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How to make a physics engine

Name: Anonymous 2012-06-04 18:03

Where could I learn how to make a real-time physics engine with 2d or 3d rigid body dynamics and constraints? Something like box2d, bullet etc. I basically want to make a physics engine for a kart racing game.

Name: Anonymous 2012-06-04 18:20

university.

Name: Anonymous 2012-06-04 18:31

Seriously no one will help?

Name: Anonymous 2012-06-04 18:39

>>3
Only you can help yourself.

Name: Anonymous 2012-06-04 18:41

>>2
I went to a university, guy talked a bit about Separating Axis Theorem and stuff like that. Wasn't really helpful.

Name: Anonymous 2012-06-04 20:27

>>5
go more

Name: Anonymous 2012-06-04 21:25

Read SICP

Name: Anonymous 2012-06-04 22:30

This is a solved problem for many use cases. I'm not sure of any tutorials on this specific subject that are available in Google. You can try studying the implementation; of these projects.

http://supertuxkart.sourceforge.net/
http://box2d.org/
http://www.ode.org/
http://bulletphysics.org/
http://vdrift.net/

Name: Anonymous 2012-06-05 11:47

Read SICM.

There are also a few books on game physics that teach you classical mechanics.

Metanet Software wrote a pretty simple tutorial on how they implemented collision detection and basic 2D physics in their ninja game:
http://www.metanetsoftware.com/technique/tutorialA.html
http://www.metanetsoftware.com/technique/tutorialB.html

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