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quaternions...sick of them.

Name: Anonymous 2006-08-05 14:42

dear /Sado & Maso/,

whats up with all those 3Dimensional Engines using quaternions? Why dont they just use a simple normalised 3DVector to descripe the Orientation of Objects instead of quaternions?

Anyone got a link to an easy understandable explanation for orientation quaternions?

Name: Anonymous 2006-08-06 12:08

>>7
You are forgetting about the roll angle.

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