Writing a full game engine in LISP
1
Name:
Anonymous
2012-06-06 18:21
I need graphics, audio, controls, AI, scripting, asset management, and copy protection all in one engine, but I want to use LISP.
How do I do it?
2
Name:
Anonymous
2012-06-06 18:23
The only winning move is not to play.
3
Name:
Anonymous
2012-06-06 18:34
game engine is Lisp!!! ha ha ha ha...FULL RETARD
trying to do top down programming in Lisp...only on /prog/ ha ha ha ha
4
Name:
Anonymous
2012-06-06 19:22
There are Common Lisp bindings for Allegro.
5
Name:
Anonymous
2012-06-06 20:12
>>4 '
orgella
D3
lololololololololo
6
Name:
Anonymous
2012-06-06 22:03
>>1
copy protection
Fuck off.
7
Name:
Anonymous
2012-06-06 22:48
8
Name:
Anonymous
2012-06-06 22:56
>>7
implying
Fuck off and die.
9
Name:
Anonymous
2012-06-07 8:25
graphics
use a foreign function interface to a graphics library, like opengl or equivalent.
audio
use a foreign function interface to an audio library.
controls,
use a foreign function interface to get key events from whatever environment the application is running in, like windows or X.
AI,
Not a problem!
scripting,
Not a problem!
asset management,
Use macros.
copy protection
lulz.
10
Name:
Anonymous
2012-06-07 10:42
graphics
Use C++ instead.
audio
Use C++ instead.
controls
Use C++ instead.
AI
Use C++ instead.
scripting
Implement a subset of Scheme in C++.
asset management
Use C++ instead.
copy protection
Use C++ instead.
11
Name:
Anonymous
2012-06-07 11:18
Use [spoiler] Cyou thought it would be check out my dubs .
12
Name:
Anonymous
2012-06-07 23:47