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Entity-Component System

Name: Anonymous 2013-07-14 15:04

okay /prog/. I am on the crossroads of destiny, I have only one choice for a game engine design pattern. Actually entity control pattern. Entity-Component System seems egin groski. Suggest me something /prog/, i have only chance  for a design pattern.

Name: Anonymous 2013-07-14 16:54

Entity-Component System actually works, I've used it on triple AAA games. What makes it turn into a disgusting mess is trying to use OOP techniques, it quickly becomes shit. This is compounded by many game programmers being too afraid to move away from the OO religion, and it's a huge effort undoing the brainwashing.

If you're starting fresh, use data-oriented design techniques instead.

Here have a book (still a WIP) on the subject: https://dl.dropboxusercontent.com/u/94514860/dodmain.pdf

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