Name: Anonymous 2006-08-05 14:42
dear /Sado & Maso/,
whats up with all those 3Dimensional Engines using quaternions? Why dont they just use a simple normalised 3DVector to descripe the Orientation of Objects instead of quaternions?
Anyone got a link to an easy understandable explanation for orientation quaternions?
whats up with all those 3Dimensional Engines using quaternions? Why dont they just use a simple normalised 3DVector to descripe the Orientation of Objects instead of quaternions?
Anyone got a link to an easy understandable explanation for orientation quaternions?