So guys, I'm looking for a simple c++ library for 2d game development. It would just have to have basic physics and graphics , like sprite movement, velocity, gravity, and collision detection. What are my best options?
Is that a valid option for someone who is newer to programming? If I cant find any good results by tonight I was considering doing that, since I have a big new collection of C++ books thanks to the /g/ ftp.
>>5
Why not? I have the most experience with it, although I have made a few games in Java. What other language would you suggest?
Name:
Anonymous2012-09-25 16:31
>>6
You would end up most likely limiting yourself to one platform.
>Couldn't be that hard?
I am saying it will, but don't let that stop you if you like a challenge.
0 does not exist. Or at least, it didn't, until someone discovered it. Before that, the smallest number was 1. Are you guys still struggling with numbers, like those who didn't know the concept of 0?
This is the least /prog/ yet most useful response you will get.
Name:
Anonymous2012-09-25 16:36
>>10
Cross platform isn't an issue, this is for a school related club and we are all using windows. I don't anyone ever to actually want to play this, its all for experience. I guess ill look into building one myself, and if I fail ill fall of Allegra or something else. >>12
Point taken.
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just use java, download a crappy 2d game and reverse engineer it. start by changing the sprite art, then change some in game text, then start messing with the logic, eventually you'll have a game running on basically the same code, but will look entirely unique