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Entity-Component System

Name: Anonymous 2013-07-14 15:04

okay /prog/. I am on the crossroads of destiny, I have only one choice for a game engine design pattern. Actually entity control pattern. Entity-Component System seems egin groski. Suggest me something /prog/, i have only chance  for a design pattern.

Name: Anonymous 2013-07-14 17:38

>>1
Living organisms mostly use entity component system.

Nature cant be wrong, so stick with building system from components. Inheritance is overrated mathematical crap.

Same for OS design - stick with microkernel.

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