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Writing a full game engine in LISP

Name: Anonymous 2012-06-06 18:21

I need graphics, audio, controls, AI, scripting, asset management, and copy protection all in one engine, but I want to use LISP.

How do I do it?

Name: Anonymous 2012-06-06 18:23

The only winning move is not to play.

Name: Anonymous 2012-06-06 18:34

game engine is Lisp!!! ha ha ha ha...FULL RETARD
trying to do top down programming in Lisp...only on /prog/ ha ha ha ha

Name: Anonymous 2012-06-06 19:22

There are Common Lisp bindings for Allegro.

Name: Anonymous 2012-06-06 20:12

>>4‫'
orgella
D3
l‭olo‮lo‭lo‮lolololo‭lo

Name: Anonymous 2012-06-06 22:03

>>1
copy protection
Fuck off.

Name: Anonymous 2012-06-06 22:48

>>6
freetard
Fuck off.

Name: Anonymous 2012-06-06 22:56

>>7
implying
Fuck off and die.

Name: Anonymous 2012-06-07 8:25

graphics
use a foreign function interface to a graphics library, like opengl or equivalent.

audio
use a foreign function interface to an audio library.

controls,
use a foreign function interface to get key events from whatever environment the application is running in, like windows or X.

AI,
Not a problem!

scripting,
Not a problem!

asset management,
Use macros.

copy protection
lulz.

Name: Anonymous 2012-06-07 10:42

graphics
Use C++ instead.
audio
Use C++ instead.
controls
Use C++ instead.
AI
Use C++ instead.
scripting
Implement a subset of Scheme in C++.
asset management
Use C++ instead.
copy protection
Use C++ instead.

Name: Anonymous 2012-06-07 11:18

Use [spoiler]Cyou thought it would be check out my dubs.

Name: Anonymous 2012-06-07 23:47

>>1
Nice one.

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