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C++ simple game dev library

Name: Anon 2012-09-25 16:20

So guys, I'm looking for a simple c++ library for 2d game development. It would just have to have basic physics and graphics , like sprite movement, velocity, gravity, and collision detection. What are my best options?

Name: Anonymous 2012-09-25 16:21

Write one yourself.

Name: Anonymous 2012-09-25 16:23

Is that a valid option for someone who is newer to programming? If I cant find any good results by tonight I was considering doing that, since I have a big new collection of C++ books thanks to the /g/ ftp.

Name: Anonymous 2012-09-25 16:24

>>3
Graphics is kinda hard for a beginner.

Name: FFP 2012-09-25 16:26

Don't do it in SEPPLES though.
WYPMP

Name: Anonymous 2012-09-25 16:27

>>4
Well, it would just have to be able to have 2d sprites appear on a page and have them be effected by physics. Couldn't be that hard?

Name: Anonymous 2012-09-25 16:28

Allegro, SDL, SFML, OpenGL.

Some physics tutorials if you can't figure out your classical mechanics and collision detection:
http://www.metanetsoftware.com/technique.html

Name: Anonymous 2012-09-25 16:31

the browser

Name: Anonymous 2012-09-25 16:31

>>5
Why not? I have the most experience with it, although I have made a few games in Java. What other language would you suggest?

Name: Anonymous 2012-09-25 16:31

>>6
You would end up most likely limiting yourself to one platform.
>Couldn't be that hard?
I am saying it will, but don't let that stop you if you like a challenge.

Name: Anonymous 2012-09-25 16:31

0 does not exist. Or at least, it didn't, until someone discovered it. Before that, the smallest number was 1. Are you guys still struggling with numbers, like those who didn't know the concept of 0?

Name: Anonymous 2012-09-25 16:32

>>9
What other language would you suggest?
Never ask that anywhere.

Name: Anonymous 2012-09-25 16:35

Learn HTML%/JavaScript/<canvas>.

This is the least /prog/ yet most useful response you will get.

Name: Anonymous 2012-09-25 16:36

>>10
Cross platform isn't an issue, this is for a school related club and we are all using windows. I don't anyone ever to actually want to play this, its all for experience. I guess ill look into building one myself, and if I fail ill fall of Allegra or something else.
>>12
Point taken.

Name: Anonymous 2012-09-25 16:37

>>14
a club? lel

Name: FFP 2012-09-25 16:39

If you need any help with your fibs, just ask. Other than that, we can't help you.

Name: Anonymous 2012-09-25 16:42

>>16
Okay thanks, I may be back tonight.

Name: Anonymous 2012-09-25 17:07

It's called DirectX. One download and you have everything you need to make professional enterprise-quality games.

Name: Anonymous 2012-09-25 20:55

love2d.org

Name: Anonymous 2012-09-26 0:51

>>19
Neat. Too bad about the Lua though.

Name: Anonymous 2012-09-26 6:13

>>20
Just fucking learn in you whiner.

Name: Anonymous 2013-08-27 14:01

check 'em

Name: anon 2013-08-27 16:36


just use java, download a crappy 2d game and reverse engineer it. start by changing the sprite art, then change some in game text, then start messing with the logic, eventually you'll have a game running on basically the same code, but will look entirely unique

Don't change these.
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