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Entity-Component System

Name: Anonymous 2013-07-14 15:04

okay /prog/. I am on the crossroads of destiny, I have only one choice for a game engine design pattern. Actually entity control pattern. Entity-Component System seems egin groski. Suggest me something /prog/, i have only chance  for a design pattern.

Name: Anonymous 2013-07-14 19:14

>>4
I've used it on triple AAA games
I hope you know that actually isn't helpful to your point.

>>5
Nature cant be wrong
Stupid hippie atheist.

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