Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Animation Appreciation Thread #11

Name: Anonymous 2013-03-06 13:34

We're back to the usual numbering

The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
Good Animation Blog - http://www.pelleas.net/aniTOP/
Other websites: http://pastebin.com/r2Vcy4b2

Animation on Twitter, Tumblr and Youtube:
http://pastebin.com/CQa8wU3q

Older Threads: #1-Refuge Thread #1 http://pastebin.com/ykTP0v6m

Name: Anonymous 2013-03-23 16:38

>>807
Well I pretty much said right there what I meant with it, that it's not so hung up on being detailed and realistic (compared to something like GitS or Jin-Roh) and I can imagine that's because it's easier to animate that way. And if that's not what you associate with roughness then I'm not sure what you mean.

With FMA:M the characters don't just look deformed in the action scenes though, it happens in varying degrees throughout the whole movie. Which is kinda what I mean here >>809 when I say it feels rushed.

Newer Posts