Tell me guys. I have no programming experience in any language. I want a good way to learn Python.
Name:
Anonymous2012-08-07 13:28
Doing anything in 2D at this day and age is idiotic and a majestic waste of time and often gives out a poorer result. Many game types didn't switch to 3D because it was so cool, but because it improved their dev-times, animating a 3d model is much easier than hand-drawing bitmap animation - and if you don't have stellar artists for the latter with high res, it's going to look worse on top too.
Python is thus a tremendous failure even if you want to do a railroaded pygame tutorial game. Get a free game engine and work on that.
>>34
It's not about 3D versus 2D but stateful canvasses running on the GPU with hardware-accelerated rasterisation (e.g. OpenGL) versus CPU-side drawing.
>>35
C and C++ are horrible languages but they're better than Lisp for some purposes such as writing the core of a game engine. Assembly is another option.
>>46
Event-driven games such as board games are an interesting experience for learning.
Name:
Anonymous2012-08-10 3:40
>>46
A good way to learn how to program is to work on something that you are interested in and is just beyond your current ability. Games are as complex as you are willing to push them, so I'd say it's a good choice if you are interested in creating them.
Name:
Anonymous2012-08-10 14:04
>>48
A better way to learn how to program is to take an algorithms course.