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Vidya development

Name: Anonymous 2012-01-21 6:14

I'm being serious, this isn't a troll thread or whatever.

Im interested in developing games using C++ and OpenGL. My question however is, where do I even start? In a cg artist, so rigging/animating low poly models and creating landscapes isn't an issue. Can I even learn all this without going through a college CS course? What are the things I need to know (optimization, vector math, etc)? Any recommended books?

Name: Anonymous 2012-01-21 18:09

Hi everyone, OP here. Glad to see my thread survived the night. I went to sleep after posting >>4, because it was 5:30 AM.

>>5

Very helpful post, thank you. I'll see how I do without a high-level library, but if the learning curve is far too steep, I might take one up.

>>6

Well the point of this post was to ask if it was possible to learn all of this without a college course and get a good starting point. That question got answered. I wasn't asking for help with actual programming (errors and such).

>>7

Listen to >>9, making games is just an interest of mine. It's not like I'm some 13 year old douche looking to make Call of Duty.

>>8

I'm not underage.

>>12

I wasn't asking "how do I make vidya." I was asking if it was possible without college courses and inquiring about a good starting point. Why would I want to waste time learning something that I could never apply?



>>22

Love it. Not sure if I'll use Wikipedia for learning them, but I'll look for books on that sort of math. Thanks.

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