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Simple Game C++

Name: Kellex 2013-07-17 10:07

Hello, i got a simple question, im making a C++ console game, and i got a whole function(void) for each map of the levels, and they look very similar. in the source code the functions have these names...

m1();
m2();
m3();
m4();

if you look the differences between each void you look it only changes a few times the char of each map, like char Map, char Map2 etc...

I want to make just a void for all maps, and that some other variable changes the Map each time a map is loaded......

Also i think it would work to put an int between a line like this

char Map"here should goes the int"[10][10];

that way i just change the int value in every map loading to make it work......

Thanks

Name: Anonymous 2013-07-20 18:17

>>21
Honestly, I don't know myself. When I start programming the results ends completely unrelated to the start goal. Lisp is a mental attitude rather than a programming language. It uses a certain process of the mind expressed spontaneously through keyboard. I'm concerned with retaining that process. Not to deny that LISP is a thinking people's programming language, but when I'm lisping if I ever catch myself thinking, I'm in trouble--I know something is wrong. I hate static languages. I have to change language to my own way of doing it. That's all I know. The whole thing of programming Symta is not to control it but to be swept away by it. If you're swept away by it you can't wait to do it again and the same magical moments always come. My own feelings about the direction in which LISP should go are that there should be much less stress on static exhibitionism and much more on dynamic content, on what might be termed humanity in programming and the freedom to express all that you want.

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