to get cool animation because a) money b) no intense deadlines like TV anime.

Name: Anonymous 2013-03-24 10:20

>>826
Errr, that was confirmed many months ago. Whether the project becomes something more or not is yet to be decided.

Name: Anonymous 2013-03-24 10:40

Name: Anonymous 2013-03-24 10:57

>>831

Everything looks so...generic? Idk, I didn't find anything interesting there. Weird.

Name: Anonymous 2013-03-24 11:08

I blame the atrocious characters design for part of that.  But yes, those are only impressive inasfar as some effort was put into them. The fight choreography is very bland and safe, the "camera" work all over the place and so on and so forth.

Name: Anonymous 2013-03-24 11:11

>>831
I think the first 15 seconds or so of Kameda's bit is really cool.

Name: Anonymous 2013-03-24 11:18

>>831
If it wasn't for the timing, I wouldn't have suspected that was Kameda's scene. Not much of his usual flourishes in there.

Name: Anonymous 2013-03-24 11:33

Nanoha character designs have always been horrible. I wish they'd use the updated designs from the artist from Nanoha Force who drew these http://i.imgur.com/tRQ7QxW.jpg

Name: Anonymous 2013-03-24 11:36

>>836
How the hell could they use Force's adult designs for an A's movie where they're still young?

Name: Anonymous 2013-03-24 13:37

Name: Anonymous 2013-03-24 13:41

>>838
Hilarious stuff.

On classic hand-drawn animation:

That was real animation. And even with all the technology, it still isn’t that good, is it?

lel

Name: Anonymous 2013-03-24 14:35

lol what an idiot

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