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NES Games

Name: Anonymous 2012-11-15 23:45

Name: Anonymous 2012-11-15 23:57

2,048 chars is a lot.

Name: Anonymous 2012-11-15 23:57

They must have used CoffeeScript/

Name: Anonymous 2012-11-16 1:23

>>3
http://en.wikipedia.org/wiki/CoffeeScript
Jeremy Ashkenas
More like KikeScript. Ashkenas is a Russian-Jewish surname, meaning that he is AshkeNAZI

Name: Anonymous 2012-11-16 1:24

>>4
Alan Kay - JEW
Lev Vygotsky - JEW
Seymour Papert - JEW (http://www.papert.com/papert/new.html)
Jean Piaget - JEW or HALF-JEW
Jerome Bruner - JEW
Noam Chomsky - JEW
John McCarthy - JEW
Karl Popper - JEW
Marvin Minsky - JEW
Terry Winograd - JEW
Gerald Sussman - JEW
Joel Spolsky - JEW
Salman Khan - JEW
Alexander Stepanov (co-inventor of C++) - JEW
Roberto Ierusalimschy (inventor of Lua) - JEW
Arthur Whitney (inventor of K) - JEW (http://kx.com/media-coverage-arthur-2004.php)
Philippe Kahn (inventor of Delphi and Turbo Pascal) - JEW
Andrei Alexandrescu (inventor of D) - JEW
Guid van Rossum (inventor of Python) - HALF-JEW
Jeremy Ashkenas (inventor of CoffeeScript) - JEW
Valentin Turchin (inventor of Refal) - JEW
Brendan Eich (inventor of JavaScript) - JEW
Andi Gutmans and Zeev Suraski (inventors of PHP) - JEWS

Name: Anonymous 2012-11-16 1:46

>>5
over 800 years the Ashkenazi married off the bright boys and girls early whilst retaining the dullards in the warehouse.  In contrast the brightest Christians ended in monasteries or nunneries

Name: Anonymous 2012-11-16 1:46

>>5
If you're talking about Salman Khan of Khan Academy, he's a Bangladeshi-American.

http://en.wikipedia.org/wiki/Salman_Khan_(educator)

Name: Anonymous 2012-11-16 2:09

>>1
2k of RAM is not so big a limitation when you can run code directly from ROM. NES supports 32k of program ROM without a mapper, and several hundreds of program ROM with a mapper (depending on which one you use, of course).

I haven't looked at the technical details of the raycaster, but it seems to "render" to 8x8 pixel chunks, which means it just has to change a tile reference for each tile in the screen.

The game screen seems to be 256x144 pixels, which is 32x18 tiles. If I'm remembering how a raycaster works properly, it just has to do raycasting calculations for each 8 pixel column, then load the correct tile references into the tilemap. It can probably get away with doing this in the middle of the frame as well.

Name: Anonymous 2012-11-16 2:52

>>5
This is proof that the Jews have contributed to the advancement of the human race. Praise be to them.

Name: Anonymous 2012-11-16 3:05

>>7
Yes. India has a lot of Jews. Even Bollywood was founded by Jews.

Name: Anonymous 2012-11-16 3:06

>>9
God's Chosen are the only human race. Goyim are just animals.

Name: Anonymous 2012-11-16 3:09

Jews and Gentiles can live together in peace. Let us tolerate one another for who we are. /prog/ is made of happiness and love.

Name: Anonymous 2012-11-16 3:13

>>8
Shame there were no advanced games, when NES was new. Just a ton of Mario clones. But pirates somehow managed to port http://emu-russia.net/ru/roms/nes/0-Z/full/M-M-Heroes/

dunno how they implemented AI.

Name: Anonymous 2012-11-16 3:22

Even more, there was even a Windows 95 clone for NES:
http://emu-russia.net/ru/roms/nes/0-Z/full/Educational-Computer-2000/

it ran on special NES with mouse and keyboard. I'm pretty sure, there was a version connectible to printer.

Name: Anonymous 2012-11-16 4:42

This guy has my respect. It only took him two months and most of that time was just fixing his bugs.

Name: Cudder !MhMRSATORI!fR8duoqGZdD/iE5 2012-11-16 5:07

This is the sort of stuff that going to school and taking a course on computer graphics WON'T teach you. It's all about finding the simplest algorithm that works, and implementing it in the smallest amount of code, not piling on abstractions upon abstractions.

Pong with 64 bytes of RAM:
http://www.dos4ever.com/upong/upong.html

Name: Anonymous 2012-11-16 5:14

>>12
Back to ponychan, fagstorm.

Name: Anonymous 2012-11-16 5:49

>>16
One of the reasons for abstraction is for portability/re-usability. Working through many projects can often mean constantly re-inventing various routines when you design your system architecture without considering the ability to reuse bits of the system.

When you work on a small number of projects or have no need for portability or have specific requirements of the software, then it makes sense to design your work without reuse as part of the design.

Name: Anonymous 2012-11-16 5:55

>>8
Define ``advanced game.''

If you mean ``complex simulation'' then the NES isn't really suited to that, as even with extra PROG-RAM its input is quite limited. However, Koei did a number of fairly complex ``simulation'' games, like the Romance of the Three Kingdom games, and even programmed most of them in C.

If you mean ``technically impressive,'' I think Recca is pretty impressive.
https://www.youtube.com/watch?v=EE5URFvZfHo

Lastly, fuck you, I like those Mario clones. It's ok for games to just be fun.

Name: Anonymous 2012-11-16 6:21

>>19
Fuck off, fagshit.

Name: Anonymous 2012-11-16 7:16

>>20
Fuck off, tasteless, talentless, cis scum.

Name: Anonymous 2012-11-16 7:40

>>19
Define ``advanced game.''
computation intensive: AI doing a lot of pathfinding on a large map or raycaster pushes textured polys

Name: Anonymous 2012-11-16 8:57

>>5
Andrei Alexandrescu is not the inventor of D.

Name: Anonymous 2012-11-16 9:01

>>22
It's important to understand that to pull off complex graphical effects (ie "more than 10 things moving on screen at once" or "the background scrolls at different speeds at different parts of the screen") on systems like the NES, you end up spending 50% or more of your CPU time per frame just pushing sprites around, or waiting for the right moment to update the background scrolling registers.

The kind of games you're thinking about are completely unfeasible on the NES, and even if the graphical effects you're thinking about could be pulled off at a reasonable framerate, there would be basically no time left for the actual game logic. Adjust your expectations accordingly.

Please go try programming something for the NES so that your socks can be properly blown off by >>19. Forget programming something that utilizes the CPU relatively well, it's hard just to make a mediocre game that actually works, not the least because you have to design your programs around the bank switching in a tiny 16-bit address space (of which you only have the upper 15-bits to map program ROM into).

Name: Anonymous 2012-11-16 9:11

>>23
enjoying your autism?

Name: Anonymous 2012-11-16 10:46

>>25
I'm sure you'd enjoy wallowing in your idiocy if you went around saying that Herb Sutter invented C++, but that's simply not the truth. In the same way, Andrei Alexandrescu is not the inventor of D. Now go scrub another toilet.

Name: Anonymous 2012-11-16 11:13

>>26
http://en.wikipedia.org/wiki/Andrei_Alexandrescu
he has been assisting Walter Bright in the development of the D programming language.
so Andrei is a co-inventor, no less.

Name: Anonymous 2012-11-16 11:30

>>27
No, Walter Bright is the sole inventor of the language. Alexandrescu had a lot of influence on the direction of D after 1.0, but he is in no way an inventor or co-inventor.

Name: Anonymous 2012-11-16 14:30

>>28
Andre is more than any of those things. He's a prophet. Nobody else can see into the true heart of Walter to know what's truly great about D.

Not even Walter can.

Name: Anonymous 2012-11-16 14:36

>>29
Honestly, I agree with you on this point.

Name: Anonymous 2012-11-16 14:48

How did Gun*Nac run so effectively? Plenty of NES games suffered slowdown when they had as few as ten sprites on screen, but Gun*Nac was almost bullet hell in some of the later stages.

Name: Anonymous 2012-11-16 15:35

>>31
Because Compile was pro.

Name: Anonymous 2012-11-17 6:05

>>26
Now go scrub another toilet.
I've a better idea: how about I kill a Jew, like you, and take his money? I've nothing to lose anyway!

Name: Anonymous 2012-11-17 6:56

>>33
You must really love scrubbing those toilets boy.

Name: Anonymous 2012-11-17 7:24

>>34
No.

Name: Anonymous 2012-11-17 7:54

>>34
Soon... soon all your European Muslims and American niggers will stop scrubbing your toilets and start killing you, western filth.

Name: Anonymous 2012-11-17 9:28

>>36
Can't wait. It's comforting to know that real humans will erase every politically correct transgender degenerate whitey.
Nature is a bitch, they don't even have to kill anybody, thanks to demography.

Name: Anonymous 2012-11-17 10:49

Name: Anonymous 2012-11-17 10:56

>>38
Cool, what's your high score? Mine's WE'RE TALKING ABOUT GAMES HERE

Name: Anonymous 2012-11-17 11:39

Name: Anonymous 2012-11-17 11:47

Name: Anonymous 2012-11-17 11:55

Name: Anonymous 2012-11-17 14:56

>>40
God damn, I loved that game as a bairn.

Name: Anonymous 2012-11-17 17:23

What's the point of these dubs when there is no one here to check them?

Name: Anonymous 2012-11-17 18:34

>>43
bairn
u wot m8

Name: IDubsObserver 2012-11-17 19:08

>>44
observed

Name: Anonymous 2012-11-17 23:57

Name: Anonymous 2012-11-18 0:55

>>42
Even Speccy version looks more fluent: http://www.youtube.com/watch?v=3v7cFGneuaw

Name: Anonymous 2012-11-18 2:04

>>46 good man.

Name: Anonymous 2012-11-18 13:54

>>47
>Motorola 6502
Terrible!

>>48
Not surprising when you consider the differences between the two machines.

Name: Anonymous 2012-11-18 14:18

>>47
That is an awful guide

Name: Anonymous 2012-11-18 14:32

Terrible!

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