Hello, i got a simple question, im making a C++ console game, and i got a whole function(void) for each map of the levels, and they look very similar. in the source code the functions have these names...
m1();
m2();
m3();
m4();
if you look the differences between each void you look it only changes a few times the char of each map, like char Map, char Map2 etc...
I want to make just a void for all maps, and that some other variable changes the Map each time a map is loaded......
Also i think it would work to put an int between a line like this
char Map"here should goes the int"[10][10];
that way i just change the int value in every map loading to make it work......
by the way, // Goal
else if (Map.data[py2][px2] == '-') {
// Quit game loop if out of maps
if (Level + 1 >= sizeof(Maps) / sizeof(*Maps))
break;
// Go to next map
SetMap(Level + 1);
}
needs to be // Goal
else if (Map.data[py2][px2] == '-') {
// Quit game loop if out of maps
if (Level + 1 >= sizeof(Maps) / sizeof(*Maps))
break;
// Go to next map
SetMap(Level + 1);
DrawMap();
continue;
}
and
// Initialize vairables
Hp = HpStart;
needs to be
>>14
No. And who gets to define why anyone is here? This is not a free school run by volunteers who get nothing in return. That's a stupid idea and anyone with anything to contribute will leave such a stale environment.
please nikiketa, could you please explain how symta works to us dumb goyim? the code is unreadable.
Name:
Anonymous2013-07-20 18:17
>>21
Honestly, I don't know myself. When I start programming the results ends completely unrelated to the start goal. Lisp is a mental attitude rather than a programming language. It uses a certain process of the mind expressed spontaneously through keyboard. I'm concerned with retaining that process. Not to deny that LISP is a thinking people's programming language, but when I'm lisping if I ever catch myself thinking, I'm in trouble--I know something is wrong. I hate static languages. I have to change language to my own way of doing it. That's all I know. The whole thing of programming Symta is not to control it but to be swept away by it. If you're swept away by it you can't wait to do it again and the same magical moments always come. My own feelings about the direction in which LISP should go are that there should be much less stress on static exhibitionism and much more on dynamic content, on what might be termed humanity in programming and the freedom to express all that you want.
>>29
wow, Nikita is actually helping someone learn lisp. moderation seems to be bringing out the best in him.
Name:
Anonymous2013-07-21 4:46
>>30
This Modberg is a kike: first he kicked out my anti-Jew threads, now he deleted my CP thread with cute loli. I will wait till Modsky gets bored and leaves for /g/ood.