>>800
Well, what stood out to me the most was the fight scene between Julia and Atlas after his reveal / betrayal (http://i.imgur.com/Uf6s0Gc.jpg), the fight was well choreographed and animated on its own, but the camera circling around them throughout the fight made it all much more impressive. Some other moments I enjoyed would be when Ed tries to stop Atlas from getting the philosopher's stone (http://i.imgur.com/sUoj8ju.jpg) and Julia's fight against her real brother (http://i.imgur.com/r2rexuR.jpg).
I think you might like this, it names the key animators in the various notable scenes throughout the movie.
That aside, it thought it was well-done animation wise. There was a lot of movement in general with a fair amount of cuts that I found to be impressive. The change in the art direction weren't entirely to my liking though, sometimes it looked a bit "rough", so maybe that has go to do with your issues with the detail changes. Still, the animation more than made up for the odd art so I felt it was a non-issue in the end.
Oh boy, I loved this scene. I mean, Satoru Utsunomiya... with corrections by Toshiyuki Inoue.
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Anonymous2013-03-23 15:45
>>802
The scene with Ed against Julia's brother by Yoshimichi Kameda is also really nice, I forgot to mention that one.
About the rough look, I suppose it's not a favorite, and it gets a bit jarring in this case because it looks very different from Brotherhood, but I think mainly it's just that it feels very inconsistent in that it doesn't really stay at a certain degree of roughness, it fluctuates a lot from really rough to... not so rough. I wasn't bothered by Mamoru Hosoda's Wolf Children for instance, which I think has a more rough and cartoony look rather than detailed and realistic. That movie felt very consistent from start to finish in the artwork and animation.
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Anonymous2013-03-23 16:08
Also Ed's face gets a bit of the old QUALITY in quite a few cuts
Strange, I did not notice any.
It's constantly fluctuating from highly detailed to distant figures that are only slightly more detailed than stick-figures.
I don't really get where you're coming from but loss of detail is to be expected during animation. It's why the character are so much more simple compared to the backgrounds. Take even Miyazaki's film, which are obsessively "on model" (they go through a lot of check-ups and cleaning) and still, compare the backgrounds with the characters and the difference is obvious. Or look at any shot with background animation. The loss of detail is pretty much a necessity because few (if any, not even Ohira Shin'ya is that obsessed with detail) animators are insane enough to run themselves dry, redrawing small increments of the same picture over, and over, and over again.
And then, some movements feature very distorted bodies because they portray a very stylized motion. Hands in the air, the torso becoming a weirdly shaped blob during fast rotations etc. It does not matter how these individual frames look by themselves as much as it matters how they look in sequence, how the motion ends up being portrayed through animation.
Mamoru Hosoda's Wolf Children for instance, which I think has a more rough and cartoony look rather than detailed and realistic
With this you've got me really confused. What exactly do you mean by "rough"? Because while FMA I agree is "rough" at times (which I don't mind at all), Wolf Children is very, very clean (which I didn't mind either, although it kinda bugs me because I still can't figure out which cuts did Takaaki animate), in that it is very consistently drawn and a bit difficult to distinguish what animator did what cuts unless you pay a lot of attention. As for "cartoony"... Sure, you have those huge smiles as big as half their faces in Wolf Children, but any other "cartoony" things? Generally the character acting was fairly "realistic". And in FMA, the cartoony-ness comes from the super-deformed scenes and stylistic changes.
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Anonymous2013-03-23 16:27
The fight in the cage was my favourite scene in that film. Kameda did a great job with his cuts in it. Sure, some stuff, writing-wise, was cliche in there, like the backstab from the supposedly already dead chick, but whatever. You know what I mean.
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Anonymous2013-03-23 16:30
>>805
I'm not THAT new, you don't need to explain to me why animated characters and objects aren't as detailed as still background / scenery art or why individual frames will look odd, since that's not really my problem. I mean that is something present in every single anime out there, but I'm only talking about why FMA: Milos feels lacking. To be honest, a lot of the roughness feels more like a result of it being rushed than just having its own style.
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Anonymous2013-03-23 16:38
>>807
Well I pretty much said right there what I meant with it, that it's not so hung up on being detailed and realistic (compared to something like GitS or Jin-Roh) and I can imagine that's because it's easier to animate that way. And if that's not what you associate with roughness then I'm not sure what you mean.
With FMA:M the characters don't just look deformed in the action scenes though, it happens in varying degrees throughout the whole movie. Which is kinda what I mean here >>809 when I say it feels rushed.
you don't need to explain to me why animated characters and objects aren't as detailed
Okay, fair enough. You were excusing yourself a lot, but my bad for assuming wrongly.
As for the roughness of Milos being due to being rushed, I just can't find it in me to agree with that. After you mentioned that stuff, I thought a bit, and the only cut that might not have been up to snuff, was the one with a jump between trains, with Julia's brother (Melvin? It's been a while since I've seen it) being drawn as a single blob in a couple of frames. But I did not mind it at all because I've seen much "rougher" and "crazier" things, and all things considered, I thought those scenes were very nicely animated.
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Anonymous2013-03-23 16:40
>>809 >>810
Mind taking some screenshots to illustrate what you mean? I think that would be helpful.
Did you also have issues with those things in Brotherhood though? Because they occur there too. Which is why I'm inclined to say that it's a conscious, stylistic choice more than it is an oversight or a time contraint/budget issue.
>>813
Well, I'm always going to feel a bit bothered by inconsistent art, but I tend to have lower standards with TV shows, so in a way I'm less bothered with it there. If you're referring to specific key scenes that are done in a very personal style depending on which animator is hired for the scene (like this? http://img811.imageshack.us/img811/640/1351634515844.gif) then well, I'm not really sure where I stand there. If you just go with your own style and it completely contradicts what the show has going for it, then I think it's bad, but leaving a bit of yourself in your work is good too. I dunno, some times it's okay, at others it's too much. Just gotta balance it right, really.
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Anonymous2013-03-23 18:27
>>814
I remember some of those shots, I thought most of them were fine.That last picture of yours does look a bit weird though. The movie seemed to have a "loose" art style for the characters, but I'm inclined to think this was intentional.
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Anonymous2013-03-23 19:06
Saw gundam unicorn 6 and it was magnificient.
You want some beautiful animation and awesome acting animating from japanese ?
Get Gundam unicorn 6 but beware of the cliffhanger , it's horrible to do something like this
seriously i want to die now.
>If you just go with your own style and it completely contradicts what the show has going for it, then I think it's bad, but leaving a bit of yourself in your work is good too.
This is why some people consider NS 167 as the worst episode of the series.
I don't care about that, I'm only interested in nice/well animated scenes. I just leave the context behind. I'm not the only one, am I?
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Anonymous2013-03-23 19:27
>>818
If I'm really interested in the show, then it might be a bit of a problem due to the visual clash. Even then, it would take a lot for me to be bothered by a change(probably something like Osamu Kobayashi's Gurren Lagann episode comes to mind) and I'm still able to appreciate the animation for what it is. I may think the episode/scene could've used a less jarring style, but in the end I'm just happy there was some cool animation.
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Anonymous2013-03-23 19:43
re: Gundam Unicorn character animation.
The animation is nice and detailed (most of the time), but it's unlike that of say KyoAni's best work or something from Wolf Children. It's quite different.
The scene that struck me the most was from episode 04 when Audrey is talking to the old man in the cafe.
I'm not very fan or familiar of kyoani so i can't tell
Wolf children : i didnt saw it yet (need to do it asap)
But i saw a true effort of making character more moving while they talk than the usual stuff and i really admired this.
Episode 04 i dont remember , if you are a youtube link maybe
I'll check all episodes in one time when complete
because it's hard to rememeber all the scenes(for me anyway)
Anyway , if someone say japanese animation is only action , i'll pop gundam unicorn already , it was impressive!
If you just go with your own style and it completely contradicts what the show has going for it, then I think it's bad
Me too. THat's why I hated Arasan's cuts at the festival in SSY. The flashback ones were fine. This didn't bother me in FMA: Sacred Star of Milos though because from the get-go it had a more loose approach to artstyle consistency. Actually, it applies all the way back to Brotherhood. If it's consistently inconsistent (heh) I am perfectly fine with that.
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Anonymous2013-03-24 6:32
Prism Nana confirmed for Pachinko.
This is so hilarious I'm in tears. Why?
I blame the atrocious characters design for part of that. But yes, those are only impressive inasfar as some effort was put into them. The fight choreography is very bland and safe, the "camera" work all over the place and so on and so forth.
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Anonymous2013-03-24 11:11
>>831
I think the first 15 seconds or so of Kameda's bit is really cool.
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Anonymous2013-03-24 11:18
>>831
If it wasn't for the timing, I wouldn't have suspected that was Kameda's scene. Not much of his usual flourishes in there.
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Anonymous2013-03-24 11:33
Nanoha character designs have always been horrible. I wish they'd use the updated designs from the artist from Nanoha Force who drew these http://i.imgur.com/tRQ7QxW.jpg
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Anonymous2013-03-24 11:36
>>836
How the hell could they use Force's adult designs for an A's movie where they're still young?